How about getting Pol Air to patrol, like in rea life, the Helos do not just take off for events they actually patrol
Posts by Nigefire
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What does an rotator truck do
Its like a crane and can move around
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Well are you playing on the US version or the UK version? If your on the US version I can give you some of my experience with it more in depth.
US Version mate
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It means it will only generate calls for that specialization.
Be aware some call types are still BOTH Urban and Rural.
Thanks I do realise what it does, but I am interested to know what calls rural are generated
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So we just had a sale on the specializations, I placed the rural specializations on a dozen or more rural area stations. Yet to see anything change, Has anyone done this and what sort of calls does it generate, Was it a waste of time? I still get bales of hay on file in the city where I have the Urban specialization enabled so I am interested to know If I have just wasted a tonne of credits
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I think this addition is unnecessary and uncalled for. It is an emergency game and tow trucks do NOT respond emergency to tow a vehicle. Also, what does a towing lot have to do with emergencies? Yes....some large metro companies have their own rig but they are part of special operations and even when they are used they don't tow from scene. Adding these items and then "requiring" them to be able to finish a mission is an unfunded mandate. For those of us that have been playing for years and have large set ups, the cost to purchase these across our entire set up would be astronomical.
It's just another money grab, by the developers, maybe adding Helicopter crew training , not even the pilot needs a qualification, this would be a better add-on, next we will have dog rangers for the dog escape shelter emergency that one, has ever attended . FFS
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Soooo, just lost 90 staff that were based in my biggest station, ??? Is the server buggy again?
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You can use the Game APIs therefore (only possibly relevant ones listed here):
Vehicles: https://www.missionchief.com/api/vehicles
Buildings: https://www.missionchief.com/api/buildings
Distance traveled of each vehicle: https://www.missionchief.com/api/v1/vehicle_distances
Equipments: https://www.missionchief.com/api/equipmentsMeta-APIs:
All possible Missions: https://www.missionchief.com/einsaetze.json
Alliance Event types and their missions: https://www.missionchief.com/alliance_event_types.jsonhope, that helps
I cannot get the equipments file to open, goes to a server error
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I am surprised that in the US game there are no actual qualifications required for the Helicopters not even a Pilot is required to do a course.
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Nerd Question
I am trying to get all the game asset data into a Pdf or CSV file so I can feed this into a custom GPT and ask questions about staffing and equipment locations. I have over 18000 staff and about 5000 vehicles hundreds of buildings I have kind of lost track at a quick glance where my specialist equipment is, I use LSSM v4 can I do it from here?
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Go buy Hospital and Jails, puchase using alliance finds, Simple
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No error shown?
no just the credit and coins greyed out
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I am unable to build anything, I have credits and Coins yet unable to build anymore, I have 1556 buildings , and about 10 or dispatch centres?
Is this a bug?N.
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Have the CCTU missions stopped haven't had one in weeks?
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Add the option to flat-out refuse a call with no penalty, however, you do not get any credits. I have calls that stack up sometimes because it demands units I do not need and I have to wait days for them to go away.
it will never happen, as that is why you have to buy them out, The game makers are a business,the goal is to make money
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It is surprising nothing has come of it as it is an opportunity for the game makers to add another charge to the playing of the game, Credits to train and coins to train etc
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It would be great of you had the ability to cap the size of the missions that are spawned, It gets boring having tanker explosion after tanker explosion in the same suburbs 10 times. a day. I would like to see the ability to slide scale small medium to large events and the system spawn these according to the user's selections. Maybe also False Alarms, when I was in the job in a city 80% of downtown jobs were false alarms triggered by workman or wateror steam or people.
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I have my dispatch centres separated into areas and into different centres for Police Comms, Fire Comms , and Ambo Comms, This gives me the ability to manipulate what I want to play so I can turn the cops off or even the town or city . I have 8 dispatch centres
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- "While yes, 50,000 is on par with the rest of the specializations, the shear amount of this specialization that would be needed for players looking to play realistically makes that even a as static price insanely high for players."
I am at 450k Per extension now with the new Urban/Rural with 1700 Stations to do, is going to be in the 100's of Millions if I was to do it .. What a joke and ill thought-out development.
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