Posts by TACRfan

    The above is already on the list. It just wasn’t included in the SAR update due to the size of the update already. Fire will receive its own technical rescue update in the future

    This was requested by myself on day 1 of the UK game. The devs didn’t want it as they felt the forums weren’t necessary and wanted to get rid of them, which we of course fought against. We kept the forums, but we won’t be getting a link

    Probably not in SAR part 2. The reason fire water rescue has been included is to get the basic requirement established, however the water rescue is going to be more geared towards Lowland and CG.

    We will have a technical rescue update for fire later down the line which will include a lot of different water rescue vehicles for fire. It is on my list to allow several other vehicles tow the boat trailer including L4P and Swap Body vehicles

    HEMS needs a rethink really, they are used quite a bit in some places now where response time for a land resource is longer.

    I still want to see it being changed so that they can handle clinic to hospital transports as this would allow those playing with rural clinics to simulate these transfers.

    We may have more luck allowing them to do clinic to hospital transfers than changing how they respond to refuel calls. I know in Scotland this would be useful for the islands etc

    All the bugs below have been submitted over the devs. Was supposed to be submitted yesterday but I’ve been busy

    The FAQ mentioned that the fire boat trailer is available at fire stations with the water rescue expansion. This should be changed to it’s correct name of technical rescue expansion.

    When the lifeboat returns to the station to drop off a patient for an ambulance (haven’t tried with the helicopter yet) it generates a new patient hand over mission. Players are reporting that this mission doesn’t show up on the map

    Players would like the time to completing missions missions halved as they are taking quite a long time.

    The mission evacuation for cruis liner major has too few casualties for the max. It should have been a lot more than 16

    The coastguard helicopter is only transporting 1 casualty at a time

    Only one coastguard helicopter is purchasable in game rather than a small and a large

    Flare call requires critical care but doesn’t let you send critical care

    The maximum crew of the hovercraft transporter needs to be changed to 3

    Players would like the graphics for the trailer units to work the same way as prime movers

    On the map filter. Lifeboat station hides or shows both lifeboat and coastguard stations. There should be two options for each type of station

    Players would like to see the smallest spawn area size reduced down to a 1km radius, and also have the ability to generate multiple spawn areas for each building

    Players would like to see ALB’s count as ILB’s on all missions

    Home response locations don’t show up in lifeboat collage

    Rescue boat assist coast guard mud rescue mission should require 2 mud rescue units and 1 decontamination trailer, currently it’s the other way around.

    When sending lifeboats and helicopters away from a mission with patients, players have to re assign these units to the mission to complete the mission even if there are no longer patients there. Can this be changes so either these units get automatically reassigned to the mission, or they are no longer needed at the mission.

    Lifeboat flood rescue trailer should need the lifeboat 4x4 to tow it, currently it doesn’t need a tow vehicle

    Does this mean the towable boat isn't meant to be the Water Rescue Unit? or am I misinterpreting what you've said

    It is. It’s just not fully implemented with Part 1. Part 2 will see specific missions for it. Further down the line there will be a comprehensive technical rescue update for fire but that’s not part of the SAR update

    Hi, Loving the update so far so well done to all involved. I have a query over the lifeboat units when on route to an incident. Currently they appear to be like aircraft and travel in a direct line regardless of objects or coastlines. I had a thought of something that might not be possible. But thought I would ask anyway. But similar to a patrol route would it be possible to plot a generic path from each station using waypoints that the boats would then follow to its last set point, at which time it would revert to its default system and travel to the mission. As we can currently set the spawn position for each building I don’t know if it’s something that is possible to add to the building tab. Again loving the update.



    This unfortunately isn’t possible. The way it’s implemented is the only way for boats to work. This is a big improvement over what it was originally due to the custom spawn area system which has been added. Unfortunately this does cause problems for lifeboat stations on rivers, however we are looking to hopefully come up with a fix for this using a combination of the radius system and POI’s. But this isn’t in development at the moment

    This is because I’m the future there will be more than just the boat trailer under the technical rescue extension. So it’s a problem with the FAQ. I’ll let them know

    There are several reasons that have been brought up in the past against the idea. One of the main ones was the biggest players have thousands of vehicles, to manage all of these with spares etc would be a huge task for those players

    An update on the SAR update.

    This update was due to be released before christmas, originally last week, and then today. Unfortunately there are some major issues with it and the devs don’t want to release it in its current state as there won’t be anyone over the Christmas period to fix issues.

    It’s a tough call and trust me, the team wanted this as much as anyone because of how much work we have put into this, but this is the right call.

    In game, “rescues” are only needed for major RTC’s. I personally would use WrL’s and then have the major rescue unit available. If I needed more and didn’t have neighbouring counties I might add in a few rescue pumps at wholetime stations

    One thing that has always bugged me as a player of the game is the timed mission feature. Personally I feel the feature is basic and was never implemented in the way it should be.

    My question to players is if you could change anything about the timed missions. What would they be?

    As above. And as I keep trying to tell the devs, planned missions need higher payouts to be worth the time. Why would I commit a fire engine for 5 hours for 1K when I could earn 50/60K in that time with the same resource

    NSARDA often work as part of Lowland Rescue teams. Cave and Mountain whilst part of SAR are not included simply because until we get an advisor with real world experience in those teams, we don’t want to add them wrong as it’s a lot harder to change existing content than add it correctly in the first place