Mission Chief Board
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SmokeyBear56
Reacted with to ChiefBoden61’s post in the thread Take a look at this Incident.Reaction (Post)Here is another incident that the response compliment is way out of whack. This incident occurs on a Runway which is real life possibility. But even at the largest metropolitan airport this would not generate the response compliment required. For… -
ChiefBoden61
Replied to the thread Take a look at this Incident.PostHere is another incident that the response compliment is way out of whack. This incident occurs on a Runway which is real life possibility. But even at the largest metropolitan airport this would not generate the response compliment required. For… -
Curiosity03
Reacted with to Pappy’s post in the thread Fire in a PaperMill.Reaction (Post)Any structure fire should require more than 1 truck. However if you think a call should have a different response then the game requires there is nothing stopping you from sending more… -
Curiosity03
Reacted with to ChiefBoden61’s post in the thread Fire in a PaperMill.Reaction (Post)We would send on the initial dispatch 3 Battalion Chiefs, 4 Engines, 2 Ladders, 1 Heavy Squad, Air Truck, 2 Tankers and a couple Ambulances. Since it is a new incident, I am hoping that it changes -
Curiosity03
Reacted with to Nigefire’s post in the thread Fire in a PaperMill.Reaction (Post)I am perplexed as to why a Fire in a Papermill would only be a 1 truck call, Id imagine a risk plan would see a Min 2 pumps and aerial or 3 pumps and aerial, Even with the most advanced fire suppression systems they do not cover every part of a mill?… -
Curiosity03
Reacted with to Nigefire’s post in the thread New time Game setting is Balls.Reaction (Post)So, not a fan of the new game speed settings, Why do the Devs continue to mess with things that were not broken and Ignore the things that should be fixed? We now have lost the slide across the top telling us the game speed options 10 seconds to 10… -
Curiosity03
Reacted with to renalmedic’s post in the thread New Content: General Practitioner & New Hospital Extensions.Reaction (Post)The 3:1 ratio for large hospital is going to be problematic; there are very few hospitals that don't accept children or have a delivery suite or have critical care (I'd suggest that the overwhelming majority actually have all three), if you're playing… -
Curiosity03
Reacted with to Morvran’s post in the thread New Content: General Practitioner & New Hospital Extensions.Reaction (Post)Can we just get rid of the building number requirement for Large and Major Hospitals. Im gunna have to build dozens of more hospitals just so that I can get all my hospitals that should be "major" to that level. -
Curiosity03
Reacted with to Alctw10’s post in the thread New Content: General Practitioner & New Hospital Extensions.Reaction (Post)Replying on this thread instead of the previous one about the DEV blog.
GP Surgeries
These are NOT intended as a receiving facility. The GP surgery is intended to house GP car, Specialist Paramedic RRV and the community midwife.
Being a building and… -
Curiosity03
Reacted with to IUsed2HavAWii69’s post in the thread Police Drone Unit not available at Large Police Depot.Reaction (Post)Any chance this can be added? I use my large police depot for my forces operations base in which 3 drone cars are based.
I don't see any negatives of implementing this.