Posts by jxn_30

    I think, the main reason for having those differences at vehicles and calls is the huge difference between german and US Emergency System. Just a simple reason with huge effect for the game.
    There is also a dutch Version it has more calls than missionchief but also less than leitstellenspiel. This is also because of a different emergency system and because of how old the game is.

    Yes, there may be feautures in leitstellenspiel that you may would like to see here but its the same the other way round. For example we are requesting this nice grey field in the alliance members list. It is in missionchief, it is in meldkamerspel but not in leitstellenspiel.

    I think Sebastian mainly goes after german community as it's his language so communicating is very easy.
    I don't know how much he knows dutch but probably he "ignores" dutch request the most.

    That's my point of view why we got those differences.

    Jan :)

    I think the thing with the coins (move building for free once a week and getting a reward for achievements) is critical, as we are already getting enough coins at special events in my eyes. The coins should keep being a special currency that is not that easy to get. And so should moving the building should keep costing (It already costs only every second time) coins, and only coins.

    About the personell thing: If you got a premium account you can set a goal and let the game hire automatic until this amount is reached.

    According to the TOS it is forbidden.
    It is currently tolerated if the accounts are not used to help eachothers but theres no guarantee that that will stay and it is still forbidden in the TOS!

    can rename your staff already.
    Go on the station and click "Show" next to where the amount of personnel is

    Then u can press the pen at right end of each staff member

    Here u can edit the name of your employee.

    Greetings Jan :)

    I’m not sure if a web page can read a systems time.

    Javascript can read a systems time.
    I would also prefer a timezone-setting (also in german and dutch version) as it is much easier when youre currently not in the same timezone as the server.

    The LSS-Manager has the Module "Callview control" which allows you to use hotkeys.
    These are the avaiable Hotkeys:
    D: Next Mission
    A: Previous Mission
    Q: open the first transport request in a mission
    1-5: Select 1st to 5th OWN Hospital
    R: Back to mission (after succesful transport request)
    Numpad 1-5: Toggle 1st to 5th vehicle

    Also we got the module "Enhanced transport requests" that can be configured so that it automatically clicks the "next transport request"-Button.

    Hope that helps you.

    Greetings Jan :)

    You can move stations. Every second move costs 10 Coins.
    Don't worry if you still get missions at the old city, the System needs some time to recognize the change completly.
    So it is connected to the risk that there are spawning calls that you cannot finish, so I would suggest you to move at evening before going offline so that the possibility that the system generates calls in the new city is higher.

    Greetings Jan :)

    There are still other cars playing a role in German ambulance system:
    The GRTW is something like the big brother of the RTW: It can handle multiple patients at once. Ingame, it can be alarmed in tho modes:
    In first mode, it can handle up to 7 patients that don't need an emergeny doctor.
    In second mode, it can handle up to 3 patients but also those who need an emergeny doctor. In this case, minimum one of the persons driving with the GRTW has to have the emergeny-doctor-schooling.

    There are also the KdoW-LNA and KdoW-OrgL. The LNA is needed if there are more then 5 Patients at an emergency, the OrgL at more then 10 patients.
    Whenever both of them are at the same emergeny, you can see some information on each of the Patients like: Do they need an emergeny-doctor? Do they need to be transported to a hospital, do they need a RTH? and also wether an emergeny-doctor, a RTW or a RTH is with the patient at the moment.

    There is also another building that reffers to the emergency-system and not, at both:
    The SEG (Schnell Einsatz Gruppe) is something like those who are alarmed when there are many patients, in real life. They are mostly based on volunteer work.
    Ingame, the SEG can take 1 RTW, 3 KTW-B, 1 GW-San and 1 ELW.
    The RTW acts like normal RTWs do.
    The KTW-B can handle and transport patients when a GW-San is at the call.
    The GW-San has also something special: First, it allows up to 5 KTW-Bs to handle Patients, secondly it handles Patients down up to a few percentages so that they only need a RTW or KTW-B or NAW that finishs the patient. That is very useful at calls with many patients.
    The ELW can be configured to automatically do the transport request for patients. There are several possibilities to configure it.
    The SEG can be build when you got 5 Ambulance-Stations ore more.

    I think that was the complete Ambulance-System of the Leitstellenspiel :D

    First of all, you may need to translate some textes. I prefer for translations.
    I think you also need a good alliance that helps you (mine for example ;) )
    If you got any questions, feel free to DM me ( )

    The difference of KTW and RTW is the following:
    A RTW is a full Ambulance Vehicle, that is able to complete "simple" patients. It can also transport patients. Harder Patients need a "Notarzt" (Emergency doctor) that drives to the patient in his own car (NEF) or can be flown by a helicopter (RTH). There are also very hard patients that need a RTH, wich can also transport patients. There are also NAW which are RTW and NEF in a single vehicle. That has been a very simplified explanation of ambulance system, and what you need RTW for,

    The KTW is not usefull for all patients, but you get extra calls called "Krankentransporte" (patient transportations). Per KTW max. number of Krankentransporte inceases by one, maximum 10.

    Greetings Jan :)