Posts by Alctw10

    I have started adding in variations of medical missions to match IRL emergency calls and their respective codes.

    Doing this provides the community with a large range of missions and will help even more so with further updates that are to come.

    I could just leave them as generic but then we'd soon run out of missions that only require ambulance units and I'm sure that would be wrong.

    If anyone has suggestions for medical missions they'd like to see in the game, please feel free to DM them to me together with the patient code and response.

    Anyways whats the reason behind connecting this exactly for hart?

    As VICFire has said, I don't understand the question?

    If you mean to ask why the HART base requirement is higher at 2 then this is because of the resources required for the missions.

    The resourcing follows the PDA for the Ambulance Trust I work for and in order to meet this it's suggested players need a minimum of 2 HART stations.

    As previously mentioned in other threads, hospitals will receive an update, this will not happen immediately but in the future.

    As I'm sure youll understand, I can not give any indication of time.

    As for HEMS, the current system was implemented before I became the Ambulance CA.

    The way Critical Care is done now is more realistic and offers flexibility for all members.

    I do agree that HEMS helicopter should be able to manage some calls by themselves and this is something we have been working on with the DEVs.

    May I please remind all to check the forums before making suggestions to avoid double posting.

    I'm now closing this thread as we're repeating previous threads.

    As always, please feel free to message me with any thoughts and suggestions.

    Please can you send me some more screenshots of the setup that shows the type of vehicle etc together with information on the platform you play on in a DM?

    I can then submit this to be looked at.

    i have encountered the issue of my hovercraft not being able to be used. i have 3 people trained in hovercraft commander and have them assinged to the tractor (hovercraft transporter) i will attach the message it shows me when i try to dispatch it

    Forgive me for asking as I can't completely see your set up.

    1. Definitely assigned to the vehicle so there's no risk of them jumping in something else?

    2. Definitely using the Hovercraft transporter?

    I've just tested my hovercrafts and they seem to be working so not sure if it's something your end.. failing that maybe the system you play it on?

    I play on Android.

    I've recently expanded to the point where I can get the the "Evactuation from Cruise liner MAJOR" missions and their spawn rate seems to be a bit insane. I don't know if its just my set up or just bad RNG but i've currently got 7 instances of the mission and had to hard expand a third air base to bring myself up to 6 Helis just to try and handle it. Just seems this Major missions has an unusally high spawn rate compared to most major missions, and feels to be about 1/4 RNLI Missions.

    Anyone else noticing this? Or is it just bad luck?

    I found this to be the case originally but when i turned on my whole area after playing with the SAR part it calmed down.

    I would get what you described however I now get 1-2 per 280+ missions.

    I personally get more Hotel Fire MAJOR than cruise liner missions.

    It can be looked into though, I'll add it to my list 👍

    Perhaps a coastal rescue version of the same mission requiring coastguard and potentially ILB if on a cliff by the ocean?

    There is a coastal version already in the game, albeit not the same name but same principle.

    "Person Stuck on Cliff", there are 3 x variants for this.

    1 requiring just Coastguard Rope Rescue, 1 that also requires lifeboat and 1 that also requires coastguard helicopter.

    I felt it would be better to create a new mission for SAR P1 instead of recycling an existing mission.

    hate to double post or whatever but what's the CG support unit meant to actually be/do

    Sorry have just seen this.

    The CG support unit IRL are crew carriers while also being used for protracted incidents. Depending on area and operational demands they may also carry additional kit.

    In game they are used for protracted calls such as radio outage and can be used as crew carriers.

    Is there a Coastguard Rescue Helicopter (Large) in the game yet? How do you get it?

    It was supposed to be released in part 1 however during testing the DEVs were unable to implement the Helicopters as requested (transferring multiple casualties) so to prevent further delay only the small helicopter was launched.

    We have been told that the carrying capacity will be fixed ready for the release of part 2, the large helicopter should then come with this.

    I have not said anything about training for paramedic or consultant paramedic.

    I also said "other resources", I will not specify at this time what they will be as I need to work on it.

    Your concern is noted however I'm wondering why you don't have this concern for other services.

    My suggestion of new units will include buildings and unit specific missions, meaning they're optional to have to enhance gameplay and not required from release.

    This is the direction content has been heading in as we know releasing something that is required will create enormous headaches for existing setups.

    Before any changes and new education is added we need major improvements to how courses can be set off.

    If those are your thoughts I welcome you to post your suggestions for education in suggestion for improvements.

    CRV is Coastguard Rescue Vehicle.

    The Mud/Rope vehicles are exactly the same as a CRV, the only difference is in the back of the truck the 1 side will hold the specialist equipment.

    Every CRV in the country (mud/rope/no speciality) will hold the same standard equipment.

    A team will not receive a 2nd vehicle because they hold mud/Rope capability.

    If you would like to discuss this further then please message me so we don't clog the thread, I'll be happy to help with setups and questions.

    As already mentioned, not every team is mud or rope.

    If a team specialises in mud/rope rescue they do not receive a 2nd vehicle.

    There are exceptions of course as to why a team may have a 2nd vehicle.

    OTL is not a course, you're referring to tactical command course which is required for the Ambulance Control Unit (ACU).

    Education for Doctors and Advanced Paramedics as well as other resources are in my plans for future ambulance content of which I have now started to work on.

    Education for the 2 roles will also require new units and missions to go with in order to make the most of it.

    In terms of Coastguard units in game, it's just the MRU and RRU that act as CRVs.

    There are some missions where the lifeboat units ALB/ILB can interchange but that's only on a few.

    In regards to the Helicopter.. they do transport patients as mine are.

    The issue is when trying to implement them the DEVs were unable to include the request for them to carry 14-16 patients.

    To avoid further delay to the pack the smaller coastguard helicopter was included and can only carry 1 x patient.

    This should be fixed in part 2 with the Helicopter being able to carry the requested amount as I've mentioned in another forum post.

    The missions you're probably experiencing them not transporting on are where the Lifeboats can take all patients.