Posts by SlowLNF

    Oh I was unaware other people already posted about it. I feel it’s such a necessary change, and I don’t see reason for the backlash when it was previously trialled. We’ll just have to keep trying I guess

    It's very difficult to go back and change existing units personnel levels due to the impact that has on everyone that has already been playing. Now suddenly they need more personnel for these units they already have.


    Myself for example, I have Thousands of units. This would create an enormous change in staffing for my stations. Recruiting to meet the new level would take months, and it would take countless hours for me to go through and change the specific staffing on each unit.

    Utilities are not emergency services at all. Adding them feels like stretching the game towards being a city builder.

    If they were to be added, they would have to create new buildings for them, not extensions. They wouldn't make sense as extensions onto any current buildings. I'm not completely opposed to the idea of adding utilities, but it's definitely not at the top of my list of wants either.

    Also, the increase in cost for fire and police departments won't be removed, by time those start increasing for you, you should be making enough credits that it doesn't effect you too much.

    And your last reply to ChiefBoden only hurts your request. When you propose ideas, you have to be willing to take both positive and negative feedback. Choosing to attack anyone giving you a different viewpoint only makes more people disagree with you.

    Our allance is starting to disband do to the higher ups being mia and i cant run it by myself. I have a new player in it that is starting up in middle tn and can use a alliance that covers that area and willing to help him when needed. For the most part he has it a understanding of how it works and so on. Just looking to hand him off to another good alliance.

    USFR has Tennessee very well covered and we are active with each other every day in chat.

    The way I treat things like this for hospitals, is you need one or two in a region, as not all hospitals have this capability. Makes role playing with a medical chopper more realistic.

    Not everyone wants to roleplay though.


    If the Burn unit was added and the patients from tanker truck explosions, refinery explosions, and powerplant explosions became burn patients (among the many other fire calls with patients), I would have to add burn units to all my hospitals or I wouldn't be able to handle the patients. On average during a double credits event when I play as much as I can during the day, I'll transport around 21k patients.


    It would cripple my ability to play for at least a week to add burn units and force a ton of patients to require a burn center.

    Looking to join a bunch of alliance missions during double credits today? Come check us out! There's very few urban areas in the United States that we do not cover, and we are beginning to cover Canada's largest cities as well!

    speaking of bots, I have noticed someone making roughly 40 million credits a day everyday, in 1 day they had donated 8 million credits in the alliance fund, I'm not sure what their % is set to but thats a lot. and just now in the last 40 minutes they made 2 million credits. once me and a friend was seeing who can donate the most in 1 month and we both got to 1 million but that was grinding everyday and using the tasks/events.

    When I run missions out ahead of time, I can make upwards of 150 million credits in a 12-14 hour period of really grinding missions. So those numbers aren't out of the realm of possibility at all.

    But some players keep their games on when they're playing, so how would the dev team know who's keeping their browsers open vs the but users??

    I'm against cheating all the way, what's the point of getting the game if your just not actually gonna play? There's no logic of having a bot to play the game for you

    Sometimes it's made obvious when they've been completing missions for 24+ hours straight. It's also much more difficult to keep a constant rate of mission completion over an extended time for a human versus a bot script.