Yep! It counts as both units
Posts by Njorr Kyrt
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As far as I've heard it it was to prevent cheating of sorts from building a new station, transferring personnel out of that Station and refunding it
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Oh they must have changed it some time between when the game came out and 2020 lol
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As far as I know it's always been a minimum of 10 personnel and I've been playing since 2020. For aircraft stations, I think you can go below 10 but not normal stations
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For fire, ems and police stations, the minimum personnel is 10 and you can't go below that number
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This would be a great change!
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if it helps you can cancel transports currently but it's not like the police where you can swap out vehicles
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Just use the same url that you would use to access this on your mobile device.
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Hello! If you are in an alliance, I'd request an alliance course for HazMat training to be started so that you can start the process of training people. Other than that, you might have to wait until an alliance member is able to send HazMat units to your calls or wait till the mission despawns (usually 24-28 hours after a call is spawned).
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Just the LSSM thing
Oh wait I forgot about the Scripts-MKS as well lol I mainly use LSSM. -
Gotcha. I'm not sure about the HEMS transport as I don't have any of that unit but depending on where you are, if you are building realistically, that might be the main reason why it's limited. In the attached image (granted I have a lot more hospitals filtered out atm), I can see more than five though.
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To have more hospitals in the list for transport, you'd need to either request your alliance to build another hospital or build more hospitals yourself as well as requesting specific departments to be built within those hospitals.
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It takes a lot of research. It won't always be 100% accurate as some units might be used for multiple purposes (more than the game is programmed). Using the fire wiki (or if the information isn't on there, the agency's website or facebook page) would be a good place to try to find as much information as you can.
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I believe the limit is to help with the performance of the servers (I think). If not that, I know there was a good reason mentioned in another thread that I can't recall off the top of my head
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it could be that someone else placed those PoI's in that area and your call generator used that to spawn that mission
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I don't think they will ever do this as it's a non-emergency service (non-911 dispatched).
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Fun! Right now I've got Metro area filled out and am working on all the counties along the eastern border.
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Hey! I'm in Missouri (though in another alliance atm).
What part of Missouri are you building?
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Hello all!
I've been working my way through the map placing PoI's down. I got thinking: What is a City Centre?
My first thought was City/Town Halls but then someone said they think of the downtown area or main streets. Another was thinking of a goods station. Not 100% what this PoI is supposed to be but if someone could clarify, that would be awesome! -
You don't have to have multiple dc's and you could technically have one for your entire setup. If you are building realistically, you could have a dc in every county (or one for two if they are a joint county dc). Having one in every area, you can potentially turn on/off call spawns so that you don't have calls spawning in an area while you are building up until you are ready. You can also have the setting turned on where calls will only spawn if there is enough of a certain station under a dc.