Is there a way to permanently disable the Vehicle Display Bar? Having to click on it multiple times just to run a Control-F search for a particular type of vehicle is annoying! I don't want to have to set new ARRs for one of each and every type of vehicle.
Posts by SmokeyBear56
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The USFR Alliance Team has submitted a recommendation on the New Monday Mission Suggestions page for a Lithium Battery Fire mission and four variations.
We've listened to the thoughts of others, put our own thoughts into it, and assembled this package. We hope everyone likes it. And we look forward to seeing these missions added to the game someday. -
(Level 1) Mission Name: Lithium Battery Fire
Amount of Credits: 1500
Expansion required (if applicable): None
Time to complete: (in minutes) 2 minutes
POI: (If needed) None
Required Units: 2 Fire Engines, 1 Hazmat
Max Patients: 2
Minimum Patients: 1
Patient Category: (all between General Internal- Traumatology)
Transport Probably:
Prisoners: (Max-Min, If applicable): 0
Upgradable Missions (if applicable): Multiple Electric Bikes on Fire, Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion- CBRNE
(Level 2) Mission Name: Multiple Electric Bikes on Fire
Amount of Credits: 5000
Expansion required (if applicable): Foam
Time to complete: (in minutes) 8 minutes, 30 seconds
POI: (If needed) None
Required Units: 5 Fire Engines, 1 Battalion Chief, 2 Hazmat, 2 Patrol Cars, 2500 Gallons of Foam
Max Patients: 5
Minimum Patients: 1
Patient Category: (all between General Internal- Traumatology)
Transport Probably: 80%
Prisoners: (Max-Min, If applicable) 0
Upgradable Missions (if applicable): Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion - CBRNE
(Level 3) Mission Name: Lithium Ion Factory Fire
Amount of Credits: 13000
Expansion required (if applicable): Foam
Time to complete: (in minutes) 20 minutes
POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse
Required Units: 12 Fire Engines, 6 Heavy Rescue, 4 Platforms, 4 Battalion Chiefs, 4 Hazmat, 2 Foam Tenders or Trailers, 2 Mobile Air, 1 MCV, 2 Water Tankers, 5 Patrol Cars, 1 Sheriff/Supervisor, 7500 Gallons of Foam, 5000 Gallons of Water.
Max Patients: 15
Minimum Patients: 5
Patient Category: (General Internal- Cardiac Surgery)
Transport Probably: 90%
Prisoners: (Max-Min, If applicable) 0
Upgradable Missions (if applicable): Lithium Ion Factory Explosion, Lithium Ion Explosion - CBRNE
(Level 4) Mission Name: Lithium Ion Factory Explosion
Amount of Credits: 27000
Expansion required (if applicable): Foam
Time to complete: (in minutes) 30
POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse
Required Units: 20 Fire Engines, 10 Heavy Rescue, 8 Platforms, 8 Battalion Chiefs, 3 Foam Tenders or Trailers, 5 Hazmat, 4 Mobile Air, 2 MCV, 4 Water Tankers, 10 Patrol Cars, 4 Sheriff/Supervisors, 2 FBI units, 12500 Gallons of Foam, 10000 Gallons of Water, 2 EMS Mobile Command personnel
Max Patients: 50
Minimum Patients: 8
Patient Category: (all between General Internal- Cardiac Surgery)
Transport Probably: 90%
Prisoners: (Max-Min, If applicable) 0
Upgradable Missions (if applicable): Lithium Ion Factory Explosion - CBRNE
(Level 5) Mission Name: Lithium Ion Factory Explosion (CBRNE)Amount of Credits: 45000
Expansion required (if applicable): 2 Foam Extensions
Time to complete: (in minutes) 45
POI: (If needed) Cargo Port, Laboratory, StorehouseRequired Units: 35 Fire Engines, 15 Heavy Rescue, 15 Platform Trucks, 10 Battalion Chiefs, 8 Foam Tenders, 6 Hazmat, 6 Mobile Air, 2 MCV, 6 Water Tankers, 15 Patrol cars, 6 Sheriff/Supervisors, 4 FBI units, 2 FBI Investigation Wagons, 1 FBI Mobile Command vehicle, 1 FBI Bomb Technician. 22500 Gallons of Foam, 20000 Gallons of Water, 4 EMS Mobile Command personnel.
Max Patients: 60
Minimum Patients: 15
Patient Category: (all between General Internal- Cardiac Surgery)
Transport Probably: 75%
Prisoners: (Max-Min, If applicable) 0
Upgradable Missions (if applicable): None
Thank you for your consideration, SmokeyBear56, SlowLNF and USFR Alliance Team. -
not the way it works in real life. a call for that type of fire inside any building would prompt the structure fire response for that typ
not the way it works in real life. a call for that type of fire inside any building would prompt the structure fire response for that type of occupancy, business, strip mall, warehouse, residential, apartment building, etc.,
Working now on this with some guys in our Alliance (USFR), including firefighters. Sharing all input we have in here. We've come up with 5 tiers to this mission, I'm suggesting POIs for higher tiers, including Cargo Port, Laboratory, Mall, Storehouse and Warehouse. These fires could occur anywhere, so I wouldn't suggest POI for the most basic mission. However, for variations, any or some of the POIs listed should be required.
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**New Monday Mission Suggestions** They have a page and format for this. I like the idea, Lithium batteries are a pain to deal with.
Thank you for suggesting addition to Monday Mission Suggestions. Looked at that page. But I am not a real-life firefighter and I would have no idea as to which units or how many should be deployed. Or how many credits the mission should be worth. Maybe if we generate enough interest in here we can come up with realistic numbers.
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Suggestion for a new mission: Lithium Battery Fire.
This is a growing problem. We've seen video of these fires, most recently a fire in a London apartment when someone brought a scooter inside to recharge it. We've also seen laptop computers catch fire. Last week, I saw a news clip of how a local fire department is training to put out these fires.
Game already has the Hybrid Vehicle catches fire, but this would encompass more.