All the Industrial Fire missions (mission ID numbers 777, 778, and 779) all require SES Pump trailers, which they should not. If they could be removed asap, that would be good
Posts by Mozza
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Just like they could probably implement a check as to whether a given point is urban/residential, industrial, etc to help with mission spawning. People would probably want an opt-in option for that, as it would likely limit missions a little bit
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I'm also in agreeance with Boden (which is rare). I reckon most players (myself included) wouldn't want this to be added. Majority of people weren't happy when tow trucks were added, so they'd be even less happy with this
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Are Power, Gas and Water vehicles emergency services in the US? Cause this is an emergency services game. I figured it was kinda implied that when a mission is completed by fire/police, and involves electricity/water/gas, that those services have turned up and done their job. All the firefighters/police are there to do is to make the scene safe. And that's also what I assume for car accidents as well on the AU server (I'm hoping we don't get tow trucks, they are not an emergency service)
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Correct....nothing can be done to change that until they consider giving us the ability to changes the shape of the "spawn area". The way it was explained, regardless of where you put stations the game can't differentiate between land and water. Before I adjusted mine, I had boats in distress in the middle of the National Forest with no water for miles.......no wonder they were in distress.....stupid boat owners!!
The fact that they can't code to differentiate water and land, even with the OSM data available is a bit yikes
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Potentially they could release it in a staggered way if they did implement. Give the players say, a month (I'm just pulling that outta nowhere, could be more or less), to update hospitals, then they pull the trigger on missions producing those patients.
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Building up the Los Angeles area. Building USFS stations in Angeles National Forest. Made the custom spawn areas, they're all activated, yet the stations are only spawning missions directly around themselves, as if I hadn't made the custom area. I have the Forestry expansion, and Wildfire Specialisation active on the stations
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What it says in the title. Apartment Fire in a High rise (mission number 266) only has a payout average of 1500 credits, for a mission that requires 10 pumpers, an aerial appliance, and 4 support vehicles. The payout average should be increased to somewhere around 5000-6000 credits, as that is around what similar missions pay
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I would agree. Why would we request to "add" various equipment that costs credits or coins to a ambulance that would normally be equipped with it when it goes in service...
One of the few times I'm in agreeance with Boden. I will say though, the EMS equipment for fire trucks should probably be downsized to like 5 units, as it isn't that bulky or heavy.
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Most EMS/Ambulance vehicles all carry a Defibrilator and an ECG, Echocardiogram. Not to mention small medical supplies like Gauze, Sailine solutions, IV tubes and other smaller misc things.
That'd just be counted in a standard ambulance, wouldn't need to be optional equipment
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I'd like to see the game just use the OpenStreetMap and add the POI's automatically
Especially if it also looked at the land zoning on the map and used that to generate calls alongside the Urban/Rural mission types for stations.
That way you aren't getting city type calls in paddocks/parks
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It would likely only be Medium, Heavy and Pumper Tankers that get HAZMAT and Rescue, but all tankers should be given the option for CAFS
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That's not what I'm getting at though. I'm talking large things, like rescue equipment in general, or a ladder or 2, a CAFS compressor, or HAZMAT suits and monitoring gear. I'm not interested in micromanaging the minutiae, I'm wanting to increase the capability of vehicles that wouldn't otherwise be able to do tasks.
I'm with you with tow trucks etc though, as afaik no emergency services in Australia have tow trucks for use with accidents. Lots have them for transporting their own vehicles, but fire trucks breaking down isn't in game, so there's no use for them
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I'm curious as to how you came to that conclusion, as a lot of Australian fire appliances carry equipment that isn't provided with the base vehicles in game, such as certain CFS urban/rural vehicles carrying HAZMAT equipment, or larger ladders than just 2m folding ladder, or rescue equipment
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Aren't Type 3 Engines able to do both?
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Exactly as title says. Do we think that equipment will be coming to AU? I'd love for us to get ladder equipment etc, to deal with the fact that the Devs think that a lot of rural fires need ladders
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This mission requires an SES Pump Trailer, which it should not. This needs to be fixed ASAP, and should never have been included in the first place
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Not my circus and not my monkeys, but would there be a way to increase the max, but leave them set at 3 crew max, and people have to manually increase it to whatever level of staffing they want?
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I would like to see Medium and potentially Light Pumpers added to the game, as most main fire services in Australia have Medium Pumpers, and a lot have Light Pumpers as well. Medium pumpers would have a pump capacity of 2500LPM, and Light Pumpers a capacity of 1500LPM. This would necessitate bring the capacity of the existing pumpers up to 3500LPM, which is closer to reality. And the increase should be across the board for all existing pumpers, as well as giving HAZMAT Pumpers a pumping capability