Hello, new to the game. I do enjoy it. But on some units it says, “unit xxx has not enough personal (min. 1) or the given personal doesn't have the right qualification”. So how do I rectify this? Time, training academy, hiring more staff?
I have a slightly different question - The code under your patient- It looks like an MPDS Code. Specifically headache. Does the US Server use them?
Can be if the patient goes into shock or is hemophiliac with internal bleeding?
I mean IRL theres always the possiblity of critical care - But even on a cardiac arrest, its not always needed
Does this mean that Urology will actually be used by at least 1 mission finally? Currently the department usages are as follows:
General Internal - 214
Traumatology - 81
General Surgeon - 30
Cardiology - 6
Neurology - 4
Neurosurgery - 4
Gynecology - 1
Cardiac Surgery - 1
Urology - 0
I have wondered why Urology is there - IRL we get alot of urology calls but none on the game. I know ALCTW10 is working on content as he said above so we shall see
The NHS defines Emergency Departments under 3 classifications. Local Emergency Department, Trauma Unit, and Major Trauma Centre, as I’m sure you know. In terms of ambulance decision making and the in game application of this, those 3 classifications is what I tend to use.
I tend to do that too - Its just hard sometimes when you end up running crazy miles for say "PPCI" or MTC
These are fantastic!
No as it's a category 3 call only category 1 have a 100% critical care chance when not specified. You can find the category in Patient Code Here:
Fairly new to this all. Thanks for clearing it up
Alctw10 Hey I'm not sure if you know this but in the game if a mission doesn't specify a % for critical care and the patient is a cat 1 it is default 100. So with the cardiac arrest it should always have a critical care chance in the game as it always has a c1 call grade (unless a c2 call grade was added).
My complaint with the Building Collapse and Firearms Attack is the chance is 100% so all 15ish patients ALL need critical care which can be difficult and annoying
So does that mean the likes of broken ankle need critical care?
Hi - I was wondering if anyone else utilises their hospitals as if it was IRL. For instance sending chest pains to hospitals with PPCI capabilities or the stabbing / penetrating trauma to a MTC?
I find critical care frustrating sometimes - I have had several back pains need critical care which I find isn't really realistic, and then sometimes a cardiac arrest not needing it. Baffles me sometimes
What speed do you play the game at? How long have you been playing?
All depends - Nomrally i play on 30 second spawns, but when the game decides to constantly throw majors at me, i have to stop and clear it all otherwise all my vehicles end up the wrong end of the country
That’s a good point
I meant the option to refer to GP. You click, get a set amount of credits and then vehicle goes clear.... just an idea to make it more realistic as I tend to refer a lot back to gp.
It would also be nice to have urgent care paramedics but I think I’m pushing it there
Hi - this might be totally impossible but it’s worth an ask.
when an ambulance attends a job, it only ever gives the option to go to hospital, or it automatically clears on scene. Is there a way, to build in alternative destinations like GP / MIU....