Posts by DanCoco
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Community Team Please see last message. Still partially unresolved.
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Thanks for reporting!
The Type 5 fire engine now has equipment capacity.
Thanks! However this is still partially unresolved.
Medical Equipment, and Ground Ladders both state Type 5 engines can use it, but requires a capacity of 20, when the capacity of the Type 5 engine is only 10. Please correct this, Thanks!
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With the update, type 5 engines still have no listed capacity. Confirmed at time of comment.
Equipment trailer update claims:
Wildland Fire Engines Types 4, 5, 6, and 7 now have an equipment capacity of 10 and are able to transport Heavy Rescue Equipment
Utility Units can now transport Wildland Fire Engine Equipment
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Also, another thought, if a station requires an urban specialization to spawn these flood missions, then a player cannot set a flood specialization on that station to get the to spawn, making that specialization worthless.
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I voted yes as it is NOT possible to build a "urban" or "rural" specialization on a station with the "Water Damage and Flood Mission (Specialization)" active. (Which does NOT allow the missions to spawn.)
Send to developers with this info that it is missing the "Firefighting mission" category, but that the behavior for forestry or foam extensions as the OP describes. Please be sure to have devs read the entire thread, and not just "please add firefightin mission" type to this list of missions.
Then they can review what it is doing vs what it SHOULD be doing.
This thread is helpful though that could explain why these missions never highlighted the whole box green on the possible missions list
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I'm getting horrible lag using AARs on Android chrome browser. So much so that i watched the unit counter climb with each click, then got 6 popups saying "it lacks: 1 <insert unit type here>" (as I clicked it that many times before it went to a red X.)
Profile name is DanCoco also.
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Can you test using a Mass Casualty Unit? The one that can transport 7 patients? Dispatch a MCI trailer to a call, then dispatch a MCI unit (7 pt transport) and allow that unit to treat pts. You'll see it get pt names assigned (i think, it's been a while) but no transport dialogs appear. Then cancel your MCI trailer from the call and you'll see the MCI unit able to transport.
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I figure it is some sort of elevated master stream (Snozzle, Squrt, Snorkel, etc) but it still doesn't change the fact that it doesn't fit on what it says it should.
Agreed. I had reported a similar issue to this, just calling out different equipment and vehicles. Mine has been open for months.
My ticket: Typo? Energy Generator Equip and type 5 engines
MissionChief-Team Please spend some time addressing bugs like this one. Please reply when this gets escalated. Thanks
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