Posts by DragonBlade
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Thanks, any idea why none of them ever spawn for me?
They don't generate too often and some are depended on number of federal police station as well as number of extensions.
Check the possible missions in game, it will highlight green any calls you are eligible for.
The possible mission list doesn't do that anymore.
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Only real benefit and purpose of complexes is to declutter the map.
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i only got one how do i get crew semi in ems station can you please teach me?
Get a second trailer then it should let you get the crew cab.
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So I just reliased unless I'm doing something wrong that Animated Graphic Packs do not work on Apples Map Kit.
Is this on purpose or a bug.
Thanks.
Nope that's normal. Been that way since I started in Oct, 2020
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Make sure it's not disabled.
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Can use a type 2 engine as a brush truck or what ever your looking for.
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Did you assign them to a dispatch center?
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You can Get the crew cab semi in the EMS station. How many trailers did you buy. If I recalled I to get 2 trailers before I was able to get the crew cab semi my first mas casualty extension.
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how do i use the large mass casualty trailer i have the right personal but i can't do any thing what am i doing wrong can you please help me?
The mass casualty trailers have no personal, but they do need a tow vehicle. The large mass casualty trailer requires the crew cab semi as the tow vehicle. The small mass casualty trailer need either the fly-car, EMS rescue or EMS Chief as its tow vehicle.
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I've noticed my ARR should send Patrol Cars, only and yet it is sending Wardens Trucks and Fire Investigators. I've got plenty of Patrol Cars to cover missions, but when it sends the other vehicles, I am left short handed. I've checked the ARR and Patrol Cars is the only vehicle set to respond. Is there a setting to stop anything else from responding at a police unit?
Assign Wardens and Fire Investigator to their own categories. You'll have also have to edit any ARR's involving those units.
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I know this has been suggested many times before, but I'm going to do it again. I do not understand why jails are the one and only building that players do not have the ability to build their own of. It's incredibly frustrating to have the means to build plenty, yet still have to rely on alliance funds in order to make sure I have cells to send my prisoners to. Not that my alliance is incapable of providing, but I would still like to be able to be self-sufficient -- and I'm certain that there are plenty of others that feel the same way.
Players can build up to 10 jail cells in the form of extension at your police stations. I've been playing for a year and a half and except when first starting I've never ran out of jail cells to send my prisoners. I don't see the need for stand alone jails or prisons.
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It is ok when it is generated sparingly but when you get two medium and two large flooding missions generated within seconds of each other on top of other call volume it is unmanageable. That is with the game running at "normal" generation mode.
The number of available missions that can be generated is tied directly the number of each type of stations and or extensions you have. These get put into a pool (in a manner of speaking). When generating new missions the algorithm the game uses pulls missions from said pool at random. The frequency that a type of mission can be generated is based on the number of total available mission to you as well as number of variations a type of mission has. As you grow by adding more stations increases the number of missions you meet the requirement; there for a larger number of missions that the algorithm has to pull from so the frequency of a particular mission is generated decreases some what. Now the actual process is a little more complex than what I just explained, but hopefully this will give you a better idea on how missions are generated as I understand it.
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The medium flood and the large flood missions both require 1 water rescue extension in order to be generated. So there shouldn't have been generating.
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I do not even see the availability to purchase a "hanger"
Look for "Firefighting plane station".
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Upgradeable to level 3 giving you 4 aircraft. No real limit on how many you can build. But at 1.5 mil to build and 1.5 mil per level plus cost of the aircraft (which can be as high as 1.5 mil or as low as 300k)....
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It was posted on Facebook and the e-mail they sent out.
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It's totally random as to which missions are generated. You may get a bunch of to day then you may go a few days with out and of them. If you don't have an unit available because it's already out use the follow-up tab to assign the needed units. Once it finishes with the call that it's on; it'll head to the next call. Hope this helps.
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In an alliance that I am in, named Hampton Roads OEM, We recently had a member leave our alliance but didn't transport his medic unit before he left. None of the admins can cancel the transport, so all of his units plus a few from our alliance members. We don't know exactly how to go about this.
Try clicking on the ambulance and you should be able to release the patient from there.