If we see anymore uncivil disputes warnings will be sent out. This is a Game, We're all here to have fun. If there is a disagreement please settle it peacefully without things getting out of hand.
well said
If we see anymore uncivil disputes warnings will be sent out. This is a Game, We're all here to have fun. If there is a disagreement please settle it peacefully without things getting out of hand.
well said
im not from the UK - and not sure if any refreshments are served at large parties, but but maybe fig pudding or bread pudding could be substituted for fondue
thank you- and Merry Christmas back - you all do a wonderful job
yes i understand and agree with that point, it would be better to have a stand alone small forestry station - but sometimes just have to use what is given for the time being
It will still spawn calls. non brush calls
true - i didnt say it was a perfect solution - and one can put a t-3 in there
all - not sure if you noticed - but small stations now are able to have 1 expansion - so in theory you can have a standalone small forestry station - just have the initial engine there until the expansion is built - then delete the initial engine- and purchase the wildland unit
its possible - BLS can only handle A/B medical codes - ALS can do all A-E ie a current call i have is 7-D-4F where the D- is the medical code
Any word on this issue- i have also sent a ticket via app, and others in my alliance have also
Display MoreYou are correct.
There are numerous vehicles that can act as dual-purpose in this way:
FIRE
Quint - Engine and a Platform
Rescue Engine - Engine and an HRV
Mobile Command - Batallion Chief and MCV
Pumper-Tanker - Engine and Water Tanker
Type 3 Engine - Structure Engine and Bushfire Engine
EMS
EMS Rescue - HRV and an EMS Fly-Car
HAZMAT Ambulance - HAZMAT and ALS Ambulance
EMS Fire Engine/Ambulance - Firetruck and ALS Ambulance
Tactical Ambulance - Patrol Car (non-prisoner transporting) and ALS Ambulance
EMS Mobile Command - EMS Chief and EMS Mobile Command
ALS Rescue Ambulance - HRV and ALS Ambulance
POLICE
K-9 Unit - Patrol Car (non-transporting) and K-9
SWAT SUV - Patrol Car and SWAT
Sheriff - Patrol Car and Sheriff
I think I got them all.
Cheers,
just to add a few things - if you do use the hazmat ambo - you will need to train at least one other person in Hazmat- most call need 4 staff- the ambo only carries 3 .
And be careful of the ambo combos- they might transport before the call is completed- then you will need an additional unit to finish the call
Aldo the Fire Investigation unit can act as a patrol car that will transport too
Thanks, but what I am saying is, I have a fire boat station, I recruited 10 personnel, I built another fire boat station, I can't transfer any of the extra personnel from the 1st station. The same as for the rescue boat stations.
oh, then that sounds like a glitch - if you use the mobile app- send a ticket there
yeah it would be nice- but they are considered a separate building types for transfers, similar to pd and police heli. and fd w/ ambo extension and rescue stations
Are Crew Carriers working now? I forked out for one a while back and found that it did nothing.
i believe crew carriers are only really good for wildland fires - like a hot shot crew, i havent seen them speed up regular calls
thats called bridge transportation by road
lol
Hi,
I have the same issue. I think it appears when there is an EMS Chief on scene with automatic assignment for patients. I noticed that sometimes even Battalion chiefs, engine or patrol cars leave the scene without a reason.
it would happen to me without either EMS chief or EMS command unit being present
My apologies, I misunderstood.
Is the Rescue/Ambulance going Status 7 or does it go to Status 1?
Cheers,
no worries - and to answer your question 1- and same with supporting Unit (if present)
Display MoreI believe this is related to the EMS standdown issue for premium accounts?
See the following:
EMS Command & Premium Auto-EMS Standdown (5 June 2021)
Hazmat Ambo and EMS engine (31 Jan 2021)
EMS Rescue EXCLUDED from Automatic EMS Standdown (17 Sept 2020)
I've had to turn off EMS Auto-Standdown myself due to EMS Rescue, CBRN Medics, TAC Medics leaving the scene when there is no more patients left to treat (either other ambulances are treating them or no more patients).
i actually dot have the EMS standdown activated, and in any case the Rescue/ambo will leave the scene with patients still needing an ambo, and any unit treating with the ambo will als leave the scene, needing to send it back for mission completion
I have notices that the Rescue/Ambulance when finished with its current patient- will automatically leave the scene, and if there was a unit assisting in treatment it will leave also- even if there are more patients that need an ambulance/ and/or the call still needing completion(in the case of the assisting unit) - has this been noticed by anyone else? And no there is not a EMS chief/command unit at all the missions to auto send to the hospital - the rescue /ambo iv never seen transport
there are no game wardens trucks
did you build the game warden expansion on a large police station yet?
Units to respond with or without emergency lights
ok ty