Posts by Alctw10

    Mission spawn has been corrected.

    The Bomb Disposal missions were being generated by the Bomb Disposal HQs which is not how it was intended.

    The DEVs have now corrected this to use the Fire stations as the generating buildings meaning missions should now spawn across the player's area.

    Please don't forget, you can select your mission spawn distance in your game settings if you wish to increase this further than the standard distance.

    So will the lifeboats/hart be added / variations of the mission be added. Also alot of comments over price of the building 500k and max credit for a mission is 17.5k.

    There are missions already that require HART/Lifeboats/Coastguard.

    The CP is designed to be specialist and not to be used on the same scale as other services, hence the cost.

    HART/Lifeboats would absolutely be required at the missions introduced.

    Evacuations taking place in a high risk location with the added hazard of unexploded ordnance, you would definitely see HART at these types of calls. Lifeboats could absolutely be used also, especially for busy areas to help keep the area clear of other vessels.

    Your comments about maritime police, very niche in some areas, I think you mean a police boat would be present in place of Lifeboats? In a select few areas of the UK this may be correct however the idea is to try and represent the whole UK and not small pockets.


    The mission spawn radius has been raised as they are obviously not spawning as intended.

    EXPLOSIVE NEWS! Bomb Disposal Content Pack (CP) is ready for action! πŸ’£

    To celebrate the release there is also x2 credits! (x2.5 for premium users!)

    Here's the key information you need ⬇️

    🏒 New building πŸ‘‰ Bomb Disposal HQ with Marine Unit extension.

    πŸŽ“ New Education πŸ‘‰ Bomb Disposal, Marine Bomb Disposal, EOD Commander

    (All available through police academy)

    πŸš— New Vehicles πŸ‘‡

    - EOD Commander

    - EOD Response Vehicle

    - Marine EOD Response Vehicle

    - EOD Medium Equipment Van

    - Marine EOD Equipment Van

    - EOD Heavy Equipment Vehicle

    A total of 11 New missions released for you to get stuck into!

    As always, new CPs can sometimes have teething problems, please report these ASAP for us to correct πŸ‘

    Enjoy!

    I am looking forward to this, I will most likely add this in a few months time
    I appreciate this is ignoring Terror related incidents, and this makes sense
    However if there are only 12 missions related to WW2 munitions this very much ignores some of them more modern issues that the Bomb Disposal units may respond to

    As such I may suggest some to be considered which I would expect them to respond to (not Terror related) once those 12 missions have been released, but already I can think of three!

    Every CP that gets released needs a set of missions, this does not mean they will be the only missions.

    More can be added in the future once the CP is released and ironed out.

    All missions will be considered moving forward providing they do not lean into terror.

    To get this CP over the line and into development we agreed for the initial release to be based on WW2 munitions.

    The advisor team have worked hard over the last few weeks to get this CP submitted for development.
    We have done our best to keep it as close to realistic as possible for the UK and have steered away from terror related missions.

    The CP will be focused around unexplored ordnance from WW2 and will feature;
    - 1 x new building
    - 1 x new building extension
    - 3 x education
    - 6 x units
    - 12 x new missions

    The CP will be EOD Response & Marine EOD Response - To simulate RLC and RN.

    The expected release is late April however it goes without saying this may change.

    Any questions please ask, we will of course do our best to answer without giving too much away!

    For reassurance I have raised an urgent query with the DEVs with the events surrounding this morning.

    I have requested that the responsible party is looked into as the alliance log will show this and for appropriate action to be taken against the account.

    I have also requested that the alliance in question be returned to the original owner, understanding of course the time and effort it has taken to build the alliance up.

    Finally, I have requested for a review into the alliance owner role and if this can be revisited again for historic alliances as they were left out.

    Please do not use the comments to attack any players/alliances as these will be removed.

    This afternoon a username was brought to my attention that was completely inappropriate and insulting, somehow this managed to pass checks made during creation.


    This account was quickly deleted and associated email permanently banned from the game.


    I am posting this for awareness and for the community to gain confidence in reporting concerns.

    Please report any concerns so that we can keep the game a welcoming environment for all.


    Anything raised with me will be kept confidential and dealt with quickly if required.

    Just an update to say HEMS is now being looked at.


    Previously it was always a HEMS requirement however at the request of the community this was changed to "critical care requirement" so that it could be fulfilled by air/road as IRL, this has obviously caused more issues.


    HEMS has long been a discussion within the advisor team on how to fix it and now the DEVs are keen to get something sorted.


    We will bang our heads together a bit more and see what we can come up with.


    I will of course update everyone as/when I can.

    Then perhaps adding spawn areas as exists in the US version would be the best stopgap solution

    You will notice that each version receives something before the other.

    UK has had features before US. This way they can trial it per server before making the decision to roll out to others, better this way than trial all versions at once.

    Unfortunately this has been a long standing issue hence why Lifeboat stations were given the mission spawn areas to stop them generating on land.

    The game can not distinguish between land/sea, the DEVs have tried but not joy.

    Missions will still spawn on ferry routes as mentioned above.

    The point of smaller spawn areas near the coast and larger areas in land would be the best fix, not ideal I know.

    ChiefBoden61 Please be mindful when commenting on the UK thread of differences between US/UK

    Hello there I was just wondering if there was any chance of maybe getting a whole new station for the rail stuff for engineers I know you can’t use network rail but that is why I have said engineers for various vehicles like there own eiu command units and other vehicles like that similar to the tow truck update

    A standalone building was discussed but then we decided not to proceed as we were only introducing 2 vehicles, 1 of which (Road to Rail) would be for Fire stations.

    We then decided the EIU would be better suited for the Police station.

    Thank you

    I have looked at a few of the missions you should be getting and whereas you do have the required buildings/extensions etc you do not have the number of trained staff.

    You have 3 Railway Police trained staff, this is enough for the missions however they need 4 trained staff to be available in order to generate.

    Please DM screenshots showing;

    - Dispatch centres have required extensions, units & trained staff (and that they're active).

    - Possible mission list to show that the missions are not showing as criteria met.

    When I have this I can look to raise as a fault.

    Police :
    EIU => Mobile Operations
    Where does Railway Policing fit into this?

    We have obviously tried to mirror the services in the UK without using names due to copyright.

    Railway Policing will unlock the EIU which will be the Rail Network Response (trying not to use the name).

    The Railway Police education is set like other educations in that you can choose the vehicle for staff.

    Meaning you could have Railway Police IRV, ARV, DSU etc.. similar to IRL.

    Railway CP πŸš‚

    Afternoon all, the Railway CP has now been released!

    New Extensions ⬇️

    πŸ”₯ Railway Fire
    πŸš” Railway Policing

    New Education ⬇️

    πŸ”₯ Railway Fire
    πŸš” Railway Policing
    🚨 Mobile Operations Manager

    New Vehicles ⬇️

    πŸ”₯ Road to Rail Unit; Requires Railway Fire Educated Staff.
    🚨 Emergency Interventions Unit (EIU); Requires Mobile Operations Manager trained staff.

    Missions? This time we've done things differently..

    ALL existing missions with Railway POIs have new updated versions that require this CP.
    We have also introduced 5 new missions, higher paying and needing various CPs from Recovery to SAR.

    Meaning this CP is released with 22 missions!

    This CP is also set to 100% chance, meaning as soon as you have an active extension and/or trained personnel you will only spawn the missions requiring the Railway CP and not the original.

    As is always the case with CPs, there may be teething problems. Please report any issues below.