Only if you want the calls separated by area, if you do this with all centres you could miss out on larger calls
so how do i make it so that i only get calls in that area if i have the required amount of stations?
Only if you want the calls separated by area, if you do this with all centres you could miss out on larger calls
so how do i make it so that i only get calls in that area if i have the required amount of stations?
Select the dispatch centre you’re using for Northern Ireland and edit it (go to the page where you can set a custom logo for the building). In that edit section you can check a box which states “create own coverage area” or something similar. This will cause missions spawning from stations assigned to that dispatch centre to only spawn at the requirement levels satisfied by the number of stations at that one centre.
thanks, do i have to do this with all dispatch centres i have now and ones that i get in the future too?
i always have my buildings assigned to dispatch centres, i have a dispatch centre per county, so that all my buildings within that county come under that one county's dispatch centre. i just expanded to northern ireland a bit and i'm already getting a hare coursing call there, i only have 3 fire stations and 1 police station in the northern ireland dispatch centre though and my police station there doesnt have a dog unit.
is there a way to fix this with a setting or is it just a bug/glitch?
are you talking about having a specific vehicle image for that vehicle?
Display MoreHello,
What happened with the supermarket-, heathland-, forest- and landfill fire missions?
None of them spawned for me for ages.
cheers.
i got a supermarket fire call not that long ago
Name/Type of Mission: armed vehicle pursuit / armed fail to stop
Units Required: 2 traffic cars, 5 armed response vehicles (or armed traffic vehicles can replace the arvs if the user has none available)
POI Required (Use “none” if not needed): none
Patients: max. 3
Prisoners: 1-4
Credit Reward: 15,000
i meant to, sorry
Name/Type of Mission: armed vehicle pursuit
Units Required: 2 traffic cars, 5 armed response vehicles (or armed traffic vehicles can replace the arvs if the user has none available)
POI Required (Use “none” if not needed): none
Patients: max. 3
Prisoners: 1-4
Credit Reward: 15,000
suggestion: allow premium users to hire 2 personnel in their stations per day, instead of the normal 1 per day
That is normal, it has been reported in the past.
report? what for? it takes max. 2-4 mins.
Server side needs to be updated et.
yea, i refreshed a couple of times and after about a minute it went
nevermind, it fixed itself after a while
for some reason, even though i have kicked the user from the alliance, their buildings and stuff are still showing on the map, is there any way to fix this without turning alliance buildings off permanently?
It’s a known fact that the next update after HART part 3 will be police but I don’t want to give more details on that at the moment.
NCA (would not be able to use that name) is not a bad idea necessarily but it needs to be looked into properly rather than copy from the US game as personally I’m not happy with some parts of how the devs implemented that update for the US game such as Sheriffs. There also are much higher priority updates than NCA, but it may come later down the line.
CTSFO’s will not happen due to the devs standing on terrorism. I’m not sure if any definition will be made in game between AFO and SFO at this time. Your best bet at the moment is to rename current armed units and set custom categories.
you could also do something like GCHQ
No the welfare is run by fire and HART however currently only HART has it this will probably be added when fire get some updates. And for the Co responder yes.
ok thanks, one more question.
is there any difference between a gp and rrv other than the rrv heals people 100%?
Display MorePRV is a primary response vehicle run by HART and is seen as a VW transporter responds to all hazardous I lncidents
SRV is a secondary response vehicle run by HART and is a Sprinter responds to all hazerdous incidents with the PRV
Co responder is a RRV but run by the fire service in Ruarl areas
Welfare is a unit run by HART as responds to fires/hazardous incidents
Crew Carrier dose what's in the name and helps finish missions faster however there will be more features added to it.
All RRVs treat c3 and c4 paitent codes 100% unless transport is needed.
so the co responder is just someone in the fire service who is trained in medical services and welfare unit is the opposite basically?
It's a very good idea and I support it but it's too early in the game to do it, Police PTVs should come before we start looking at NCW
i like the idea of ptvs too, are they being put in game?
my suggestion is much like the federal police stations on the US version of missionchief, but just on the UK version.
i'm suggesting another couple of units, which are country-wide services/units within the UK, like federal law enforcement in the US.
the US version has the federal police station, which provides them with FBI units, i think that there should be a building like this in the UK version that gives us NCA (national crime agency) units, which would handle organised crime like they do in real life.
the second unit would come under the same building (or not, it doesnt really matter), but it would be ctsfo, also known as counter terrorist specialist firearms officers, which would deal with the more terrorism-like calls.
these units and buildings could also come with other missions for them, such as 'bomb threat at railway station', 'bomb threat at airport' or 'mass shooting', etc.