but you can send the 3rd engine if you want - to finish the mission faster
Posts by manfromcny
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you can cancel the transport- only if the player is offline - if the player is still on - send a message thru the mission to chat to get the ambo moving
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maybe EMS Support Unit?
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i believe each additional pad at any given base also counts as a "base" thats why its saying you have 4
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personally i think you are lucky - iv been getting many single unit calls, id love to get a larger call like them
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i believe its mapkit
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All UK version players - the update sounds interesting - I hope to see something similar on the US version. Have fun dispatching
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are you attempting to transfer the mass casuality unit between a rescue station and a fire station with the ambulance extension - because you cant- it can only happen between the same station type, also if you are trying to transfer a unit that requires a specific expansion and the receiving station does not have that expansion- you cant transfer either
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also a good unit to send to either shared alliance missions- or the timed missions -
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and its possible the dev incharge of missions- wasnt aware the dev incharge of units put the dozer in the list( lack of communication is not unheard of)
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I wanted to know if there were factors that impact a mission payout like, time to resolution, number of resources on-scene, etc. or if it’s just random within a given range?
I have had some Major Wildfires that are over 10K and I recently had one that was just over 5K. So that got me curious if I need to do things differently to have better odds of a higher payout.
to answer your question - no there is nothing you can do to increase a mission payout - its random within a range
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Get the premium account and you can missions every 20 sec. if you want.
i was just making an example only, i dont know what he is actually using
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the calls generated last 24-48 hours
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just for attacking the problem from a different angle - lets go with fast mission generation - 1 mission every 30 sec - so 2 missions a minute - 120 for 1 hour - now with 58 stations+ 1 - 59 - you should see maxing out in about 40 min( not perfect math i know) - assuming you dont respond to any - now if you start responding from the start - you might never reach max. the previous also assumes that you 58 stations are all 1 type - ie all fire departments - if you have a mix then the total max will be lower based on the largest amount of a specific station - ie 15 FD, 10 PD , 16 EMS - then your total would be 16+ 1 = 17
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the SWAT SUV does count as a patrol car , but with out transport function( since they can carry a max of 4 officers), and it would be nice for swat trained to be counted in what ever unit they are in, but i dont see that change for a long time, if ever
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from my experience the MCI trailers can treat any patient - and even allow bls units to transport and they do some treat and release
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there is no way to send credits
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make sure you are trying to move to the same type of station, ie fd w/ ambo expansion to another fd w/ ambo expansion - or rescue station to another rescue station - cant move between rescue station and fd w/ambo expansion
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paramedics are only counted with als ambulances / rescue ambulance, and fire engine-ambulance, the semi will still treat patients, but i believe up to 10/20%
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Happy New Year to you also, and everyone that plays MC