Posts by Barake

    I don’t fully understand what the problem was when you had one per county, but dispatch centers will not change anything with mission generation unless you change them from default. You would need to set it to own coverage or out of service if you do not change to those settings they do not change mission generation.


    My guess is you built some federal stations and maybe they took over your missions with cannabis missions. And maybe you built the max needed of 8, if that is the case put 7 of them in a dispatch center by themselves and set that dispatch center to out of service. That will leave you with 1 federal station to get missions from and you will still have 8 for mission generation even though only 1 is generating missions.

    Your explanation of the federal police lost me. Since missions are generated by the number of stations assigned to the dispatch center, it would allow missions anywhere in its coverage area. The fed police missions worked fine but the fire missions became a problem. With the advent of the station classifications, I think that fixed my problem.

    I had a dispatch center for each county for about a year. Then the Federal police were added, and it became a problem to generate all the possible missions. Then I switched to one dispatch center for all my counties. Then I had the problem of calls showing up in rural areas that I didn't have equipment for or hour-long trips for equipment to travel. I am now splitting the area in half with a new dispatch center and adding the rural and urban extensions, I hope it works better.

    Barake  Alasizon The staff only count as one type of education either USAR or technical rescue, the game chooses what’s required on scene this is by design and how the game always worked - l believe these two should probably be made the same training but hey ho.

    Well I had a technical rescue, I used a rescue engine and assigned trained staff, in this case, the technical rescue team. I bought the storage and then the technical rescue pack. Assigned it to the rescue engine. The game recognized the training for the crew but did not recognize the training kit on the engine.

    Today I had a call I created that required special rescue, sent my modified heavy rescue engine and it counted. Not sure why it didn't before but it seems to be working now.


    Follow up, sent a utility vehicle with a hazmat attachment along with 4 hazmat trained crew. The mission called for 2 trained crew. Mission showed no hazmat on the scene.

    I have tried it for Foam and Hazmat and the game does not recognize the supplemental equipment. Off-road collision calls for a hazmat vehicle, don't have one close by so I bought equipment storage and hazmat, and assigned it to a heavy rescue truck. Sent the crew to school for hazmat and sent it to the scene. The scene is still calling for hazmat. Same thing for the foam needed in a national archives fire. Sent two type 4 trucks with the foam add-on and the mission is still calling for a foam tender. Apparently, none of them are working for me, I have tried the technical rescue, and nothing.


    I know it's something simple I am missing but I just don't see it. :(:(

    Barake if it was for like 1-2 patients. Not 60. It’s not realistic and takes a lot of time.

    Yea it would need to be tweeked a bit, the one that got me to the forums was I had 20 patients, thank goodness there were 3 hospitals near by and there were several life flights 20 minutes away.

    It will also tell you that you still have patients waiting for treatment. Do you see where it is calling for Nef? Have no idea what that is. Nef appears to be the life flight helo's and it also seems to pick up the patients that are shown with the script errors


    I can confirm that the script errors are for life-flight pickups. Never had one in the US game so must be new. I had the script error and when the life flight arrived I noticed the patient count went down.

    That has to be a new thing as part of an upgrade. This was not the case in the past. In order to buy any type of vehicle listed in the Ambulance vehicle tab, am extension was required. But no matter, I always do the extension because for every 15 I can get another MCI that transports

    I just built a station and was able to add an ambulance to it. The thing about it is, there is nothing in the header that says it will spawn ambulance calls. Not sure why the devs did it, but it is a change.

    Have tanker trucks, fires can require 8+, I have gotten into the habit of putting a tanker in every station near where I have a wildfire extension or specialization.