Is there any hope that the US missions will see an increase in payout? Kind of frustrating to play for several hours and not make enough to buy another station or upgrade an existing one. Add in the cost of equipment, it can mean a negative balance at the end of the shift.
Posts by Barake
-
-
Are you just trying to by ALS or BLS vehicles?
-
Is there an open slot at the station for a vehicle, that's usually the reason you can't buy one.
-
I would like to see a prisioner transport vehicle that can go to police stations and take prisioners out of cells and transport them to an alliance jail.
It could be a mission, prisoner escape from a bus.
-
I do it a little differently, I use coins to buy the station, expand it to the number of vehicles I want it to run and any expansions I intend to use. Then I use credits to buy the equipment. I go ahead and set the number I want at the station. I do this a county at a time. Put the game aside for a week or just run alliance missions in a controlled area and when the station has recruited the number I want I start adding equipment as I run the calls for that county.
-
That looks fantastic
-
I do have 30 or so of them, I will check that now, thanks!
So about a third of them were not checked, Holmes county being one of them, thanks so much!
-
Holmes county, in my setup, has not received a fire marshal office nor do I have that extension at any of the fire stations assigned to that dispatch center. Today I got a call to send two investigators to a scene. I went ahead and built an office so no real harm done. Then it sent a call for a drug fire and two hazmat trucks. There are not enough stations to trigger a call like that assigned to that dispatch station.
Any idea's what might be causing this?
-
So either a few people use the forums that want forestry stations, or only 58 people that view the NA forums want them. Not very encouraging. I really think the changes to the calls that should require forestry/brush trucks, to stations that won't trigger your typical urban call would be a great addition.
-
The Type 3 can respond to any Fire Related Incident that a Type 1 and Type 2 Engine can as it is a Combination Unit of an Engine and Brush Unit.
That was my typo, should have written 4-7.
-
Could work the same way some missions can be dealt with by a rescue or a engine
Right now though the type 3-7 can't respond to the simple fires that many fire departments use them for.
-
This would work really well if all the "outside" fires could be handled by type 3-7 i.e. burning leaves, grass fires, etc. The biggest reason is if we are going to have wildfire/rural fire stations, that is a majority of their calls. There are suburban stations here in Florida that have type 5/6 trucks just for this reason. Love the idea of the wildfire/rural fire house.
-
I like that one, send in the helo's. Did you ever see the movie Final Option? Great scene where the SAS drop on a rooftop and through windows.
-
I have been wondering that myself, why there aren't bomb squads in the regular police departments.
-
Everything you list is in the game, Having a PD station nearby is the only way for the PD units to act as part of the TF.
-
Honestly, it was like a lightbulb came on... Then I remembered this story about an air tanker landing on a logging road to refill a tanker truck.
-
I trained up aircrew at a large base I maintain just for training and they wouldn't transfer to an airbase. That is one of the things I would like to see happen.
-
-
The problem is that if I switch everything to one center, that part is easy, if it doesn't work, putting it back will be a bitch
-
actually it should stay as it is, the regular ground tankers are supporting the water flow to the engines/pumps. the air tankers are dropping water/fire retardant either directly on the fire or just in front , they cant effectively, directly support water flow.
I hate logical answers... I didn't think of it in those terms. Thanks!