Posts by TheNavalAuxiliary

    If they do add the new HART system to the game- I'd appreciate if PRVs and SRVs stayed on a little longer, as SORT in Scotland's rollout is going to be a lot later as we have our own different fleet system which was hard enough to fit within the PRV-SRV constraints

    NameHazPump
    Service-Fire
    Purpose-dual purpose act like a hazmat unit and a normal water ladder pump
    Cost-19,500
    How many personel are required9 personnel
    Training-hazmat
    Building expansionhazmat
    Number of Prisoner/Patient slots0

    Namedims DIM (Detection, Identification & Monitoring) Unit
    Service-Fire
    Purpose-hazmat or cbrne events also carry equipment for cbrne events
    Cost-19,200
    How many personel are required5 personal
    Training-hazmat and cbrne
    Building expansion hazmat
    Number of Prisoner/Patient slots0

    Name ET / HazChem (Emergency Tender / Hazardous Chemicals) Unit
    Service-Fire
    Purposedual purpose like act a rescue unit and a hazmat unit
    Cost-19,500
    How many personel are required6 personnel
    Training-hazmat
    Building expansionhazmat
    Number of Prisoner/Patient slots0

    NameHigh Reach Extendable Turret
    Service fire
    Purpose-for airport fire fighting
    Cost-45,000
    How many personel are required4 personnel
    Training-airport rescue and firefighting
    Building expansion Airport expansion,
    Number of Prisoner/Patient slots0
    NameCrash Rescue Tender
    Service-Fire
    Purpose-


    for airport fire fighting

    Cost-20,000

    How many personel are required4 personnel

    Training-airport rescue and firefighting

    Building expansionAirport expansion,

    Number of Prisoner/Patient slots0


    NameWildland Support Unit
    Service-Fire
    Purpose-to fight the like of grass fires and forest fires
    Cost-30,000
    How many personel are required6 personnel
    Training-wildland fire
    Building expansion wildland fire
    Number of Prisoner/Patient slots0

    NameMTFA (Marauding Terrorist Firearms Attack) Unit
    Service-Fire, Ambulance
    Purpose-for mass casualty on scene of incidents
    Cost-30,000
    How many personel are required6 personnel
    Training-MTFA
    Building expansion MASSCAS
    Number of Prisoner/Patient slots0 treatment only

    Namedecontamination units
    Service-Fire, Ambulance
    Purpose-for hasmat and cbrne events
    Cost-20,000
    How many personel are required2 personnel
    Training-hazmat
    Building expansionhart based and hazmat
    Number of Prisoner/Patient slots0

    NameRiot water cannon
    Service-Police
    Purpose-for lager scale riot so it could disperse the rioters
    Cost-50,000
    How many personel are required4 personnel
    Training-public order
    Building expansionpublic order
    Number of Prisoner/Patient slots0

    NameEvidence Gathering Team unit
    Service- Police
    Purpose-to capture footage of people in the a public order event and later make planned events in raid as other arrest
    Cost-25,000
    How many personel are required6 personnel
    Training-public order and evidence gathering
    Building expansionpublic order
    Number of Prisoner/Patient slots0

    HRET is already in game as MFT and water canons are illegal outside of NI (which doesn't have them anymore)

    Fire

    Stations: 240 (+124)
    Academy: 1 (=)

    Rescue Pump: 276 (+142)
    Rescue Pump CAFS: 1 (+1)

    Water Ladder: 15 (-2)
    Water Ladder CAFS: 3 (+3)

    Combined Aerial Rescue Pump: 3 (+3)

    Fire Officer: 65 (+15)

    Aerial Appliance: 17 (+6)

    HVP: 8 (+3)

    OSU: 8 (+2)

    OSU Pod: 1 (=)

    HazMat: 6 (+1)

    HazMat Pod: 12 (+6)

    Water Carrier: 10 (+5)

    Heavy 4x4 Tanker: 0 (-1)

    Light 4x4 Pump: 23 (+16)

    Misting Pod: 1 (-2)

    BASU: 5 (+1)

    Welfare: 3 (+2)

    Welfare Pod: 4 (+2)

    ICCU: 7 (+2)

    Rescue Support Unit: 9 (+3)

    Rescue Pod: 5 (+2)

    Light 4x4: 20 (+16)

    Prime Mover: 21 (+7)

    Boat Trailer: 20 (+16)

    Major Foam Tender: 8 (+4)

    RIV: 8 (+4)

    Airfield Firefighting Command Vehicle: 2 (-1)

    Bulk Foam Pod: 3 (+1)

    Co-Responder Vehicle: 2 (=)

    Airfield Operations Vehicle: 3 (=)

    Airfield Operations Supervisor: 2 (=)

    Medical Equipment Trailer: 1 (=)

    Ambulance

    Stations: 28 (+9)

    Urgent Treatment Centre: 19 (=)

    Hospital: 5 (=)

    HART Base: 3 (-1)

    Medical Helicopter Station: 3 (=)

    Academy: 1 (=)

    Ambulance: 81 (+19)

    OTL: 12 (-+1)

    RRV: 9 (=)

    Community First Responder: 15 (+10)

    SRV: 5 (=)

    PRV: 5 (=)

    Ambulance Officer: 7 (+2)

    ATV Carrier: 2 (=)

    CBRN Vehicle: 1 (=)

    HEMS: 3 (=)

    Welfare Vehicle: 1 (=)

    Mass Casualty Equipment: 2 (+1)
    Patient Transport Ambulance: 2 (+2)
    Critical Care Transfer Ambulance: 2 (+2)

    Police

    Stations: 29 (+1)

    Academy: 1 (=)

    IRV: 53 (-1)

    ARV: 15 (=)

    DSU: 10 (=)

    Traffic Car: 27 (+3)

    PSU Carrier: 8 (+1)

    Firearms Personnel Carrier: 1 (=)

    Armed Cell Van: 1 (=)

    Drone Vehicle: 2 (+2)

    Coastguard/RNLI

    Coastguard Station: 20 (+5)

    Lifeboat Station: 14 (+3)

    Coastguard Rescue Heliport: 2 (=)

    Academy: 1 (=)

    Coastguard Rescue Vehicle: 8 (-1)

    Coastguard Rope Rescue Unit: 11 (+4)

    Coastguard Mud Rescue Unit: 25 (+3)

    ILB: 11 (+3)

    ALB: 7 (=)

    Support Unit: 3 (-1)

    Flood Rescue Unit: 6 (+4)

    Mud Decontamination Unit: 5 (+3)

    Coastguard Commander: 3 (=)

    4x4 Vehicle: 8 (+6)

    Coastguard Rescue Helicopter: 3 (+1)

    Inland Rescue Boat: 2 (+1)

    General

    Dispatch Center: 7
    Home Response Location: 82

    New MCUK update with the following:

    "

    • Major Trauma Centre
    • PPCI
    • Stroke Center
    • Burns
    • Children
    • Central Delivery Suite


    Please note that we have re.named the clinics to Urgent Treatment Center and changed the Large Hospital Extension building limit from 5 to 3.


    Not all illnesses and injuries need to be treated in a hospital, often a General Practitioner (GP) is needed rather than a hospital with specialised doctors, nurses and equipment. Therefore we are now introducing GP surgeries as new buildings or extensions to clinics and ambulance stations. GP surgeries can generate the mission “HCP Admission From GP Surgery”. 👩‍⚕️


    With the GP surgery you can get the following vehicles: 🚑

    • Community Midwife
    • Specialist Paramedic RRV


    With these we have added the following educations: 👨🏻‍🎓

    • Midwifery
    • Specialist Paramedic"


    Thoughts?

    Adult Critical Care Transfers are provided by NHS or Private Emergency Ambulances, they’re no different to any other frontline ambulance. It’s only paediatric that have specialist transfer vehicles and teams.

    I would however like to see emergency inter-facility transfers, like how you have the transfer mission for urgent care centres to the nearest ED. It would be nice if for example you transport a patient to the nearest hospital without the needed speciality a mission would then later spawn to transfer that patient.

    For example, ambulances often convey to the nearest ED as opposed to the required hospital for time-critical reasons. E.g. Stroke and Major Trauma may be taken to a local ED for immediate interventions and stabilisation before further transfer to the tertiary stroke or major trauma centre. And this would often be done by a frontline crew unless the hospital has a contract with a private organisation. 😊

    ScotSTAR have an ECMO-capable ambulance which does adult trauma transfers, but it's more of a trial vehicle and I don't think any other services have one like it

    If we were waiting months for decent updates with substance to them I feel like I wouldn't mind as much but it's been 7 months since SAR P2 which as you've said was rushed and implemented poorly and was never touched again, before that was the flood trailer update which was even more useless than SAR P2.

    Both of those aside it's been a year since we've had a single update that has had some thought put into it (Airport & Coastguard), once again and I can't reiterate it enough - me and the community do understand all the content advisors who support these developments do it in their free time and have their personal lives as well as the fact the devs have been known to be difficult to work with, however, MCUK has been practically abandoned at this point with not much of a community left due to zero communication to us at all

    I get a lot of the advisors and such do this in their spare time but is there any news on any actual changes to MCUK? there have been some new missions here and there and occasional bug fixes but we've not had an actual update in over half a year now (SAR P2 was almost 7 months ago now, which was randomly added and never really expanded on at all) I understand one issue was a lack of mountain rescue advisors but there's still plenty to be developed in other services, police and fire especially (a lot of which don't seem to be too complex (e.g. a Police command unit could pretty much just be a duplicate of ICCU or something))

    And I'm sure the rest of the community understands that all the people who support MCUK's development side have a life but the game has been pretty dead for ages now because of the lack of not even updates but any communication at all on further developments

    It's been about 9 months since this bug was reported and still nothing seems to be done about it. Whenever there is a follow-up mission it spawns around the station that generated it as opposed to around the mission that generated it.

    For example, a burning motorbike mission generates the follow-up burning leaves mission, instead of that generating on the mission, as previously established it generates on the station that generated the call. This also happens with smoke inhalation and basically any sort of mission generated by another mission.