Instead of a complete overhaul, I agree that it would be a lot easier just to add a new fairly expensive PRV-SRV vehicle, and perhaps an SRV-ACU vehicle
Posts by TheNavalAuxiliary
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If they do add the new HART system to the game- I'd appreciate if PRVs and SRVs stayed on a little longer, as SORT in Scotland's rollout is going to be a lot later as we have our own different fleet system which was hard enough to fit within the PRV-SRV constraints
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Name HazPump Service- Fire Purpose- dual purpose act like a hazmat unit and a normal water ladder pump Cost- 19,500 How many personel are required 9 personnel Training- hazmat Building expansion hazmat Number of Prisoner/Patient slots 0 Name dims DIM (Detection, Identification & Monitoring) Unit Service- Fire Purpose- hazmat or cbrne events also carry equipment for cbrne events Cost- 19,200 How many personel are required 5 personal Training- hazmat and cbrne Building expansion hazmat Number of Prisoner/Patient slots 0 Name ET / HazChem (Emergency Tender / Hazardous Chemicals) Unit Service- Fire Purpose dual purpose like act a rescue unit and a hazmat unit Cost- 19,500 How many personel are required 6 personnel Training- hazmat Building expansion hazmat Number of Prisoner/Patient slots 0 Name High Reach Extendable Turret Service fire Purpose- for airport fire fighting Cost- 45,000 How many personel are required 4 personnel Training- airport rescue and firefighting Building expansion Airport expansion, Number of Prisoner/Patient slots 0 Name Crash Rescue Tender Service- Fire Purpose-
for airport fire fightingCost-20,000
How many personel are required4 personnel
Training-airport rescue and firefighting
Building expansionAirport expansion,
Number of Prisoner/Patient slots0
Name Wildland Support Unit Service- Fire Purpose- to fight the like of grass fires and forest fires Cost- 30,000 How many personel are required 6 personnel Training- wildland fire Building expansion wildland fire Number of Prisoner/Patient slots 0 Name MTFA (Marauding Terrorist Firearms Attack) Unit Service- Fire, Ambulance Purpose- for mass casualty on scene of incidents Cost- 30,000 How many personel are required 6 personnel Training- MTFA Building expansion MASSCAS Number of Prisoner/Patient slots 0 treatment only Name decontamination units Service- Fire, Ambulance Purpose- for hasmat and cbrne events Cost- 20,000 How many personel are required 2 personnel Training- hazmat Building expansion hart based and hazmat Number of Prisoner/Patient slots 0 Name Riot water cannon Service- Police Purpose- for lager scale riot so it could disperse the rioters Cost- 50,000 How many personel are required 4 personnel Training- public order Building expansion public order Number of Prisoner/Patient slots 0 Name Evidence Gathering Team unit Service- Police Purpose- to capture footage of people in the a public order event and later make planned events in raid as other arrest Cost- 25,000 How many personel are required 6 personnel Training- public order and evidence gathering Building expansion public order Number of Prisoner/Patient slots 0 HRET is already in game as MFT and water canons are illegal outside of NI (which doesn't have them anymore)
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Just noticed ambulance extensions at Fire Stations don't allow for PTV too, think this should be changed because loads of stations will house PTS
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Fire
Stations: 240 (+124)
Academy: 1 (=)Rescue Pump: 276 (+142)
Rescue Pump CAFS: 1 (+1)Water Ladder: 15 (-2)
Water Ladder CAFS: 3 (+3)Combined Aerial Rescue Pump: 3 (+3)
Fire Officer: 65 (+15)
Aerial Appliance: 17 (+6)
HVP: 8 (+3)
OSU: 8 (+2)
OSU Pod: 1 (=)
HazMat: 6 (+1)
HazMat Pod: 12 (+6)
Water Carrier: 10 (+5)
Heavy 4x4 Tanker: 0 (-1)
Light 4x4 Pump: 23 (+16)
Misting Pod: 1 (-2)
BASU: 5 (+1)
Welfare: 3 (+2)
Welfare Pod: 4 (+2)
ICCU: 7 (+2)
Rescue Support Unit: 9 (+3)
Rescue Pod: 5 (+2)
Light 4x4: 20 (+16)
Prime Mover: 21 (+7)
Boat Trailer: 20 (+16)
Major Foam Tender: 8 (+4)
RIV: 8 (+4)
Airfield Firefighting Command Vehicle: 2 (-1)
Bulk Foam Pod: 3 (+1)
Co-Responder Vehicle: 2 (=)
Airfield Operations Vehicle: 3 (=)
Airfield Operations Supervisor: 2 (=)
Medical Equipment Trailer: 1 (=)
Ambulance
Stations: 28 (+9)
Urgent Treatment Centre: 19 (=)
Hospital: 5 (=)
HART Base: 3 (-1)
Medical Helicopter Station: 3 (=)
Academy: 1 (=)
Ambulance: 81 (+19)
OTL: 12 (-+1)
RRV: 9 (=)
Community First Responder: 15 (+10)
SRV: 5 (=)
PRV: 5 (=)
Ambulance Officer: 7 (+2)
ATV Carrier: 2 (=)
CBRN Vehicle: 1 (=)
HEMS: 3 (=)
Welfare Vehicle: 1 (=)
Mass Casualty Equipment: 2 (+1)
Patient Transport Ambulance: 2 (+2)
Critical Care Transfer Ambulance: 2 (+2)Police
Stations: 29 (+1)
Academy: 1 (=)
IRV: 53 (-1)
ARV: 15 (=)
DSU: 10 (=)
Traffic Car: 27 (+3)
PSU Carrier: 8 (+1)
Firearms Personnel Carrier: 1 (=)
Armed Cell Van: 1 (=)
Drone Vehicle: 2 (+2)
Coastguard/RNLI
Coastguard Station: 20 (+5)
Lifeboat Station: 14 (+3)
Coastguard Rescue Heliport: 2 (=)
Academy: 1 (=)
Coastguard Rescue Vehicle: 8 (-1)
Coastguard Rope Rescue Unit: 11 (+4)
Coastguard Mud Rescue Unit: 25 (+3)
ILB: 11 (+3)
ALB: 7 (=)
Support Unit: 3 (-1)
Flood Rescue Unit: 6 (+4)
Mud Decontamination Unit: 5 (+3)
Coastguard Commander: 3 (=)
4x4 Vehicle: 8 (+6)
Coastguard Rescue Helicopter: 3 (+1)
Inland Rescue Boat: 2 (+1)
General
Dispatch Center: 7
Home Response Location: 82 -
Just to note Dunfermline no longer has an A&E at the hospital if you're going for ABSOLUTE realism, but looks like a cool setup! need to update mine later today
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I think they should be able to transport C-4 patients, not uncommon here for someone who's had a fall to just end up getting a PTV - and especially in major incidents PTV will transport low category patients to hospital
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2nd Attempt at Prison Icons, I have done a few, but unfortunately you get a bit of pixelation when resizing Image so I tried my best!
pixelation just adds to the style!
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New MCUK update with the following:
"- Major Trauma Centre
- PPCI
- Stroke Center
- Burns
- Children
- Central Delivery Suite
Please note that we have re.named the clinics to Urgent Treatment Center and changed the Large Hospital Extension building limit from 5 to 3.
Not all illnesses and injuries need to be treated in a hospital, often a General Practitioner (GP) is needed rather than a hospital with specialised doctors, nurses and equipment. Therefore we are now introducing GP surgeries as new buildings or extensions to clinics and ambulance stations. GP surgeries can generate the mission “HCP Admission From GP Surgery”. 👩⚕️
With the GP surgery you can get the following vehicles: 🚑- Community Midwife
- Specialist Paramedic RRV
With these we have added the following educations: 👨🏻🎓- Midwifery
- Specialist Paramedic"
Thoughts?
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I'm quite happy with the fact that the devs seemed to have picked up on the fact we hadn't had much communication and decided to make the post, update overall looks like it'll be pretty good if done well because hospitals really have needed a reform for quite some time
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you can still purchase the water carrier without one it's just a visual bug
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Adult Critical Care Transfers are provided by NHS or Private Emergency Ambulances, they’re no different to any other frontline ambulance. It’s only paediatric that have specialist transfer vehicles and teams.
I would however like to see emergency inter-facility transfers, like how you have the transfer mission for urgent care centres to the nearest ED. It would be nice if for example you transport a patient to the nearest hospital without the needed speciality a mission would then later spawn to transfer that patient.
For example, ambulances often convey to the nearest ED as opposed to the required hospital for time-critical reasons. E.g. Stroke and Major Trauma may be taken to a local ED for immediate interventions and stabilisation before further transfer to the tertiary stroke or major trauma centre. And this would often be done by a frontline crew unless the hospital has a contract with a private organisation. 😊
ScotSTAR have an ECMO-capable ambulance which does adult trauma transfers, but it's more of a trial vehicle and I don't think any other services have one like it
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I get the idea of an intensive care ambulance, if that's what they mean? e.g. ScotSTAR has Paediatric, Neonatal & ECMO ambulances that could all be under that umbrella - but I do imagine they're probably getting at the hospital side of things
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If we were waiting months for decent updates with substance to them I feel like I wouldn't mind as much but it's been 7 months since SAR P2 which as you've said was rushed and implemented poorly and was never touched again, before that was the flood trailer update which was even more useless than SAR P2.
Both of those aside it's been a year since we've had a single update that has had some thought put into it (Airport & Coastguard), once again and I can't reiterate it enough - me and the community do understand all the content advisors who support these developments do it in their free time and have their personal lives as well as the fact the devs have been known to be difficult to work with, however, MCUK has been practically abandoned at this point with not much of a community left due to zero communication to us at all -
I get a lot of the advisors and such do this in their spare time but is there any news on any actual changes to MCUK? there have been some new missions here and there and occasional bug fixes but we've not had an actual update in over half a year now (SAR P2 was almost 7 months ago now, which was randomly added and never really expanded on at all) I understand one issue was a lack of mountain rescue advisors but there's still plenty to be developed in other services, police and fire especially (a lot of which don't seem to be too complex (e.g. a Police command unit could pretty much just be a duplicate of ICCU or something))
And I'm sure the rest of the community understands that all the people who support MCUK's development side have a life but the game has been pretty dead for ages now because of the lack of not even updates but any communication at all on further developments -
The most you'll usually get is fleet numbers and sometimes for some services you can kind of figure out the general system, honestly you're better just making them up or not giving them a callsign at all (Incident Response Vehicle [Police Station] is what I do)
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Rescue stairs can be replaced with an aerial but we do need a dedicated medical equipment vehicle available at airports, such are used by HIAL
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police command and welfare please i beg
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It's been about 9 months since this bug was reported and still nothing seems to be done about it. Whenever there is a follow-up mission it spawns around the station that generated it as opposed to around the mission that generated it.
For example, a burning motorbike mission generates the follow-up burning leaves mission, instead of that generating on the mission, as previously established it generates on the station that generated the call. This also happens with smoke inhalation and basically any sort of mission generated by another mission.