I'd also like to see a REHAB unit added.
Posts by TwistedOyster
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The only specialty chiefs/officers I use in my setup other than default Battalion Chief is a Duty Chief, EMS Duty Chief, Safety, PIO, Technical Rescue Chief, Special Operations Chief, Special Services Chief, Swift Water Chief, and Hazmat Chief. I don't see a need to add all those as individual vehicles.
It seems most users do fine just customizing the battalion chief vehicle to fit specific needs and setup. I will vouch for a Safety Officer to be added to the game though.
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Please consider the idea of removing the requirement of Mobile Air Vehicles to small incidents. And removing Tankers from High Rise Fires, and other incidents that would be within a hydranted area.
Also, it would be nice to have the ability to add more than one "own vehicle category to a unit". Example; a Paramedic Engine being in a category of ALS and Manpower. Or a Paramedic Truck being in a category of ALS and Blocker(blocking unit). So that if I set up a pre select for ALS and Manpower I can select either option and the same unit will populate in the selected units screen. I have units that have TRT and ALS personnel on board and are set up in a "group" assignment in the ARR, but the issue with that is it pulls everything in that group. I can't just select a pre select for "TRT" and one apparatus be selected. I have to choose just one category to put the apparatus under.
Say I have a BLS Medical Call and I select a preset for "BLS+MP". It would select an ambulance and the closest Engine, Tower, or Heavy.
Or, an MCI assignment that just needs 5 transport units. But if you are using ambulances and medic units you cannot tell the game you just need 5 of either while still being able to dispatch an ambulance or medic separately.
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I had no issues with Halloween and a ton of issues with Thanksgiving missions failing to spawn. But I have had a significant amount of Christmas missions.. perhaps 1 every 25 incidents and sometimes 2 or 3 at a time
I think I just figured it out. I had "Event Missions" turned off...
I'm getting Christmas calls now

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Its now December 9th. I'm a BC and I have not gotten a single Christmas Call...
Are the devs going to fix this anytime soon? It's like halloween all over again. No seasonal calls.
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So I am getting the feeling that overall, most people would like to control the call rate for different types of missions. I think that this would have to be a toggable feature, so you could still use the random mission generation setting if you wanted. Also I think that these settings should be located in dispatch centers and they would apply to every station assigned to that center.
For example, playing realistically with 1 metro and 1 rural dispatch, the metro could have certain missions like wildfire turned down to 1% and residential fires up to 65%. The call volume could also be raised on the metro dispatch. Then the rural could have a lower call rate but more wildfire overall.
Basically what I'm saying is that, most people would like to have the option to tailor their missions and call rates. And I think that this is a quite reasonable suggestion and should definitely be taken to the devs. Please offer your opinions and correct me if I got anything wrong 😁
I have made that same suggestion years ago, and a moderator or admin said the devs believe people would abuse it in a way they would only select high paying calls.
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I wish we had an option to make calls as realistic as possible, and being able to set a percentage of occurrence for every types of calls.
It's hard to play realistically in this game...
100% agree. Its crazy I get 4 plane crashes and a dozen brush fires at once, meanwhile only 2-3 measly medical calls come in. It should really be the other way around.
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I am having an issue with pertaining to USAR. Some of the missions that did not require and special units before, such as Confined Space Rescue or Partial Collapse, are now requiring special units and training. Before, a rescue truck was enough. This wouldn't be a problem, except, the units and personnel it requires are not being counted once they are on scene. I had a call for a Partial Building Collapse a little while ago that required 8 USAR trained personnel. I dispatched 2 Rescue Trucks, both with extra equipment in USAR and Technical Rescue as well as both trainings for all 8 members. However, once on scene, the system only counted 2 of the personnel and told me that I still needed 6 more. This has happened on several missions and I eventually have to complete the missions with coins because the system never recognizes that the necessary personnel are on scene. There is also an issue with a mission requiring a SAR Unit but there is no listed definition of what an SAR Unit is. I thought it was the Light Tower and Generator Units, but those didn't count. I would appreciate some developer input on this issue.
I had a similar issues. I had over 50 personnel trained in TRT and SAR. Spent hundreds of thousands on equipment. Then I kept getting issues where apparatus would fail to be dispatched saying "understaffed". So I removed all the special equipment from over 20 stations and deactivated all special ops for those houses. Now I keep getting calls that require TRT and SAR personnel, unlike before I went through this upgrade I never got those requirements.
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Sinkholes seem to be like the pestering earthquake and tornado calls. They are only area specific and VERY low frequency in reality.
And for some reason I get 5-10 every hour. It ruins gameplay. Please make it an option to disable these call just as the tornado missions.
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It would really be nice if it were possible to have one vehicle into multiple categories.
For example. I have some of my vehicles as ALS Resource, and contain Tech Rescue/SAR/Swift Water Techs and so on.
When building an ARR, I would like to select a unit with more than one category.
if anyone knows how to achieve this, please let me know. Or if it would be easier building groups
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https://www.missionchief.com/aao_exports/42…9cf22a4b71bf206
This is a very specific with many hours of tweaking and adjustments made. Still far from perfect. Works well for the Maryland region.
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Name/Type of Mission: Widespread Power Failure with Injuries
Units Required:
- 5 Patrol Cars
- 3 Mass Casualty Units
- 10 Firetrucks
POI Required (Use “none” if not needed): None
Patients: 15
Prisoners: 0
Credit Reward: 25000
Why would you need 3 MCU's for a max of 15 patients.
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I think there are issues with the EMS Engine anyway. I do not see what you suggest being a priority
What he is referring to I believe is the ALS Medical Training for Fire Apparatus.
Which did not work at all to what anyone expected it to. Having the ability to have a functioning "Paramedic Engine" or a Medic on any apparatus would be incredibly beneficial and cost effective. It cuts down on buying chase cars and Medic units.
I really wish the devs would open that project back up and fix it. Because as it stands right now I have ~100 trained medics assigned to Engines, Trucks, and Squads doing nothing with patient care, or the ability to upgrade the BLS Transport unit. -
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Name/Type of Mission:Firefighters Down/Trapped(MAYDAY)
Units Required:
2 Heavy Rescue
1 Battalion
1-3 Ambulances
POI Required (Use “none” if not needed):none
Patients:1-3
Prisoners:0
Credit Reward:1100
Should be an expansion to any building fire.
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I would add in rescue/police helicopter units to aid in search, that's what would be done if you were searching for people on a mountain.
That is true, but I figured not too many people own a rescue helo.
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Mountain Rescue/ Mountain POI:
4-10 Engines
1-3 Towers
3-4 Rescue Squads
2-20 Patients
2 Battalion Chief
1 Command Car
Payout: 12,000