this happened with me too but is working now
Posts by TheNavalAuxiliary
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I could maybe see max 2 for RRV
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Name/Type of Mission: Persons stuck in gorge
Units Required: 1x Inshore Rescue Boat, 2x Pumps, 1x Fire Officer, 1x PRV, 1x SRV, 1x OTL (can have a non-HART variation, room for MRT & technical rescue in future updates!)
POI Required: N/A
Patients: 0-3 - 25% critical care
Prisoners: N/A
Credit Reward: 4000
Name/Type of Mission: Quadbike Accident
Units Required: 1x PRV, 1x SRV, 1x ATV
POI Required: N/A
Patients: 1 - 30% critical care
Prisoners: N/A
Credit Reward: 2500
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I believe they were to make use of POIs additionally
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There is a coastal version already in the game, albeit not the same name but same principle.
"Person Stuck on Cliff", there are 3 x variants for this.
1 requiring just Coastguard Rope Rescue, 1 that also requires lifeboat and 1 that also requires coastguard helicopter.
I felt it would be better to create a new mission for SAR P1 instead of recycling an existing mission.
do these missions have HART variations just yet? we see them at this sort of stuff quite a lot here
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With the addition of rope rescue teams. Could it be a good idea to give old missions like the "stuck climber" mission a new variant requiring a rope rescue team to be deployed?
I've made my Line Rescue Units aerial appliances just to use it for things like this funnily
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hi again I am actually devoted to this monthly idea now
Fire
Stations: 50 (+ 15 (I typed the wrong number last time))
Rescue Pump: 54 (+17)
Water Ladder: 17 (=)
Combined Aerial Rescue Pump: 2 (+1)
Fire Officer: 32 (+5)
Aerial Appliance: 4 (+1)
Heavy 4x4 Tanker: 3 (+2)
OSU: 4 (+1)
HazMat: 4 (+2)
Water Carrier: 3 (+1)
Light 4x4 Pump: 2 (=)
BASU: 2 (=)
Welfare: 2 (=)
ICCU: 3 (+1)
Crew Carrier: 1 (=)
Rescue Support Unit: 1 (=)
Light 4x4: 1 (=)
Prime Mover: 1 (=)
HazMat Pod: 1 (=)
Boat Trailer: 1 (=)
Ambulance
Stations: 30 (=)
Hospital: 19 (=)
HEMS: 1 (=)
Ambulance: 49 (=)
OTL: 12 (=)
RRV: 5 (-1)
Community First Responder: 5 (=)
SRV: 3 (=)
PRV: 3 (=)
Ambulance Officer: 2 (=)
ATV Carrier: 1 (=)
CBRN Vehicle: 1 (=)
HEMS: 1 (=)
Welfare Vehicle: 1 (=)
Mass Casualty Equipment: 1 (=)
PoliceStations: 23 (+1)
IRV: 34 (+2)
ARV: 9 (+1)
DSU: 6 (+1)
Traffic Car: 5 (+1)
M-RAV: 1 (+1)
Coastguard/RNLICoastguard Station: 6 (+1)
Lifeboat Station: 4 (+1)
Coastguard Rescue Vehicle: 5 (+1)
Coastguard Rope Rescue Unit: 3 (+1)
ILB: 2 (=)
ALB: 3 (+1)
Support Unit: 1 (=)
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What we know, and what you have obviously voiced your opinion on, is that generally people want SAR part 2, or at the very least the initial bugs to be fixed. Regardless, we would like to know what people would like to see with an airport update so any suggestions are welcome. This would be very helpful down the line so if they don't start the update now, we are more prepared for when they can slot it in. Any vehicle suggestions, mission suggestions, content, or anything along those lines is welcome.
Mission suggestions relating to airports would go here as opposed to the mission suggestions thread I assume?
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Yeah, I do understand and appreciate it wasn't the teams' decision to push it forward, and seems to be a dev decision.
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I know a lot of people seem to be chatting about how it isn't the right time and such but it sounds like the devs are pressing for it, so if it has to be now these are probably my thoughts.
I mostly agree with the thoughts of Van, the most you'll get out of an airport update are some extra new missions and a few vehicles that can really for the most part be simulated already. Take my entire setup for an example, from Inverness to Dundee, airport and airfield wise I can simulate everything easily... RIV becomes L4P, etc etc
My issue with an airport update is, will we really see any uniqueness or will it just end up a sort of gimmicky update full of copied and pasted pre-existing vehicles, however I can acknowledge the fact that it would be cool for specific new missions to be added for airports and that it could add a lot of variety to the current (and already expanding under SAR) pool of missions. -
thank you! solves a really specific vehicle I never had a graphic for lol
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nvm, i'm also terrible in writing.
Where would you like the blues on it?
It doesn't have many, only a pair on grill and on the plate.. boring i know haha
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dispatched to the mission hours ago for context
(the next day) it's still there I wasn't joking when I said this is endless -
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don't unfortunately, would need to wait for one of them to spawn in again I'm afraid
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Is anyone else finding that when sending a CRV to the public engagement mission they sit at the mission indefinitely, and while the mission disappears from the map, the vehicle is still on scene and it seems to be ongoing despite the time being finished
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Definitely, additions like that make the game realistic and I really do quite like them
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It basically means that the mission can sometimes finish as soon as the first appliance arrives and mark itself as a "false alarm". You'll get a small payout for your troubles.
How did I never know this this is actually so smart
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I've got template for a new model variant, is this OK as well, or you'd like that particular -older- version what you've posted?
I've got this:
Ohhhhh.. the new one is absolutely fine ! sorry I am absolutely horrendous at reading sometimes
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Sorry I don't understand, not sure if it's just me being thick lol