This mission requires an SES Pump Trailer, which it should not. This needs to be fixed ASAP, and should never have been included in the first place
Posts by Mozza
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Not my circus and not my monkeys, but would there be a way to increase the max, but leave them set at 3 crew max, and people have to manually increase it to whatever level of staffing they want?
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I would like to see Medium and potentially Light Pumpers added to the game, as most main fire services in Australia have Medium Pumpers, and a lot have Light Pumpers as well. Medium pumpers would have a pump capacity of 2500LPM, and Light Pumpers a capacity of 1500LPM. This would necessitate bring the capacity of the existing pumpers up to 3500LPM, which is closer to reality. And the increase should be across the board for all existing pumpers, as well as giving HAZMAT Pumpers a pumping capability
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With all the talk on the US side of the forum about increasing crew numbers, I think it would be good to increase the crew numbers on these vehicles to 6 to reflect reality a bit better: Pumper, Aerial Pumper, CAFS Pumper, CAFS Aerial Pumper, Pumper Tanker, Medium Tanker, and Heavy Tanker. While this won't have much of an effect on people who minimum crew their vehicles, for people who put realistic crewing in place, it will be a good thing
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I like the idea, however it shouldn't be a seperate station, just an expansion and additional training for a normal police station
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The devs have released the new Urban/Rural Specialisations, and in the release message, it says that we can get them for half off. However, they cost 50,000c. So either the Devs haven't applied the discount, or it is 50% off, and they decided to make us pay 100,000c. Whatever it is, it probably needs to be fixed
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The devs might want to remove the "High Rise" POI from this mission, as if you have 2 cars crashed into a high rise you'd want a lot more vehicles
https://www.missionchief.com/einsaetze/927 -
What companys are you making?
I've done Airservices Australia, and the rest will be Forestry and Mining companies throughout SA, plus potentially RAAF
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I would suspect that the changes were added due to complaints about missions spawning where they do not belong such as a high rise fire in the middle of a forest land. Just don't think it turned out quite like we wanted it
If the price stayed the same or didn't increase logarithmically like it currently does, I think that people would be a lot happier. I know I would, and could actually afford to specialise all my stations on the US server, if not now, not far into the future. As it is right now, I can't even work out how much I would have to spend for just my 20 stations. If it stayed fixed at 50,000 I would only have to spend 1,000,000, which is fine by me.
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Feels a Little Like Reinventing the Wheel , if you specialised a station in Forestry (Basically Rural) it only generated those missions , now you can still only have one Specialisation active , and even if you've paid for one , and choose another you have to replay again (okay its only 50k credits but you've already paid it)
so you cant have rural and Forestry etc etc only one or the other
The way it works (from what I've been able to figure out), is it'll spawn missions that you would find in rural areas (ones with only standard fire engines, no ladder trucks etc), but not just forestry missions, so it's good for players who have realistic setups, and for urban stations, it'll just be urban fires (not things like field fires etc in the middle of the city). It would be an incredibly useful specialisation, if not for the fact that it raises in price so dramatically
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I feel like this new specialization is dumb to pay for as it should just be a click of a button instead of using credits or one across the board fee as it makes no sense to increase it like the other specializations do
Especially since it's a extension designed for use on every station. Increasing cost makes sense on things like forestry, airport etc, as not every station is going to have that specialisation, where as for anyone trying to play realistically, one or the other is basically required for any other non specialised stations. I'd be happy paying 50,000 if it just stayed at that price no matter how many you had, or even if it was a fixed increase (say 10,000 per station from the 5th station.
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The vehicle requirements for the Flood Evacuation (minor) don't match the extension requirements. It asks for 2 comms repeater trailers, when it doesn't even require a Disaster Response extension, while the next mission up (Flood Evacuation (moderate)) only needs one repeater trailer. The requirement for comms repeater trailers should be removed from the Flood Evacuation (minor) mission
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This feature needs to be bought across to the AU server asap! This is a huge development, and something that is critically needed
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ARFF Station (AirservicesAustralia)
South Australian Metropolitan Fire Service (SAMFS)
SA Ambulance Service (SAAS)
Combined SAAS/SAMFS StationSouth Australian Country Fire Service (SACFS)
National Parks and Wildlife Service South Australia (NPWSSA)
South Australia Police (SAPOL)
South Australian State Emergency Service (SASES)
Volunteer Marine Rescue (VMR)
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Something that I think should be added to the AU server is the MPDS Codes that the US server has on all their medical calls. All state ambulance services use MPDS for their call takers, so it would be something that would be good for realism. Something else that would be nice is to have the Priority/Non-priority button added as well, as Australia doesn't use ALS/BLS, it is just attend within a certain amount of time using lights and sirens or not
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Jumping onto this, once I'm back onto my computer in a few days, I can add in all my SA icons. I have made them for all the major emergency services in SA, and will be working on the smaller private companies soon
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As it said in the title, all posts have disappeared and the section has changed colour. Mods please can you fix this when you get the chance?
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There are some missions which triggers the patient to show up AFTER the mission is cleared.
That could be an option.
Yeah, that's what I'm going for. I don't know why it wasn't implemented for this mission and others like it where there's no way known the ambulance crew could treat them before the end of the mission. Car crashes etc, I can understand patients being treated during the main part of the mission, as when I've been to MVAs, fire has always been last to leave since we're cleaning up
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Something I've noticed with a number of missions is that patients are being treated immediately, rather than when they would irl, eg, confined space rescue. The patient was treated before the SES Rescue Truck got there to extricate the patient to be treated. It would be good if this mission was updated so the patients only appeared after the mission was completed (the SES removed them from the confined space). There is probably a number of other missions that are the same
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Did you accept any tasks rewards?
🤦 Yep. I just double checked. That's embarrassing.
However I bought the expansions and extension after, so I should have gotten refunded for the extension as well, not just the 60,000 for the expansions, which would bring me up to 110,000 total refund