ok thanks cause i didnt know cause it seems sometime it doesnt register as a fire engine
if the call timer isnt completed but you transport the patient - thats why you might need the additional engine
ok thanks cause i didnt know cause it seems sometime it doesnt register as a fire engine
if the call timer isnt completed but you transport the patient - thats why you might need the additional engine
the SWAT suv will act as a partol car - but cant transport, the SWAT Truck will not.
The others ill shall leave to others, i have not started any of the lifeguard
if someone changes alliances do they start all over or take everything with them?
they take their account - ie everything they built with them
I have only seen people transferred from a vehicle in a tv show doesn’t make since so won’t waist time explaining but I do agree there should be more, or if your taking them from a scene an additional unit needs to be dispatched to have one person take that vehicle to were ever drop it off, be followed by there vehicle to were ever that way extra man power on scene. By the way the one show I seen it on is emergency!
Think of the patient transfer from flight as the patient coming in on a chartered medical plane instead of Helicopter, which can happen to get a patient to a specialized hospital
well with the new US update the devs are looking at a 2 tier patient/prisoner transport system - so i do believe backfilling stations could be along similar lines
ARFF are fire extingushing vehicles a cargo fire tends to be worse then a airplane crash, they arent rescue units.
i understand that- but i see you all are missing my point im trying to make entirely, please close this thread
Also a cargo plane (depending on what it's carrying) is quite major/difficult fire to put out so it makes sense alot of recourses are needed.
i do understand it can be- and i have seen many of the planes(as its where i work - an aircraft maintenance company) just the resources needed by th game do not translate at all for IRL airport fd- and consider the regular place crash need only 4 ARFF, and thats trying to save 60+ lives vs a cargo plane needing 6-8 ARFF and 4-5 lives, im just saying it should be looked at again, revamp the units and credits earned
DragonBlade - the issue is not the rescue ambulance leaving the scene due to no patients - but rather the opposite - it leaves on its own- even if patients are still on scene, and as long as i have had the unit- it has never transported. only treat and release, then leave, and if there was a unit supporting the patient treatment- it leaves also
Something i think the devs might look into- change is the number of units required for the missions - especially chiefs . Im not sure how big the devs think a cargo plane is, but any more than 2 chiefs is overkill, and compared to say a Strip Mall Fire 6 chief for a cargo plane vs 3 for a large strip mall - definitely there needs to be some changes. Granted i do understand they were creating larger credit missions- but there needs some thought into the mission too.
Could add a rotator to this (ie the type of apparatus that LAFD’s Heavy Rescue 3 and LACoFD’s Heavy Rescue 103 are) if ya don’t know what a rotator is look of the units up
to save you time - a rotator is a specialized heavy tow truck - it has a crane able to lift parts of a semi truck - and if the truck has rolled- it can rotate the vehicle to place it on the wheels
but you can send the 3rd engine if you want - to finish the mission faster
you can cancel the transport- only if the player is offline - if the player is still on - send a message thru the mission to chat to get the ambo moving
maybe EMS Support Unit?
i believe each additional pad at any given base also counts as a "base" thats why its saying you have 4
personally i think you are lucky - iv been getting many single unit calls, id love to get a larger call like them
i believe its mapkit
All UK version players - the update sounds interesting - I hope to see something similar on the US version. Have fun dispatching
are you attempting to transfer the mass casuality unit between a rescue station and a fire station with the ambulance extension - because you cant- it can only happen between the same station type, also if you are trying to transfer a unit that requires a specific expansion and the receiving station does not have that expansion- you cant transfer either
also a good unit to send to either shared alliance missions- or the timed missions -
and its possible the dev incharge of missions- wasnt aware the dev incharge of units put the dozer in the list( lack of communication is not unheard of)