I will push this through to see if it can be done 👍
Posts by Alctw10
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Then perhaps adding spawn areas as exists in the US version would be the best stopgap solution
You will notice that each version receives something before the other.
UK has had features before US. This way they can trial it per server before making the decision to roll out to others, better this way than trial all versions at once.
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Unfortunately this has been a long standing issue hence why Lifeboat stations were given the mission spawn areas to stop them generating on land.
The game can not distinguish between land/sea, the DEVs have tried but not joy.
Missions will still spawn on ferry routes as mentioned above.
The point of smaller spawn areas near the coast and larger areas in land would be the best fix, not ideal I know.
ChiefBoden61 Please be mindful when commenting on the UK thread of differences between US/UK
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Hello there I was just wondering if there was any chance of maybe getting a whole new station for the rail stuff for engineers I know you can’t use network rail but that is why I have said engineers for various vehicles like there own eiu command units and other vehicles like that similar to the tow truck update
A standalone building was discussed but then we decided not to proceed as we were only introducing 2 vehicles, 1 of which (Road to Rail) would be for Fire stations.
We then decided the EIU would be better suited for the Police station.
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Thank you
I have looked at a few of the missions you should be getting and whereas you do have the required buildings/extensions etc you do not have the number of trained staff.
You have 3 Railway Police trained staff, this is enough for the missions however they need 4 trained staff to be available in order to generate.
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I have created a new Dispatch Centre -
BTP West
To this I have added -
BTP West Control Room
BTP Glasgow Central
BTP Glasgow Queen Street
I have removed all the Police Officers and vehicles
I have then added the required Railway Police and vehicles
From the Possible Missions I should have five missions
So far I have had none
Equally, I have noted that they are all Fire missions
I have upgraded one Fire Station so far
From the Possible Missions I should have three missions
Again, so far I have had none
When you combine both together the net is two missionsPlease DM screenshots showing;
- Dispatch centres have required extensions, units & trained staff (and that they're active).
- Possible mission list to show that the missions are not showing as criteria met.
When I have this I can look to raise as a fault.
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Police :
EIU => Mobile Operations
Where does Railway Policing fit into this?We have obviously tried to mirror the services in the UK without using names due to copyright.
Railway Policing will unlock the EIU which will be the Rail Network Response (trying not to use the name).
The Railway Police education is set like other educations in that you can choose the vehicle for staff.
Meaning you could have Railway Police IRV, ARV, DSU etc.. similar to IRL.
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Railway CP 🚂
Afternoon all, the Railway CP has now been released!
New Extensions ⬇️
🔥 Railway Fire
🚔 Railway Policing
New Education ⬇️
🔥 Railway Fire
🚔 Railway Policing
🚨 Mobile Operations Manager
New Vehicles ⬇️
🔥 Road to Rail Unit; Requires Railway Fire Educated Staff.
🚨 Emergency Interventions Unit (EIU); Requires Mobile Operations Manager trained staff.
Missions? This time we've done things differently..
ALL existing missions with Railway POIs have new updated versions that require this CP.
We have also introduced 5 new missions, higher paying and needing various CPs from Recovery to SAR.
Meaning this CP is released with 22 missions!
This CP is also set to 100% chance, meaning as soon as you have an active extension and/or trained personnel you will only spawn the missions requiring the Railway CP and not the original.
As is always the case with CPs, there may be teething problems. Please report any issues below. -
Many of you may have seen the DEV blog referring to the upcoming Railway Content Pack (CP) being developed.
I will not post about the upcoming vehicles/education as I do not want to spoil the release.
However I will share that this CP will see a reduced number of new missions, usually a CP is released with 10 missions but this time it will only be 5 missions.
The team will work at revamping existing missions involving railways to ensure they align with the CP upon release.
With this in mind if there are any missions you would like to see please let us know below and we will add it for consideration.
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I will raise the issues you're experiencing 👍
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Hi all,
A message targeted for the ambulance content advisors but open to all.
A while ago I suggested to the devs a hospital queueing/delays system, I’m aware this would be quite a big project to implement but just wanted to bring it up again to see if there’d been any advancements or plans to implement this?
I feel this also applies to the police for their custody suites, as I know many forces experience problems with units waiting at custody to handover detainees simmilar to how ambulance spend time at hospital waiting to handover.
My preferred option would be a system where once the hospital beds are filled, you can still send to that facility but ambulances then join a queue at the hospital to handover, you can speed this up by sending an Ambulance Liaison Officer.
However, as this is obviously going to be a big commitment for the development team, I’d also like to suggest a system simmilar to how you can set a delay before vehicles are dispatched from station, be able to set a time delay before vehicles clear at hospital.
I think this would work well for all player types as it doesn’t force people into a more realistic playstyle, you can still play however you choose, but fosters realistic options for those who choose to engage in that playstyle.
Let me know what you think,Charlie

Thanks for the suggestions Charlie.
I first suggested the HALO unit and hospital queuing as you described back in 2020 which I filled you in on when you suggested the same to me last year. This is still in the pipeline but clearly other things have taken priority.
Whitchit please review the suggestion for police to have a similar system and feedback to me your thoughts.
We will also take into considering the suggestion of delayed clearing.
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Closing thread.
Long requested service by multiple players (including myself) and work has been done in the background I preparation as Whitchit has said.
In future please do use the forum search function to avoid duplication.
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This mission has reappeared as Brawl :
https://www.missionchief.co.uk/einsaetze/67Thank you for highlighting this, I'm not too worried with this at the moment as the intended change has been introduced as a new mission.
I will request the Brawl mission to be removed but this will be low down on the list now.
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Unable to send hovercraft I click both transport vehicle and trailer but only sends transport vehicle
Please provide more information including screenshots. Things to show include the message that displays when trying to dispatch and also to show the correct staff are assigned with the training required.
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Afternoon all,
I just wanted to check in and let you know of some changes that have been actioned today by the DEVs.
Mission Change Reason Swimmer in Distress 4x4 requirement removed This is fulfilled by the Coastguard Rescue Vehicles (CRV) Medical emergency on beach 4x4 requirement removed This is fulfilled by the Coastguard Rescue Vehicles (CRV) Rioter Name changed to "Aggressive Person" To bring in line with UK terminology Livestock on road Reduce IRV requirement to 1 and remove prisoner Sports stadium collapse Reduce ICCU requirement to 1 Brawl Change to "Fight in Progress" To bring in line with UK terminology Group Of Vagrants Slash Car Tires In Supermarket Parking Lot Change to "Multiple persons slashing car tyres", reduce IRV requirement to 3, reduce potential prisoners to 3 and remove DSU requirement. Also reduce payout to 5,000 Bring in line with UK terminology and response Fire in abandoned pizzeria Change to "Fire in derelict shop" In line with UK terminology Dis-masted sailing boat (inshore) / (Offshore) Remove CRV requirement Mission was not submitted requiring CRV Non-Injury RTC with Police Car (Recovery Required). Add Police SGT requirement Mission was submitted with requirement for 1 x Police Sgt -
This has been highlighted to the DEVs for fixing, the mission was never supposed to have a CRV requirement.
Closing thread.
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I am now getting the expected number of this mission per mission cycle
However once deployed the missing vehicles script does not run correctly
Bug Report -
Fall Whilst Fell Running
Missing Vehicles: <span class="translation_missing localeapp" title="translation missing: en_GB.vehicle.missing_oneof_mountain_atv_or_search_and_rescue_atv">Missing Oneof Mountain Atv Or Search And Rescue Atv</span>
https://www.missionchief.co.uk/missions/207504020
This mission does not require the ATV, so I did not deploy one!This has already been reported within the thread and has been passed on to the DEVs.
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I have compared my spreadsheet versus the Statistics tab and they do not match
Equally, it only shows some of the active buildings
Fire - 66 (52 active)
Statistics - 38
General Practice - 57 (0 active)
Statistics - 0
A&E (Urgent Treatment) - 38 (0 active)
Statistics - Missing / unknown
Hospital - 31 (0 active)
Statistics - 24You would need to check all your dispatch centres and add the numbers up, if they do not match to your spreadsheet then there will buildings that you have not assigned to a dispatch centre or your spreadsheet is wrong.
The Mountain Rescue update is working and no other players have raised issues with meeting requirements which would suggest it's an error your end.
Please re-check everything and if you still need support either DM myself or Whitchit so that we're not spamming the thread.
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The thing is it wont let me assign them. I just tested, I despatched an JRU from the ambulance station, only people in it, is a para, no police.
I just tested my JRU, it works fine.
Dispatched and 3 persons automatically assigned.
It will not specify who is who in the vehicle.
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Ah ok thanks, will this only work if they're attending to specific calls or does this work if I despatch them to any call?
The unit will auto fill with staff if not assigned when allocated to a call.
The unit can act as an RRV and an IRV.