So @admin is a thing in game chat but are there others? I thought there was also @admineducation and such but those don’t seem to work. Just wondering what the other @‘s are
Posts by DeputyChiefBurnham
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Hey everyone, it’s been a long time since I’ve been on here so I apologize in advance if these points have already been brought up.
(1) ability to have push notifications for @adminadmin @adminfinance @admineducation @admintransportation and @{someone}
(2) ability for co-admins to promote people to transport admin, education, and finance
(3) have vehicles either go out of service for a few minutes to simulate getting fuel or have to “dispatch” vehicles to go get fuel
(4) have a “last online” time and “joined at” date in the player’s profile
(5) make the chat log searchable by player and/or text
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Missionchief17
Over the last few days the game seems to be going slower and slower. My internet speed has been constant over the last few days so it can't be that... There's no specific part of the game that's slow. It's the game in entirety.Started 3-4 days ago
Android lollipop
Using app v2
Been using the same graphic pack since forever
No error code
Did clear app cache
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This has happened before and has to do with the server difficulties being discussed here: http://board.missionchief.com/…/3548-Calls-not-Spawning/ as smudgy58 said we just have to be patient
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Mine are not spawning and the ones I have are stuck on arrival
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You can already do that
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This is my main one (first 3 screenshots): https://www.missionchief.com/a…03807a8843263a1eba35e59a6
And my single units (4th screenshot): https://www.missionchief.com/a…323416bfec32d7d0928351858
Last but not least, standby event units (5th): https://www.missionchief.com/a…2e35359799ca80647e99d1ffd
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It would be nice if we could know how long it is until our units arrive to the staging area like regular calls.
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I rarely use staging areas but I did today and I could click all the units I wanted but it would only dispatch 10. The red German error page would come up as it dispatched them. If I selected less than 10 everything was fine. An alliance member said that this happened to him the last time he used a staging area but it didn't this time.
Also, not sure if this is an error or should be a suggestion, but the loading dispatch time (for 10 units) is significantly longer for staging areas than dispatching 70 units for a call!!
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I left my app open in the drawer and it generated like 3 calls and just stopped even though I kept it there for 20 minutes. Wish you can leave it open like on PC.
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Im also going to have to disagree. My region's 'fly cars' are EMS personnel that just happen to be dispatched by police radio and are within the same department building. Police often do respond but it is to aid the paramedics and not to preform their own aid. I see what your trying to get at but even if the officer arrived before EMS there's little that they would be able to do anyway.
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Do you exit and close the app or is it still in your 'app ddrawer' when it doesn't generate calls? I'm pretty sure for me, if I just exit the app and still leave it in my app drawer, it still generates calls. I'll pay attention to this and let you know for sure.
Also another great thing for app users would being able to exit the app, with it still in the app drawer, and come back to it where you left off, not having to wait for it to reload. (I brought this up before but really didn't get anywhere)
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I would like to see more classrooms but 20 or 30 seems quite a jump. Great idea, I like it.
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Good points. Thanks for the feedback guys!
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Residential burglary alarm
2-3 police cars, 0-1 K9Commercial burglary alarm
3-4 police cars, 0-1 K9Traffic stop
1-2 police cars, 0-1 K9Suspicious person/vehicle
1 police carEDP (emotionally disturbed person)
3-4 police cars, 2 EMSAssault
3-4 police cars, 2 EMSCriminal mischief
1-2 police carsMenacing
1-2 police carsHarassment
1-2 police carsIdentity fraud
1 police carAnimal cruelty
1-2 police carsReckless endangerment
2-3 police carsRecovered property
1 police carExtortion
1-2 police carsCustomer trouble
2-3 police carsKitchen fire
3 engines, 1 chiefTransformer fire
2 enginesFire alarm - pull station activated
3 engines, 1 ladder, 1 chiefHazardous materials investigation
2-3 police cars, 2 engines, 1 chief, 2-3 hazmatGas line rupture
2-3 police cars, 2-3 engines, 1 chiefUnauthorized/open burning
1 police car and/or 1 chiefTrain derailment
1-2 police cars, 2-3 engines, 1 chief, 1-2 EMS, 2 hazmatRock/land slide
1-2 police cars, 2-3 engines, 2 rescue, 1 chief, 1-2 EMS -
New call I thought of would be a traffic signal out. It would require 2 police cars and would pay 250-500 credits
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Parade
1 hour
5-7 fire trucks, 5-7 police, 3-6 EMS, 2 K9
3,000-4,000 creditsFireworks standby
30 minutes
2-3 fire trucks
1,000-2,000 creditsSpecial event traffic directing
2 hours
4-5 police cars
2,000-3,000 creditsFair standby
3 hours
4-5 police, 3-4 EMS, 0-2 fire trucks, 2 K9
3,000-4,000 creditsCar race
3 hours
4-5 fire trucks, 4-5 police 2-3 EMSAir show
3 hours
4-5 police, 1 SWAT, 2 K9, 2-3 EMS, 2 ARFF
4,000-5,000 creditsRun/race/walk/bike
3 hours
4-5 police, 2 K9, 3-4 EMS
3,000-4,000 credits -
What do you all think about having rewards for pack creators. Say start out with small credit rewards and move up to coin rewards.
Example you guys can play with:
25 users - 25,000 credits
50 users- 50,000 credits
100 users- 100,000 credits
250 users- 5 coins
500 users- 10 coins
1000 users- 15 coins
2000 users- 20 coins -
Go into your dispatch centre and check the maximum distance, if the mission is too far away you will be able to see it on the map but not on the list of mission
oh, so that's what that's for. Cool