This new feature isn’t good if everyone can’t use it,
Posts by tvfr2
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I assign my ALS Ambulances to just 2 anyway. Most departments have just two persons on any Ambulance. At least thats the case in my area of NE Florida.
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Thanks. I guess I can change my ALS ambulances for personnel that have the training to the CCTU units, since CCTUs can act as ALS Ambulances.
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True, but I find that the CCTU will not always transport automatically, even if you have your settings right and an EMS chief there. Especially for patient transfers. I added quite a few when they first came out as I expanded to new stations.
If it doesn’t auto transport with the EMS Chief, then the developers should change it so that the ALS ambulance with CCTU trained personnel works as both units combined. I’ve spent a lot of time and virtual money in this game, I’m not seeing the point of having to destroy my vehicles for new vehicles to have a combined unit.
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You could "roleplay" that the CCTU and or HEMS is ALS seeing as they are the highest ALS you can provide.
So am I understanding you correctly, that if I have a CCTU with the trained personnel it will work as an ALS ambulance, but an ALS ambulance can’t work as a CCTU even with trained personnel?
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Ok. Well kinda useless when I have a few counties that do patient transfers utilizing their ALS ambulances.
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Oh ok. Misunderstood what you wrote. It might not have the auto transport feature for those units.
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Unfortunately i think you'll still need an ambulance to transport. I have a couple rescue engines (no als engine/ambulance companies) and they require ambulance to transport. But if I'm not mistaken it works the same way that an actual ambulance is required.
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I was wondering if I could have standard paramedics trained as CCTU paramedics assigned to a standard ALS ambulance? If so, would that trigger interfacility transfers if I had enough patients in a hospital?
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Is there a way to make all of my hospitals show up for my transports? Right now it only displays 5 or within 50 km radius whichever is greater seems to be. I have a children’s hospital/trauma center that I use to LifeFlight those pediatric patients to. When the helicopter gets on scene, the children’s hospital doesn’t show up on my list, if I have five closer hospitals to transport to. This isn’t useful for LifeFlight situations when the nearest trauma center is only accessible by helicopter usually.
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ChiefBoden61 as far as I know, this isn’t a bug. Mine has done it since I’ve started playing. My map centers around my Communications center. Right now, I only have one. I’ll separate mine into other centers as I get more units. So yes, right now I’m working on JACKSONVILLE FIRE AND RESCUE DEPARTMENT. Their actual comm center is at the Fire Headquarters in downtown Jacksonville. But my comm center I set up in game is located in Clay County, FL. I haven’t even assigned our sheriffs office it’s own center yet. So if it’s centering your map, it could be because it’s centering it over your comm center. And like mine that’s 25 miles from Jacksonville at the moment.
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Here’s the needed personnel:
Fire - 10
EMS & police need at least 2 (EMS Ai believe needs 3)
Not sure about the rest as I haven’t felt the need to transfer with other stations, and thus it varies on what station type it is,
But whatever it starts with, that is the minimum required in stationI get what personnel are usually needed to run a fire house. I’ve been in and around firehouses my entire life. I’m asking that the transfer requirement get put back in place. Some firehouses, police and ambulance stations in real life here in the US, have less than ten personnel on duty at any given time. I’m asking for the ability to be able to transfer extra personnel from one station to another since I don’t like the fact of idle personnel hanging around. Then I have to wait three days if I need personnel to hire them, when I could just transfer spare personnel. I do also understand this is a game. I just don’t understand why things were changed and firehouses can no longer go below that 10 personnel requirement. Yes, I’m going to complain until it gets changed.
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- I’m requesting that the personnel requirements be changed and revert back to the old way. We used to be able to transfer personnel from one station to another. That also usually meant that some stations would end up under the required 10 personnel, when we had stations that needed more than 10 personnel. It seems ridiculous to have idle and not usable personnel in one station that can be used elsewhere. I’d like to be able to use existing personnel I already have in one station transferred to another. I also don’t mind hiring personnel for when I don’t have enough at a station and all the rest are used. I just don’t like the idle unusable personnel, when trying to play in real life.
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Well I certainly would like it changed back.
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Ok. I know for a fact that this was changed. See pictures that show some of my stations are below 10 personnel. I’ve been playing since the game came out.
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Ok. I don’t understand why that has changed? Before I was able to go below that number. Can a dev or admin look into why this was changed. I’ll include screenshots if I need too, to prove I have stations below 10 personnel. It seems quite ridiculous to me to have all stations at a minimum mandatory of 10 personnel, when I don’t always need the full 10 personnel at one station, and need more than 10 at other stations. That was the purpose of transfers of personnel to begin with. I’m not hiring personnel for a station, when I can transfer from one to the other, or at least I could before.
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I’m trying to transfer extra personnel from one station to another. It won’t allow that station I’m transferring from to have below 10 personnel. Previously I was able to transfer from one station to another and have stations with fewer than 10 personnel. Is this a bug within the game?
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Ok that’s what I was hoping all it was. I’ve got that. And another expansion for my station activated it just hasn’t finished. Thanks!
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I recently built a new fire station but don’t see the set mission spawn area at the bottom of the stations edit page. Is there a reason this doesn’t appear on just this one station but does on all others?
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I want to see patient transfers work from hospital to hospital no matter the distance for your own hospitals or alliance hospitals. Or at least have an option for the user to set it for own and or alliance hospitals so its not sending units from say florida to California in an alliance.