To the brains trust, I want to add more than one custom ARR to a vehicle, Is this possible, so I can have certain assets in different response groups?
N.
To the brains trust, I want to add more than one custom ARR to a vehicle, Is this possible, so I can have certain assets in different response groups?
N.
How do I increase the limits on this, I am limited to only 2 stations yet I have over 1000 fire stations, how do I increase this number?
N.
Display MoreThe game uses the OSM map data for three different purposes:
* generating missions* routing
* map tiles
Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.
However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.
That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.
However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.
I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.
=> There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).
Hope that answers your questions
Yes if it's 2016 its 10 years out of date, maybe ts time for an update eh Devs?
There have been multiple bugs with this update, here's some I have found.
- Car out of gas requires 3 firefighters, but it doesn't.
- Heavy Rescue equipment requires 3 personnel, even though the vehicles can only have 2 personnel in the trucks.
- Multiple ARR bugs.
- Wrecker and Flatbed are not options in the ARR, nor is there a proper category for tow trucks.
- Police wrecker is under coastal rescue.
- "Car Carrier" under fire vehicles is not an actual vehicle you can purchase, it may be a translation error for flatbed or wrecker.
- I was unable to find the fire wrecker under any category.
- Issues with board.missionchief.com: images failed to upload and adding images wasn't working.
Welcome to the RUSH to market full of bugs world of mission chief
If the map is editibale how can I get the game to link to the new highways opened in the last year and half, the Hame shows them but the ingame assets never drove th
Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777
Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942
The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.
If the open map is editable how can I get the game to link to the new highways opened in the last year and a half, the Game shows them but the in game assets never drive on them it ignores them although they do not exist?
This is all over my game, I closed it and re-opened it, very odd?
A Wrecker transports 1 Vehicle while a Flatbed Truck transports 2 Vehicles
Thanks mate
I think this is simple fix, just making the patient spawn at the end of the call
Is this a request to Devs or is there a setting?
Nothing else to say really, when you progress to more than 1-unit missions, this award becomes impossible to obtain.
I have completed 72 jobs in under 2 Minutes
Any idea on what calls the wrecker is attending?
Any idea what the wrecker does, I seem to only get calls to transport on flatdeck?
OK! So Stop the mission after the patient has been transfered to hospital then!!! There is no need for frurther units to attend as there is no longer anybody to RESCUE! Currently the missions continue until ALL REQUIRED UNITS are in attendance! what I'm saying is either End the mission when the patient is transfered or wait until ALL required units are on site before treating Patient!
Yes Platform travels for an Hour before job is closed even though the patient is at the Hospital lol
Love to know what went on here, resulting in paramedics responding, a Food Fight or did security get involved?
I have an idea, maybe have the tow trucks transport the cars back to he tow yards like Ambos transport people?. At the moment the tow trucks just go to the jobs and do nothing but attend.
N.
I don't feel that missions "requiring" tow trucks should spawn if the player choses to not use that specialization. The same with the traffic control missions. If you chose to not activate those "specializations" then those missions should not show up. I have over 2/3 the state of Florida covered and the expense in either coins or credits to implement that stations to I can manage those missions statewide would be astronomical.
I am like you thousands of buildings across hundreds of towns, I am only putting the the tow trucks into the main citys and see how they go.
i maybe wrong as I am often, but do the Ambo transport back to the Hospital under lights for all transports? or do some go at road speed? I know the patient transport jobs at road speed , but its annoying that a twisted ankle warrants under lights, unless the client has arrested or is going into intensive shock or something I don't get it, Or is this normal in Merica its all lights and noise?
If the quint was changed to be also counted as a heavy squad like the rescue pumper does or like a Tanker/Pumper counts as an Engine....it would save all players $$$
Because the game makers arent here to make $$$. They would save a lot of money if they didn't mess with things that were not broken like the game speed option, that worked fine and was less clunky than the new one
Hey guys,
The devs require some additional information:
Thanks,
My failures were Haz Pods only ,The truck with it on would fail to turn out for a standard call, like Residential Fire, using a 2-pump ARR. It is fixed for me now
I am also constantly having to update the Batt Chief Car
Its sorted now