Posts by Boxgamer103

    That's a good suggestion and I'll look to our team about implementation.

    In the meantime, you could have a BCU with Radio Equipment (which would act as an MCV) for rural locations.

    I would love to the the rescue trailers be able to attach equipment, to with the small being 20 and large being 40, could also finish it up with a utility trailer that has 10 but doesn't have the heavy rescue support to do a MCV trailer like suggested. I fell like it would be easier and more beneficial to do that than add all the different trailers people want

    I think a Hazmat lab specialization would be a cool thing to add giving hazmat calls a little bit more advanced and technical. These equipped units will be able to test and research chemicals on the scene. this could allow an unknown substance call to go to a larger more serious call. this could be a fire ems and PD equipment

    I have this pack kind of out of date it is also 3d but I do have station markers feel free to use what you like

    Here is an examples. That response would wipe all every engine company from almost 3 counties in Northern Virginia and require all ARFF trucks from both Washington National and Dulles (33 miles apart)

    I think the engines might be a bit high but 8 ARFF would totally be doable if there was ARFF equipment which is my point with all this

    Not a bad idea, but they also need to adjust/fix the requirements for a large portion of those ARFF missions at the same time. Not even the largest airports in the country/world have that many ARFF units on duty and staffed on any given day

    i dont think they are too bad, Philadelphia International has 7 crash trucks, 1 mini pumper, 1 quint, 2 utility's, 4 command units, 2 EMS rescue, and im sure im missing things but giving these ARFF equipment that would go from 7 to 17 units able to be used for ARFF instead of just the crash trucks making the missions feasible.

    I have done some checking with friends in other FD's across the nation and majority have a Mobile Air and Light unit standalone or used buy a Utility vehicle set up as Air/Lighting unit. would it be possible to allow the Utility unit to utilize dual equipment the Mobile Air and Light tower? or allow the Mobile Air unit to equip the light tower?

    i think the mobile air, lighting and generator equipment should drop down to size 5 as this is typicaly smaller equipment that most units utilize 2 or all 3 on bigger units like rescues.

    Currently, I feel that is the least of the issues with the Tiller Ladder Trailer.

    It costs an extra 2k over a platform, takes up 2 spaces (both with the cab & trailer), requires additional training (CDL for the cab) with no ability to carry any equipment.

    It is more effective to just have a Platform/Quint and use a tiller graphic than use the Tiller Trailer.

    i would like to see the crewcab go to a manpower of 6 like a tiller cab but also add a standard cab with a max of 2

    I would love to see ARFF equipment added into the game. this would allow engines, utilities, ladders, rescues, and other units to carry ARFF equipment. this would require at least 2 trained ARFF trained personnel. All the airports i know run more than just "ARFF Units" (Crash Trucks) many run rescues, commands, ladders, utilities, and other units to assist ARFF operations. This equipment will allow all of the airport units to be used for ARFF purposes and still keep realistic standards if you want to play that way. (ARFF equipment does not add foam)

    I would love to see something added to assist in POIs

    I came up with an idea today to make POI maps downloadable, very similar to graphic packs someone can make a POI map that can be shared and imported to someone's game, from there you can stack downloads and add your own POIs. this could also be used as community efforts to make maps for cities. x amount of people work on their own districts of NYC for example you can get a good POI map in quicker time. its not an amazing solution for POIs but defiantly would work as a community.

    Pardon my ignorance, but Type 1, Type 3, rescue engine, pumper tanker, and quints all carry 25 gallons of foam already, correct? Is there a need, short of a major hazmat incident, to have that much foam onsite IRL? I'd rather send either a foam tender or trailer to anything that needs a lot, but I'm in an alternate universe with my setup.

    many places have a shortage of foam tenders, they are not too commonly typically only 1 or 2 in the average major city, some large industrial complexes have them but smaller industrial sites typically have Chemical or Foam engines, these are just engines that have CAFs to turn their tank into foam. in most of America foam tenders are not the most common thing, CAFS would allow average departments to handle the random CBNR calls that MC likes to give.

    So, ultimately the request is to be able to add the Foam Tank Equipment to

    Type 1 Pumpers, Type 2 Pumpers, Type 3 Pumpers, Type 5 Pumpers, Type 6 Pumpers, Type 7 Pumpers, Rescue Engines and Quints?

    Note: This is already an available equipment add-on for Pumper Tankers.

    yes that could be an alternate to my idea that would work, but the CAFs system would be x amount of water = x amount of foam. id be happy with either or but foam tank equipment i think of actual tanks no a foam system. which ever the devs are more likely to add, id be happy with both to get more foam equipped trucks.

    The CAFS (Compressed Air Foam System) converts tank water into foam used for firefighting. This would be a very useful equipment that can be utilized to equip units with more foam without needing a tanker or trailer to do it. CAFS would be able to be applied to Type 1-7 Engines, Rescue Engines, Quints & Pumper Tankers

    Rehab and RIT both assist fire/EMS operations. this would make the game more "advanced" and a little more technical if you wanted to use the equipment and training.

    Rehab

    Rehab units assist Fire & EMS on long term operations. Rehab is designated to providing food, drinks, and other basic life need like a restroom. These can be dedicated units that look like food trucks commonly called Rehab or Canteen units. a lot of areas also have units to assist in rehab with equipment, these are commonly Rescues, utilities, chiefs, platform, and larger ambulances.

    RIT

    RIT (Rapid Intervention Team) job is to go after firefighters in danger. RIT training should be required in groups of 4 depending on the call size, smaller structure fires (Commercial, Warehouse, drug lab) should require 4, medium (high-rise, hotel, hospital) should require 8, Large (CBNR, Chemical plant) should require 12. If you don't have RIT trained personnel you shouldn't be able to get these mission variants but theses variants will pay more

    with the new tow depot I was expecting it to have traffic units and utility units available. Almost all tow companies have traffic support units and utility units. I would like to see this added sometime soon to give the depot more use.