Posts by letsgohope12

    I know this thread is closed, but I do want to address one of the comments made by OP. We moderators have no power to regulate or "delete" alliances. Everything is in the hands of the developers. We are only able to control things on the forum and provide input to the development team.

    Good evening everyone,

    Lately we have been noticing an uptick in posts and messages about two unfortunate things.

    The first is alliance poaching. Alliance poaching is essentially stealing members from other alliances by maliciously attempting to recreate an alliance through copying rules, graphics, pictures, etc. Though ridiculous, unprofessional, rude, and pathetic, there is not a lot that we can do as moderators about it. We would also like to point out that actively recruiting members from other alliances is perfectly fine so long as there is no malicious intent. Alliances are designed to be a competition!

    Second is abuse among alliances. This can come across as abuse by alliance administrators through verbal insults, harassment, blackmail, or threatening. Unfortunately since we are only forum moderators we can't help much. Because of this we encourage you to avoid posting on the forum, but rather privately messaging a moderator with screenshots/evidence of your issue. Publicly posting does nothing to solve the issue, but a private message allows us to pass it on to the developers.

    Ultimately, we want to foster a positive community on MissionChief. We are not trying to hide the issue by asking you not to post about it, but rather to not start the back-and-forth arguments that descend into two alliances openly slandering each other. Please help us encourage this positivity! Thank you for all your many suggestions and for bearing with us as we transition to the new development team.

    Letsgohope12 and the Moderation Team

    My department in real life has 4 engines and two tankers. On each of the tankers the panel is on the side, but on all four pumpers the panel is a series of levers located on top of the truck behind the cab. The reasoning for this is that it allows the operator an elevated view of the scene and his homeliness, as well as ease of use for the deck gun when necessary. As a result the operator can also access spare foam cells or additional equipment located up top.

    We hesitate to implement too many combination units into the game as it can sometimes defeat the purpose. For example, the engine at the station I work for in real life Has firefighting capabilities, rescue tools, and an air cascade, yet in this game that would fulfill the requirements of 3 vehicles.

    I don't think so. While the release of the UK game is very exciting, it has a lot of work to do which I fear may cause dev time on the US version to slow up a little bit. Only (more) time will tell.

    I can concur. We have had minimal contact with the new developers at this time. We are just as curious as you are, and we want you to know that we told you as soon as we knew. This is not news that we have been sitting on for any period of time.