Could we allow a minimum of 2 and a maximum of 6 personnel for this unit? I want to replace my EMS Chiefs with them since they act as one and LAFD don't have EMS Commands.
Posts by Wizz
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I miss the days of communication...
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would it be possible to train fire fighters in critical care or hart as some fire services operate these specialist units
This would probably be better just being an entire new update for Fire instead of merging stuff.
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They are not part of the HART fleet so would fall under logistics within the main service.
They're under EPRR for LAS, might still gonna add them to HART for support.
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While we're on this conversation, what would you class Equipment Support Vehicles as? I've got them down at the moment as SRVs since they're sprinters.
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So I built my First EMS Station and as soon as i did the vast majority of my calls became ems to the point were I always have way more ems call then i can keep up with and very few fire call when i have 5 fire stations to 1 ems station is there something i can to to make fire a higher chance to spawn over ems or do i just need to slowly make more ambulance to try and keep up
I always recommend having at LEAST 11-13 fire stations before moving to EMS, because once you get EMS you'll want to have the units/resources to gain credits quickly so you can purchase a hospital & more ambulance stations.
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Here in south east ambo they mark it but its part if a normal one]
You can have Ambulances and RRVs etc at a HART station...
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The main concern and the MAIN reason why I don't have any HEMS is because you can't have more than 1 in a station, which is stupid.
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Yeah it's called a station or a staging area.
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I'd assume Narcotics, Weapons and/or underage drinking would be the main reasoning behind the illegal house party.
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Can we keep this on the topic of comparing the US/UK game please now and not bring the politics of health care systems into it.
Politics of health care? What lol. He brought up a valid statement to a RELATED thread.
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Now the US has also gotten this "wonderfull" update. The building itself states "Vehicle Efficiency". Does anyone know what that exactly means?
Pretty sure it just means efficiency in storing vehicles.
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This is exactly it there are no stations really where you are going to have 24 garage slots in UK. Yes you have some service HQs that have over 30 units set to them but then majority are officer cars and not all on duty at same time as they are spread over 4 watches.
I'm just going over a fleet list for Scottish Fire and Rescue, so far not seeing any station that meets the game criteria. So basically if playing realistically you will never meet the criteria.
I am playing as realistically as the game allows, all stations have same units at them as just now given the nature of how calls spawn it totally unrealistic, is it would be highly unlikely you would see the high numbers of major calls in real life but even with this and my current large station setup I only use 16 bays (4 of which are officer cars and may work them onto a watch system)
You fail to remember that this game can't be 100% realistic. You can't have "watches" and deal with major incidents left right and center. I have the majority of my LAS stations maxed, and I actually still need more stations because they store a hell of alot of ambulances at their stations.
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I have had 42 patients at one scene, my highest so far
This is the UK version we're talking about.
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How do I differentiate the 2 unknown taker spill calls? I am just getting my ARRs set up and I am very confused.
I have the Tanker Spill in ARR setup with 1 hazmat, using LSS I see if it requires 1 or 2, if it requires 2 I'll add another Hazmat manually, if it requires 1 I'll just send the ARR alarm.
Its the same with the two accidental acid burn calls.
If it's accidental I'll just send 1 ambulance. If it's not accidental I'll send the ARR alarm.
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Wizz there is the option with every vehicle to exclude the from Alarm and Response plan. However, if you have an ARR setup for just wildland responses this would exclude them from that as well.
Yup, so you can't win either way...
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I don't see how it's to complicated when the M20 has direct access to the station and there a off ramp at the other city I have deployed it to.
Welcome to google. It usually sorts itself out eventually.
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an option- albit time comsuming- make all your t-3 as a diff unit, then check the box - only dispatch as tis type of unit( or something to that effect, its near the bottom of the vech edit page)
I will quote what I said; "I don't really fancy making a whole ARR setup just to stop them".
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I've recently started to get annoyed that the type 3 brush engines are responding to regular missions, I don't really fancy making a whole ARR setup just to stop them, could it be possible to have like a checkbox when editing the vehicle saying something like "Act as a fire truck" or something like that?
This gets annoying especially in Colorado where every station has a brush extension and you've got wildfires everywhere but can't send your brush trucks because they're at a building collapse or something.