May suggest adding difficulty settings. (easy, medium, hard) The more difficult you set the game, the longer the missions take to finish. a garage fire only takes about 1.5 mins, when IRL it may be a 30min-1hr ordeal. Not saying the missions need to be 1 hour. But longer mission times would be cool to see, and change to the type of game play you're looking for.
Posts by Chuck95
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There are a few roads that are open IRL and still unusable in game. Might be time to update the mapping?
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The clinics use to generate a non-emergent mission "Patient Transfer". These missions will now auto-populate randomly on the map Vs only populating at the clinic site. The idea was that these were a transfer from a lower care facility "Clinic" to a higher level of care facility "Hospital"
Side note; it would be cool to select a receiving hospital vs taking the patient to the nearest hospital automatically.
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I'll label a pumper tanker as an "engine" in-game. If you utilize the Alarm and Response Regulations. a pumper tanker will respond as a water tanker or a type 1 engine. So it'll meet the game requirements. I use a similar tactic in the game for the need for Heavy Rescues, I'll label Rescue Engines as just a regular engine in the game.. so a request for heavy rescue in the ARR, will trigger an "engine" to respond, especially with most US departments going away with walk-in rescues or squads. Keeping the realism there.
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I use MVC as Chiefs, Deputy Chiefs, District Chiefs, Asst. Chiefs, ect... I only use Battalion Chiefs as Battalions.
However, I've renamed my "MVC" and "Battalion Chief" vehicles as their own category and named them (Battalion). So if an MCV (Chief) is closer than a Battalion Chief, the MCV will Respond in replace of the Battalion.
for the MVC, leave unclicked ""Only dispatch vehicle as own vehicle class.ly dispatch vehicle as own vehicle class."" so that in my ARP, I can still dispatch an MVC specific unit to a call and not just a battalion.
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I have, noticed a few times that, it will say a vehicle has cleared the staging area , and is back at the station. however that unit responds from the staging area when dispatched
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The idea of adding a PIO for "Nursing Home" or "senior Living". Adding a need for Private Ambulance Services. Missions that populate for those calls would be low-acuity Patients. Fevers, Sepsis, Abnormal Labs, Falls, Shortness of Breath, Chest Pain. Mission expansions would be Respiratory Arrest, Cardiac Arrest, and or Unresponsive.
Being able to increase the potential number of ambulance calls.
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I have implemented private ambulance services into my game. I wanted to see if it would be a good idea to allow transfers from both clinics and hospitals. Clinic transfers can go to the nearest and hospital transfers can populate to any other hospital randomly within a certain distance.
My alarm plans includes ambulances that only get pulled from certain stations "Private AMB" and "911 AMB"
As a side note also creating the POI of "Nursing Home" or "Retirement Comunity" thus creating genaric amluance calls, Difficulty Breathing, Pain, Abnormal Labs, Fall, Altered Mental Status, cardiac/ respritory arrest...
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Why is this same thread in two different places?
Seems to be a fixed vote. I voted no and it recorded it as yes.
If you have a premium account you can build as many staging areas as you want for FREE. You can assign units to staging and then you can release them when ever you want by going to the staging area and clicking on them and releasing. And you basically already have mutual aid by default. When the apparatus available is shown you simply go down the list and assign as many as you need to fill out the assignment required. If they are coming from multiple departments (like in my set up) you have mutual aid. Actually, it is pretty cool in my set up as I have the counties filled out and unit from a neighboring county may show up as closest to the call.
There are not unlimited staging areas. 8 is the limit..
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As of right now, there is a limit as to how many staging areas there can be, that's why I'm hoping to get the ability to delete them. I can only have a limit of 8 staging areas. Once I've built 8.. I have to wait 24 hours to have them removed and be able to place them elsewhere.
If there is going to be a limit of staging areas, being able to delete them and be able to place them in different spots would keep gameplay more realistic.
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I use the same system now, except I want to be able to keep my map clean by being able to delete a staging area, so there isn't a bunch of staging areas clogging up the map. I'd also like for my alliance to see my staging areas and to be able to send their units to a shared staging point.
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Basically, what I'm looking for is the ability to delete the staging area to keep the map clean, having it stuck on the map for 24 hours. Currently, I haven't been able to get my alliance to see my staging areas. the goal is to share one instead of everyone needing their own to cover my service area. I use the current system of the staging area, just looking to see a more functional system with it.
I think I fixed the poll options to maybe allow the second vote.
Is it against the rules to have it in two different places?
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I was wondering if people also considered having the chance to have multiple staging areas and to be able to remove them freely without penalty or cost. For example, if one agency/ station is depleted of resources, we have in real life a way to send (Change of Quarters) or CoQ, this allows neighboring departments to cover an area that is tied up on a long mission. Once that mission is done and the units are clearing up and returning to the stations, the staging area can be deleted and the CoQ units would return to their home stations. I'll sometimes use the staging area for this now. however, it gets frustrating only being able to have a certain number or being unable to move or delete the existing one to place another in a new area. Also being able to allow your alliance members to share and see staging points. Especially in rural areas where the only ambulance in 30 miles is on a call, another ambulance can be heading to that area while they are transporting and returning.
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I was wondering if there would be any chance to allow us to have multiple staging areas and to be able to remove them freely without penalty or cost. For example, if one agency/ station is depleted of resources, we have in real life a way to send (Change of Quarters) or CoQ, this allows neighboring departments to cover an area that is tied up on a long mission. Once that mission is done and the units are clearing up and returning to the stations, the staging area can be deleted and the CoQ units would return to their home stations. I'll sometimes use the staging area for this now. however, it gets frustrating only being able to have a certain number or being unable to move or delete the existing one to place another in a new area. Also being able to allow your alliance members to share and see staging points. Especially in rural areas where the only ambulance in 30 miles is on a call, another ambulance can be heading to that area while they are transporting and returning.