This has been added now
Posts by Scottybbooyy
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Can the name of the fire boat training be changed? Its a little confusing that there's two "Lifeguard" trainings, one for lifeguards, and one for the fire staff for fire boat.
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As I understand it, the fire school lifeboat training is for the fire boat trailer, so wouldn't be able to be used on staff at a lifeboat/coastguard base.
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If the forums aren't necessary then whys it a link on the US game.. Sounds like they want to hush the extremely vocal UK playerbase...
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It'd be nice for the link to the forums to be added to both AU and GB, I did make a thread about that for GB not too long ago.
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This would be amazing and would bring back some functionality for what is an expensive vehicle. Since the "Requires HEMS" was removed from patients, there's been no use for HEMS. Sure, they'd transport back to hospitals faster than an ambo, but you still need to wait for an ambo to get to the scene to treat the patient. So 1.3million for "faster transport to hospital" really isn't worth it.
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Hi are the coastguard helicopters meant to transport as mine don’t seem to be only the boats.
Coastguard helicopters should transport one patient at the moment
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Alctw10 Hey! Quick question, I'm aware that the MRU and RRU act as a CRV on scene, is there any other SAR units that act as others?
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I did not include rope rescue as a building expansion.
The only Coastguard station expansions submitted were Mud and Flood.
I have checked the SAR release order for what has been submitted and can confirm Rope expansion was not on there meaning it wasn't added by anyone.
This may be an error on the DEVs part however I have highlighted it to be looked into.
I dont believe I ever saw rope rescue as an extension? I wrote everything up into a doc on the night of release to better understand the update, and didn't include it there so I'm 99% sure there was never a rope extension. -
I have to press more vehicles 2-3 times every mission.. Frustrating, but you get used to it eventually.
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Not quite, bottom right is custom ARR categories. Groups are specific units
Yup Im an idiot, I really shouldn't try and help at 3am haha. Thanks
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Id imagine it would only affect coastal missions
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Trying to buy more vehicles in a police station that has 3 spots available and it wont let me buy anymore (have more than enough money). anyone else experience this?
Do you have any extension on the station? Certain extensions may reserve slots for those specfic vehicles.
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Is there away we can add a SARs category for ARR please
You can create custom categories in ARRs.
Top right of the ARR settings, "Create new group".See Whitchits reply below! -
Ah the tech rescue expansion is up for fire
The tech rescue extension is used to enable the spawning of Vehicle trapped in flood water (both variants), but there are no special vehicles from the fire station, so there's no education required in regard to tech rescue.
https://www.missionchief.co.uk/einsaetze/564
https://www.missionchief.co.uk…e/564?additive_overlays=a -
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I have now also found out that on the US version you can set your own mission spawn area. I'm a little annoyed at the devs about this, I know everyone on here works really hard and I know the reasons for not copying things over from each individual game, but I cant help but feel that this a feature which is not unique to a specific country and could be applied to anywhere but we're missing out?
To be honest, the only time I have anything against "copying" other versions is with things like content, as these will not be the same. However, features link forum link, priority, spawn area, are a base feature of the game and should be available across versions.
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I didn’t know you could do this. Are you able to do this on the UK version?
Nope!
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Bullzeye - Can you click on the mission, click mission requirements. Here you should see "Generated by". Which station are they generated by?
See if its a specific few stations, or all of them generating over the border!