For Coastguard/RNLI just make it up as I go lol
No idea about British Coastguard, but I know you can find the boats that RNLI stations have reasonably easily
For Coastguard/RNLI just make it up as I go lol
No idea about British Coastguard, but I know you can find the boats that RNLI stations have reasonably easily
Have set Urban missions at 5km, and Rural missions at 10km. Still getting both spawning outside of where they should be. Also set ambulance mission spawns to 5km, and am still only getting them spawn directly around the station
Exactly. So yours is going to be different from other people's. I'm building London. They have no CARPs. Mine wouldn't be anything like yours probably
Everyone sets up their ARRs very differently, so it would be better for you to make your own to suit your needs
BTW mate, you've posted this on the MC US section of the forum, might want to move this to the AU section
Yep, AU has the same mission, but with even weirder requirements. Our mission needs Hazmat and a major rescue vehicle. But both missions are listed as a Chemical and Industrial fire, which makes the whole thing stranger.
I think just bumping up the requirement for more engines and specific engine types on forestry missions would do fine, as well as a better balance between engines and tenders. The major wildfire call needs 8 wildland engines and 8 water tenders, a lot of departments have barely 4 water tenders, and in an actual fire operation that set of resources doesn't really make sense because there is so much water for only 8 pumpers. Wildland fire operations utilize several more engines so crews can put long hose lines in place around the fire, unless you get to some forest that has barely any trails or roads then it's mostly handwork.
Maybe a new call type could be added, "urban interface missions".
We got this done on AU. Most bushfire missions were a 1 to 1 or so of Bulk Water Tankers to Bushfire Trucks, which is not how it would be done irl. Now the BWTs have been halved, and the Bushfire Trucks are about doubled, which has given us a more realistic ratio, and for the larger ones, the BWTs were kept the same, and BTs increased a lot. New ratio is about 1:5 BWT to BT. I'd imagine that the ratios would be similar for the US
Good idea, have added it to the content advisor list of suggestions to be put forward to the devs 👍
If this could be done for all versions, would definitely be good. Maybe as a tickbox option so that it's optional for those who can't be bothered/don't want to use it
If this carried over to AU as well, that'd be pretty good
Osu u need hazmat training for
Well yeah. It functions as a HAZMAT Appliance
I personally find the way the Devs have set payouts inconsistent and strange (for any server), so had an idea for making it a lot more consistent for a reasonable payout per mission. Now this is just an idea, so if anyone has improvements, please say them.
This is a rough generalised idea, with payout being per vehicle that is required on the mission
200c per basic fire truck
300c per Aerial Platform
500c per specialist appliance (Rescue/Hazmat, etc)
600c per support vehicle
700c per Mobile Command Vehicle
Again this is just a rough idea
All the Industrial Fire missions (mission ID numbers 777, 778, and 779) all require SES Pump trailers, which they should not. If they could be removed asap, that would be good
Just like they could probably implement a check as to whether a given point is urban/residential, industrial, etc to help with mission spawning. People would probably want an opt-in option for that, as it would likely limit missions a little bit
I'm also in agreeance with Boden (which is rare). I reckon most players (myself included) wouldn't want this to be added. Majority of people weren't happy when tow trucks were added, so they'd be even less happy with this
Are Power, Gas and Water vehicles emergency services in the US? Cause this is an emergency services game. I figured it was kinda implied that when a mission is completed by fire/police, and involves electricity/water/gas, that those services have turned up and done their job. All the firefighters/police are there to do is to make the scene safe. And that's also what I assume for car accidents as well on the AU server (I'm hoping we don't get tow trucks, they are not an emergency service)
Correct....nothing can be done to change that until they consider giving us the ability to changes the shape of the "spawn area". The way it was explained, regardless of where you put stations the game can't differentiate between land and water. Before I adjusted mine, I had boats in distress in the middle of the National Forest with no water for miles.......no wonder they were in distress.....stupid boat owners!!
The fact that they can't code to differentiate water and land, even with the OSM data available is a bit yikes
Potentially they could release it in a staggered way if they did implement. Give the players say, a month (I'm just pulling that outta nowhere, could be more or less), to update hospitals, then they pull the trigger on missions producing those patients.
Building up the Los Angeles area. Building USFS stations in Angeles National Forest. Made the custom spawn areas, they're all activated, yet the stations are only spawning missions directly around themselves, as if I hadn't made the custom area. I have the Forestry expansion, and Wildfire Specialisation active on the stations
What it says in the title. Apartment Fire in a High rise (mission number 266) only has a payout average of 1500 credits, for a mission that requires 10 pumpers, an aerial appliance, and 4 support vehicles. The payout average should be increased to somewhere around 5000-6000 credits, as that is around what similar missions pay