Posts by Alctw10

    I did that sir and it is not showing up? I logged out, closed browser, reopened and logged back in. Still nothing. No big deal, just letting you know. Thanks

    Thanks, to confirm this is the UK section of the forums and not US.

    Tuesday the DEVs released the feature on UK and FR servers to test, I would like to think if it goes smoothly it may be rolled out to others.

    Thanks Morvran , please don't duplicate suggestions, if you support an idea use the reactions and also keep on topic with just Coastguard/Lifeboat.

    I will say that SAR HQs / MRTs have a lack of missions due to no advisor, a position I have consistently tried to fill.

    If anyone genuinely has the experience and knowledge of LSAR/MREW please get in touch by DMs.

    I'm going to try something different for our next QOL update..

    Please use this thread to

    • Highlight any issues you experience with the Coastguard/Lifeboat content (even if it's already been raised in the forums).
    • Any new content you'd like to see for both services (Buildings, vehicles, educations etc).

    Please do not duplicate posts. If you agree/disagree with a post please use the reactions to show this.

    I will respond to some suggestions at my discretion.

    Whilst I appreciate the above suggestions, I am closing the thread.

    This thread has the potential to cause confusion and unnecessary changes.

    The nightclub mission for example can just have a name change and left as it is.

    The other missions do not need to be tied to a motorway POI.

    There has been a lot of talk about POIs lately, we do not want to be going down the route where missions start to rely heavily on POIs as this will impact the playing experience.

    We have Traffic Police (Roads Policing), which handle the Policing side of Motorways.

    Highways England would deal with things like Broken down vehicles, debri in the road, close lanes if necessary. But dont have any legal authority to stop a speeding car for example. They are entirely a civilian agency

    But we currently dont have Highway agency in-game, only Traffic Police. But I think it has been suggested before

    Traffic Police handle more than just motorways.

    Closing thread as not needed.

    New POIs are introduced with missions that are put forward by the CA team if they are not already in the game and required for the mission.

    Any existing POIs that do not have missions will be historic and were copied over from the other servers.

    Thank you for your help Alctw10 and Rodster.

    The issue appears to be playing on a mobile device and via the app. (Another member of my alliance is suffering with some issues in relation to buildings.)

    I have changed device and accessed via web browser which resolved the issue for me and like wise access via mobile device but via web browser instead of the app has resolved the issue should any others suffer with similar.

    Many thanks.

    Don't think thats the issue as I plau via the app on mobile device.

    Thanks for highlighting though.

    Regarding the OTLs, I do wonder if perhaps its worth giving them an "upgrade"? If a system was to be added like mentioed above requring them more. Similar to the US version, where certain features like triaging and auto-transports are avaliable at the "first" layer of ambulance command, tjheir "EMS chief" rather then on the higher level "Mobile Command". Where as on the UK version it is only avaliable on the "second" layer, the ambulance officer?

    I don't want to say too much at this time but we will look into how we can "upgrade" OTLs and potentially revisit the AO 👍

    I'd like to request for Developer Consideration, the addition of personnel requirements to be added to the Large Scale Alliance mission creation, allowing admins to specifiy resources such as Public Order Officers, Sergeants, Inspectors, Search Advisors, USAR, HazMat, etc to be present for custom missions.


    Secondary to this, I feel it could be interesting to add a 'description field' for custom missions allowing admins to add additional information and context to their missions, to allow some more freedom for 'story telling' or just context and descriptions for missions to add a slight increase to the level of immersion possible.

    Have tried to get some education requirements in previously however the DEVs advise it's not possible for the creator to have educated staff requirements.

    So there has been recent discussions of Crit Care (CC) of late, inlcuding in relation to HEMS and im just curious what people would consider a "realistic" deployment of CC. I currently utelise RRVs for my CC coverage, but would be curious as to what people would consider a realistic deployment of CC beyond the obvious HEMS units

    Beyond the obvious HEMS helicopter I utilise all RRV space in the HEMS stations for Critical Care Cars.

    I also utilise HRLs placed randomly with the GP cars and CC training to simulate BASICS.

    Fair, though for some calls the transport chance just feels a little high


    Then you also have some wierd ones like: Broken Ankle call has 100% chance the first responder can treat the patinet, but still has a 70% transport chance?, so not sure by that if it does or does not need a transport

    We will be revisiting all patient probabilities in the future.

    The broken ankle call was not one of ours.

    For my local trust - Community Midwifes are run essentially the same as CFRs, they get equipment from trust, and use personal vehicles without blue lights to attend. Someone i know does this role for my local trust. She works as a midwife in hospital, but on days off will assist ambulance service, when she can. Its perfectly realistic to require one for most calls as the Ambulance Service will always try to get two if possible.

    Thank you Alctw10 for considering increasing paitents to 2 - it is very much appreciated 🙂

    Can i also throw one more labour call into the ring

    Labour - Breech Birth (where the baby comes out bottom/feet first instead of head-first)

    Thanks Gooochy, the CM requirements will remain as are.

    Absolutely, pop it on the mission suggestion 👍