Posts by bheath

    I have gotten all but 2 of the mountain rescue missions to work - can't remember which one at them moment, but one of them will not allow you to dispatch an ambulance to clear the patients that it generates. The other one is the Mountainbiker hit a tree on a snow road which has a corrupt mission type - on computer it shows no type, on mobile device it shows (for the average person) what appears to be just a bunch of junk, so it won't be generated.

    My only issue so far is I refuse to spend the coins to speeedd up hiring and training so it is taking a long time to fully complete most of the missions.

    Sorry to be blunt, but the updated mission generated speed selector is ridiculous - please put it back to the way it was - it was simple and understandable - the slider is not easy to work with.

    Just a thought - After looking at the mission Monday pages, the list is quite lengthy and is going to take a lot of Mondays to get through.

    Would it be possible to have a special new mission month (maybe December) where there is a new mission each day of the month.

    This would help get a bunch of new missions out to the players who are not necessarily interested in adding all the newer station enhancements.

    There are three options in the ARR, Fire Investigator Unit, Fire Prevention Unit and Fire investigation Units. Which vehicles do you actually have, and which one are you trying to use in the ARR.

    I have my ARR set to use the Fire Investigation units and it dispatches both FIU and FPU's. If you have the Fire Investigator selected, it will not dispatch Fire Prevention and vice versa. While Fire Investigation units will select whichever vehicle type is closest.

    Thanks for the feedback - in the cases above, there were no ambulances or EMS chief onsite and there were no Police Supervisor/Sheriff cars at the second.
    This behavior just started showing up on 7/11/2023.

    It makes it very difficult to keep things moving. The only reason I found it is I use a tampermonkey script to hide missions that are green. I ran out of vehicles. I had two transports required showing up in the radio, clicked on those and worked for the next 20 minutes transporting police. Turned the script off, and found about 25 rescue missions in need of ambulances and ems chief.
    This is definitely a bug, or a significant change in the way the game operates.

    I have noticed today that the mission colors are not changing from Green to Red normally. A mission runs and has prisoners to transport. Once all vehicles arrive the mission turns green and the countdown timer starts. After the countdown reaches 0, the mission is not turning red again. This is happening for both police and rescue missions.

    Both of these missions should be red.

    This can be partially fixed using the Set Mission Spawn Area settings by changing the radius and moving the central point so that the majority of the area covers only water. It helps a bunch, and if you set it properly, you can get the same missions and reduce your response times, resulting in a need for fewer vehicles.

    So we now know that there are two different map displays, Apple Map Kit and Leaflet using Open Street Maps. So, this leads to the next question, what is the actual dataset that is used for the dispatching and routing in the game?

    For updating and correcting the maps, if you create an account at https://www.openstreetmap.org, you can submit updates to Open Street Map and they will be implemented once verified. I have no clue how/when Apple updates their data.