Posts by Mozza

    Correct....nothing can be done to change that until they consider giving us the ability to changes the shape of the "spawn area". The way it was explained, regardless of where you put stations the game can't differentiate between land and water. Before I adjusted mine, I had boats in distress in the middle of the National Forest with no water for miles.......no wonder they were in distress.....stupid boat owners!!

    The fact that they can't code to differentiate water and land, even with the OSM data available is a bit yikes

    Potentially they could release it in a staggered way if they did implement. Give the players say, a month (I'm just pulling that outta nowhere, could be more or less), to update hospitals, then they pull the trigger on missions producing those patients.

    Building up the Los Angeles area. Building USFS stations in Angeles National Forest. Made the custom spawn areas, they're all activated, yet the stations are only spawning missions directly around themselves, as if I hadn't made the custom area. I have the Forestry expansion, and Wildfire Specialisation active on the stations

    What it says in the title. Apartment Fire in a High rise (mission number 266) only has a payout average of 1500 credits, for a mission that requires 10 pumpers, an aerial appliance, and 4 support vehicles. The payout average should be increased to somewhere around 5000-6000 credits, as that is around what similar missions pay

    I would agree. Why would we request to "add" various equipment that costs credits or coins to a ambulance that would normally be equipped with it when it goes in service...

    One of the few times I'm in agreeance with Boden. I will say though, the EMS equipment for fire trucks should probably be downsized to like 5 units, as it isn't that bulky or heavy.

    Most EMS/Ambulance vehicles all carry a Defibrilator and an ECG, Echocardiogram. Not to mention small medical supplies like Gauze, Sailine solutions, IV tubes and other smaller misc things.

    That'd just be counted in a standard ambulance, wouldn't need to be optional equipment

    That's not what I'm getting at though. I'm talking large things, like rescue equipment in general, or a ladder or 2, a CAFS compressor, or HAZMAT suits and monitoring gear. I'm not interested in micromanaging the minutiae, I'm wanting to increase the capability of vehicles that wouldn't otherwise be able to do tasks.


    I'm with you with tow trucks etc though, as afaik no emergency services in Australia have tow trucks for use with accidents. Lots have them for transporting their own vehicles, but fire trucks breaking down isn't in game, so there's no use for them

    I'm curious as to how you came to that conclusion, as a lot of Australian fire appliances carry equipment that isn't provided with the base vehicles in game, such as certain CFS urban/rural vehicles carrying HAZMAT equipment, or larger ladders than just 2m folding ladder, or rescue equipment

    I would like to see Medium and potentially Light Pumpers added to the game, as most main fire services in Australia have Medium Pumpers, and a lot have Light Pumpers as well. Medium pumpers would have a pump capacity of 2500LPM, and Light Pumpers a capacity of 1500LPM. This would necessitate bring the capacity of the existing pumpers up to 3500LPM, which is closer to reality. And the increase should be across the board for all existing pumpers, as well as giving HAZMAT Pumpers a pumping capability

    With all the talk on the US side of the forum about increasing crew numbers, I think it would be good to increase the crew numbers on these vehicles to 6 to reflect reality a bit better: Pumper, Aerial Pumper, CAFS Pumper, CAFS Aerial Pumper, Pumper Tanker, Medium Tanker, and Heavy Tanker. While this won't have much of an effect on people who minimum crew their vehicles, for people who put realistic crewing in place, it will be a good thing

    The devs have released the new Urban/Rural Specialisations, and in the release message, it says that we can get them for half off. However, they cost 50,000c. So either the Devs haven't applied the discount, or it is 50% off, and they decided to make us pay 100,000c. Whatever it is, it probably needs to be fixed