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  • SmokeyBear56

    Reaction (Post)
    Here is another incident that the response compliment is way out of whack. This incident occurs on a Runway which is real life possibility. But even at the largest metropolitan airport this would not generate the response compliment required. For…
  • ChiefBoden61

    Replied to the thread Take a look at this Incident.
    Post
    Here is another incident that the response compliment is way out of whack. This incident occurs on a Runway which is real life possibility. But even at the largest metropolitan airport this would not generate the response compliment required. For…
  • Curiosity03

    Reacted with Like to Pappy’s post in the thread Fire in a PaperMill.
    Reaction (Post)
    Any structure fire should require more than 1 truck. However if you think a call should have a different response then the game requires there is nothing stopping you from sending more…
  • Curiosity03

    Reacted with Like to ChiefBoden61’s post in the thread Fire in a PaperMill.
    Reaction (Post)
    We would send on the initial dispatch 3 Battalion Chiefs, 4 Engines, 2 Ladders, 1 Heavy Squad, Air Truck, 2 Tankers and a couple Ambulances. Since it is a new incident, I am hoping that it changes
  • Curiosity03

    Reacted with Like to Nigefire’s post in the thread Fire in a PaperMill.
    Reaction (Post)
    I am perplexed as to why a Fire in a Papermill would only be a 1 truck call, Id imagine a risk plan would see a Min 2 pumps and aerial or 3 pumps and aerial, Even with the most advanced fire suppression systems they do not cover every part of a mill?…
  • Curiosity03

    Reacted with Like to Nigefire’s post in the thread New time Game setting is Balls.
    Reaction (Post)
    So, not a fan of the new game speed settings, Why do the Devs continue to mess with things that were not broken and Ignore the things that should be fixed? We now have lost the slide across the top telling us the game speed options 10 seconds to 10…
  • Curiosity03

    Reaction (Post)
    The 3:1 ratio for large hospital is going to be problematic; there are very few hospitals that don't accept children or have a delivery suite or have critical care (I'd suggest that the overwhelming majority actually have all three), if you're playing…
  • Curiosity03

    Reaction (Post)
    Can we just get rid of the building number requirement for Large and Major Hospitals. Im gunna have to build dozens of more hospitals just so that I can get all my hospitals that should be "major" to that level.
  • Curiosity03

    Reaction (Post)
    Replying on this thread instead of the previous one about the DEV blog.

    GP Surgeries
    These are NOT intended as a receiving facility. The GP surgery is intended to house GP car, Specialist Paramedic RRV and the community midwife.
    Being a building and…
  • Curiosity03

    Reaction (Post)
    Any chance this can be added? I use my large police depot for my forces operations base in which 3 drone cars are based.

    I don't see any negatives of implementing this.

Unread Threads

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    1. Take a look at this Incident 10

      • ChiefBoden61
    2. Replies
      10
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      694
      10
    3. ChiefBoden61

    1. Field Fires falling under the wrong mission type 4

      • Mozza
    2. Replies
      4
      Views
      371
      4
    3. Mozza

    1. Airport and Unique Graphics Thread 378

      • Gav539
    2. Replies
      378
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      70k
      378
    3. Gav539

    1. New Content: General Practitioner & New Hospital Extensions 18

      • TheNavalAuxiliary
    2. Replies
      18
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      1.8k
      18
    3. Danny

    1. New time Game setting is Balls

      • Nigefire
    2. Replies
      0
      Views
      341