Posts by Whitchit

    You're actually getting airport calls without airport extensions? I have 3 airport extensions and multiple POIs at all the state and local airports in rhode island and I dont generate any of them. Honestly cant remember the last time I got a plane crash mission, instead I get 4-5 Large Cannabis Grow Operation missions every day and I only have 2 federal police stations.

    Edit: lmfao since writing this I have gotten 2 more LCGOs

    Yep, nothing large but plenty of small calls I don't want! xD

    So I am getting the feeling that overall, most people would like to control the call rate for different types of missions. I think that this would have to be a toggable feature, so you could still use the random mission generation setting if you wanted. Also I think that these settings should be located in dispatch centers and they would apply to every station assigned to that center.

    For example, playing realistically with 1 metro and 1 rural dispatch, the metro could have certain missions like wildfire turned down to 1% and residential fires up to 65%. The call volume could also be raised on the metro dispatch. Then the rural could have a lower call rate but more wildfire overall.

    Basically what I'm saying is that, most people would like to have the option to tailor their missions and call rates. And I think that this is a quite reasonable suggestion and should definitely be taken to the devs. Please offer your opinions and correct me if I got anything wrong 😁

    So my thought process was that in respect to the difference between how the game is now, and how real life calls tend to be, something like a toggle between "original" game mode and "realistic" call spawning (in terms of types of calls, not the rate at which the next call spawns) would work because the realistic call spawning would generally reduce your income rather than abuse the system. Now I'm not sure how the specialised calls would factor into that but I'm sure there's a way to do it without a massive loophole?

    While we're at it, I have no airport expansions built but get calls like "debris on runway" - I don't want these spawning period unless I have an active airport expansion.

    NameAnimal Rescue Unit
    Purpose-Required at animals trapped calls, animals in drains etc
    How many personel are required1-2
    Building expansionAnimal Rescue (2/3days long)
    Number of Prisoner/Patient slotsN/A

    This is kent's based in faversham. Would be an optional unit.

    Potentially an equipment option for heavy rescue units as an added extra? alternatively this unit could only complete animal rescues whereas HRUs could complete animal rescues plus their normal stuff? Maybe the HRU would take longer at animal rescue calls whereas this unit could drastically reduce the time taken at those calls?

    I never said it wasnt correct for police to respond i said 4 police cars is too much. Youd only get one or two considering this county lanes are tiny and how police resources are spread thin in rural parts of the UK . There Shouldnt be a prisoner either. Who are they arresting? The sheep? A cow?

    Agree 100%, 2 police cars maximum, and nobody is getting arrested over it in the UK

    Hello, I’m looking to find any vehicle icons for police, specifically Devon & Cornwall Police.

    I can’t seem to find any of my interest, I’m looking for IRVs, Vans: The 2014 Astra, 2017 Astra, Hyundai I30 and a Ford Transit or something??

    Any help would be appreciated

    Check out the "UK Graphics Expanded - most recently some Devon and Cornwall Vehicles have been added.


    • Pump_Iveco55RIV.png
    • Pump_Iveco55RIVB.png

    I guess he's referring to the post on facebook for the LSAR update that states:

    "But this is not all. In a few days we will release more content that is connected to this update!"

    Unless that was the large stations update, but that doesnt really connect to LSAR or SAR. Still no large coastguard rescue helis for example.

    I presume that will either have been the large stations update, otherwise it'll be whenever they drop part 3. I'd hope for a mission pack.

    How do you make these types of graphics? Id like to get into it. (Maybe very simple but id rather ask.(

    I use GIMP 2.0, some people prefer Paint or Photoshop but any graphics program will work. Download any crest or logo you wish to use, remove the background (If you're struggling, find the "transparency" tool and apply that first) and scale it down to approx 20px by 20px, then download any existing icon you want - whichever colour outline you'd prefer - and colour the inside white, then paste the scaled-down logo into the centre. Finally export it as a PNG and you're good to go

    Sorry, The Dorsar or a Coastguard station?

    It’s not coastguard. It’s Mountain or Lowland Search and Rescue Stations, so Dorsar is included. I hope they remove “HQ” from the name of the building as it is not some sort of HQ building but an inland SAR station. For the Coastguard, use the Costal Rescue Stations

    Does anyone know if you can get drones on appliances. Some services carry drones on pumps irl

    Unfortunately not at this time although I agree it should be added.

    I presume its some sort of lowland SAR:?:

    This is covered in this update. You can easily recreate lowland sar the same as mountain rescue etc. There could potentially be cave rescue added although I’d imagine it’ll be more to do with fixes and a tidy-up.

    Hope they add Search Dogs.

    This may well be in the next update for this side of the game - I certainly hope so!

    They will not fulfil more than one requirement per staff member, but if all of your staff are trained in Lvl 1 & 2 then once enough have fulfilled Lvl 2, the rest will count towards Lvl 1 etc, which is accurate to real life as you would not have a medic dual role sgt who is Level 1 and 2 as they have very specific jobs on scene. It is not a bug. You just need more staff in general. Having said that, there is nothing stopping you from training staff in as many different skills as you like.

    I didn't have any input with this update. Summer has been a very busy time for all of us on the team, with work commitments taking priority so regretably our aspect of the development has taken a back seat. This also means we haven't been able to review content, or even submit content in some cases. With regards to call requirements, I don't know what is realistically required and balanced as that is not my field of expertise so any questions would have to be geared towards the content advisors on that front. Some requirements do seem excessive however. I recommend any input going to the devs via their communication channels, as well as any bugs you've noticed.

    Thanks for the update regarding yourself and your team. It's reassuring to know that you're still here regardless of how often - and of course we would never expect this to take priority over irl.

    Is it worth me raising it in the bug forum? I'm fairly new here and haven't figured things out yet.

    This can be raised in the bug forum however it definitely needs to be raised to the devs directly via the app "contact us" section.

    Weren't High Volume Pump trailers already a thing?

    HVP pods are a thing. They require a pod space and PM to "tow" aka carry them. Trailers can be towed by other vehicles and do not require a "POD" parking space, just take up a regular vehicle slot.