I'm not telling you that you have to do it, I'm giving you a tip to how to do it if you wanted to.
I don't see any real tip from you. All you did was pointed out your dread about my FD and PD. :))
I'm not telling you that you have to do it, I'm giving you a tip to how to do it if you wanted to.
I don't see any real tip from you. All you did was pointed out your dread about my FD and PD. :))
40 ambulance stations.
I dont see where is that issue. To fulfill 40 stations with at least 2 personnel each without spending coins is not 1 or even 2 weeks time. It will take me 4 weeks and that seems reasonable with 7 days training time.
Before this update I didnt had EMS academy because it wasnt necessary. And now I have builded 1x personal academy and 1x with alliance funds. And it takes time to expand too.
If I place 2 or 3 buildings on top of each other will the anti cheat kick in as i dont want to spend 10-16 million on that building complex.
Anti cheat is for same type of buildings in close proximity.
Courses for the majority of people aren't a problem. If you're having problems with courses at that stage I dread what it's like for you police & fire wise.
And which stage would it that be?
myself I will switch just to EMS Chief with educated onboard. Atleast EMS Chief dont have such issue then.
i have both Ems Chief with educated staff and EMS MCU and it has never been an issue for those vehicles to leave mission atleast I have not been aware of that. And I have Premium with automatic standdown.
I think he have assigned those educated personnel to regular Ambulances vehicles and thats why he has that issue.
I would say dont be cheap and have atleast EMS chief vehicles with those educated personnel x2
yeah. But it will take lot of time or coins. I just builded EMS academy when update dropped and 7 days training is slow. Good that I have only 40 ambulance stations. Hoping they will not change anything again.
The EMS Command Unit also comes with the nice feature of automatically assigning EMS to hospital. Meaning that it will auto-send your own EMS units on scene to hospital when ready (This mimic's the behaviour of the Paramedic Supervisor in the Australian version).
EMS Operations Support is generally a large-scale logistics support vehicle, they are not required on any mission but will speed up EMS operations on the scene of a call.
Cheers,
Ems Chief does same.
They will not change that. This is long term game. If you want something fast then you need to spend coins to support game.
The EMS Command Unit is still required for high patient calls. I am not sure what the amount is but with a 46 patient call I do need 2 EMS command personnel. I have also heard the command unit will transport patients automatically. The thing I question is what the incident support unit does.
they changed that you dont need EMS CU vehicle at all. It is how it says, 2x Educated personnel.
I assigned them to regular EMS Chief vehicle and it is working.
The rescue ambulance is a Rescue+standard ambulance while EMS rescue is just Rescue+Flycar
you made mistake. He asked difference between "ALS" and "ALS Rescue" not "EMS Rescue"
in general, they can work on some hospital features in future to fix/implement new/better things. But till then to change 1 release per hour to 3-4 releases per hour shouldn't be too difficult un would be quick fix for short term.
Display MoreWhy start another thread on this you already have one going where it's been discussed before.
1. Has been discussed to death.
2. Not exactly realistic, even less realistic than current system.
3. Ambulance queueing would work but first needs a revision of beds and the processing time.
4. Hand overs have been discussed before.
5. As much as mental health is a real life issue it should not be included in game. This is a massive area where typically the emergency side of MH is all around self harm and suicide. Something that is best avoided in game
2. Game is not realistic in general. If I can generate missions every 20-30 seconds, why 1 patient takes 30 hours to clear bed. How hospitals are implemented it punishes those who play the most.
I meant that lol. Level 6 with 9 slots typo?
It is not typo. Water police expansion adds 2 slots for boats. For example right now I have police department Level 3 with 4x cars + 2 boats (6 slots)
sorry, I didnt get it where is issue. Please try again later
Oops typo?
Agreed! It would be great if more specific unit info could be added and have the description be available in areas outside of vehicle market. As of right now, I think the only place where you can see some form of unit description is Vehicle Market
typo for what?
i would be suspicious why with level 6 I would have 9 slots. When regular station without any expansions has 7 slots.