Cars routing across the map direct

  • Hi all,
    Has anyone else noticed at times their vehicles for no reason route direct to the location they're going?.


    This is not a new issue for me and nor is the place they're going new. Currently have a patrol car going to the cells and it's routing straight across the map not via the roads. ?( ?(

  • It's an intermittent issue, which is caused when a route is not supplied to the game within a short period of time.


    This can happen if the routing server is slow, or there's an internet issue between the two. The longer the route it might need to take the more likely it'll happen if there is an issue.


    There's no real fix for it. If it's happening a lot to others too we can get Sebastian to investigate it.

  • It's an intermittent issue, which is caused when a route is not supplied to the game within a short period of time.


    This can happen if the routing server is slow, or there's an internet issue between the two. The longer the route it might need to take the more likely it'll happen if there is an issue.


    There's no real fix for it. If it's happening a lot to others too we can get Sebastian to investigate it.

    ok, So if other stations go on the road and some don't is that an issue

  • A bit of a seperate bug I guess but


    I have jobs appearing in the sea and cars go out to the jobs but then literally crawl back on shore. I've had a patrol car out at sea coming back to the main land for about 30 minutes now rendering the car useless.


    They seem to pickup the ferry routes on the Google Map and think it's a road?.

  • That is another issue with the routing system that Sebastian states is out of our hands.


    Ultimately, we're asking the routing system for the best route to a location OR randomly generate a job on a route. As a ferry is a means of getting from A to B it plots missions here and uses it for a route. It shouldn't be any slower using them - as in, if using it to drive it should use a normal driving speed.


    All the routing system provides in return is waypoint coordinates (example [[10,5],[15,6],[11,19][4,8]]) or a single coordinate ([4,5]) for a mission (but in a bit of a funky way), for example. Therefore we cannot validate it, as in checking "Is this waypoint on a ferry route?"


    The alternative is use a better routing system but these cost money. A lot of money. If you consider each time we query a vehicles travelling time by opening your mission window MC makes a huge number of requests. This would be quite unsustainable as a free to play game.


    If you want to see the routing system, this is ultimately what it is; https://www.leitstellenspiel.d…81&loc=51.146495,0.883670


    You give it a start point and end point and you get;


    JavaScript
    {"status":200,"hint_data":{"locations":["nqcUAKUiFwAAAAAACAAAAA4AAAAAAAAAAAAAAP_____aoAAA3XYMA_NJDQAAAAEB","kHEGB5dxBgcAAAAAVAAAAAoAAAAAAAAAdgAAAL4N7wXaoAAAW28MA2B8DQAAAAEB"],"checksum":3718332330},"route_name":["",""],"status_message":"Found route between points","route_geometry":"ylzp`Be~ct@lAqFo_@oZkR{O{E_InF_q@bBwVnA{Of@{ErDcGjCgTf@sIbBoKbBoU{@kp@f@kHf@sDsD{@sScG{^oKgJ{E_NsDcBS_DsDcGwBRsDS{ER{EnFcj@fEg^~Mc~@vLod@jMod@~CwLbBkH~H{YrDwLjMgY?oFbBgEvBg@nA{EjC_DjHsIj\\ka@fEoF~RkWzJoPjMbVrDzThe@{_A","via_indices":[0,50],"via_points":[[51.148509,0.870899],[51.146587,0.883808]],"found_alternative":false,"route_summary":{"total_distance":1375,"total_time":104,"end_point":"","start_point":""}}

    Obviously very confusing haha.

  • ok if other stations use the road and some not thats not a problem or coming back an hour or so all of them fly on the map

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