If you go into the settings for the building and set the recruiting to "automatically" does it automatically hire 1 person per day when the level drops below the "desired" level?
Posts by ChiefBoden61
-
-
Greetings!
I have noticed that my units will follow old roads that no longer exist or old alignments of existing roads (where the path has been changed). They will also not follow any new roads that have been created in the last six years or so it seems. Specifically, in my area a large expressway/loop around town has been completed in phases over the last eight years. None of the segments that have been opened in the last six years are usable by my units.
What, if anything, can be done to fix this?
Thanks!
It is obvious to me when I look at the map in my state that some roads are still missing. I would assume that at some point the map they are using for the game will get updates just as some of the features are updated as they move forward. As with anything, the updates take time and the content advisors work with the developers to get these changes made.
-
that makes no sense I have about 40 hospitals and clinics....all fully expanded... no issues
-
Okay, now i know why, it's beceause my 50 first hospitals are full, in this case, EMS can't go further to see if i have free beds, it's boring but now i know why.
Change the distance they can transport to the max.... 200K
-
I also believe there is a "minimum" number of personnel required in each station. So if you are required to have "10" and moving someone drops you below that # you will not be able to move anyone.
-
You need to assign graphic first. Once the vehicle has a graphic assign to it then check the box for " Copy image for all vehicles of the same type.". It will then assign that graphic to all vehicles of that type.
I had trouble using this feature before, so as I created new departments, I went in and looked for graphics when I built the building and selected a graphic from the graphic packs and then it assigned a graphic to each type of vehicle automatically. Sometimes you had to go in and assign a specific unit that was not in the graphic pack. But, each department I built had their own graphics. Sometimes tedious work, but I found it better than using the automatic feature.
-
Sheriff units transport *prisoners*, not *patients*. Or am I crazy?
I think it was just a typo... but yes...a Sheriff can transport prisoners. I was just not clear if it could "replace" a patrol car if it was closer
-
not the same - but is a heli issue - have a transport request for a costal heli - and the screenshot shows what "hospitals" were in range, none of which are hospitals
If you transport to one of those buildings, I believe it then spawns for a land ambulance to take the patient the rest of the way.
Can you let me know if it does this or if it disallows transport or just releases the patient.
MCID is your user ID number for Missionchief. You can find it when you look up your profile in the URL bar.
I have always been able to tell the Coast Guard Helicopter to transport to a hospital as long as the hospital accepted the patient type (assuming Trauma for the Coastal Missions). Never been able to transport to one of the stations. Is there a way to do that so you can transport by land if you want?
-
Not sure if this is in the right place or not, but I could not find the answer anywhere. For Police Missions... some show up requiring a sheriff unit, some do not. I know the Sheriff Units can transport prisoners (edited for content). But can you send them in place of a "Patrol" car on other police missions if they are closer or just simply use them to fill out the required compliment for "patrol cars"?
-
Helo payout for an event is about 1700
as gooch says, it may relate to distance, but I have seen the amount vary between missions.
-
turn on the turbo mode long enough to get them. They will generate more frequently then. I managed to finally get them all that way and then just went back to normal mode
-
Might have just been for the paitent event making payout higher
Agree. I have noticed that the payout on HELO transports across the board varies with the type of patient...or so it seems
-
I guess the Devs don't know about the hospital complex known as Baptist Medical here in Jacksonville Fl.
As we have been told before, they (developers) have tried to make things realistic as possible and they can not match all our scenarios and set ups exactly. There has to be some middle ground. I know we have asked for extensions that provide more beds in the US Forum
-
set the unit status as 6
-
I think the potential for casualties should be added to roof fires. This would represent potential firefighters getting hurt, or civilians in the structure.
I may be wrong but I thought there was an expanded or escalating mission off the roof fire that has injuries.
-
A hospital allows for extensions and up to 40 patients whereas a clinic can take up to 10 patients however can have space for 2 x vehicles.
I think Hospitals only have 40 beds... but what I do with the clinics is I station a BLS and ALS ambulance there and use them for the "patient transfers" Clinics do not accept all patients, where as if a hospital has all the extensions it will.
what is the difference between a clinic and a hospital?
-
Change the distance that you can transport to for the hospitals you have it set at 50KM which is only 31 miles
-
I think you've misunderstood me.
If you're playing in a given area regularly, you physically won't be able to use more than 24 of the beds on a regular basis.
Say you have 100 beds on a hospital… You put 100 patients in them. 24h later, you have 76 patients in them. You play again the day after, you can now only use 24 beds. Play again the day after, only 24 beds still.
Any beds past 24h (if you play regularly) are virtually single use, and therefore basically useless, and especially wont be worth their cost.I get that...and understand.. I guess my point was that it takes longer to fill up the hospital with your example of 100 beds. But you have a valid point. I transport a lot but I dont think I have ever had the need to put 100 in the same area hospital.. Cheers!
-
Even with only one, idk what to do
You may have tried all of this but I am just trying to offer suggestions to help. Make sure all your EMS Chief settings are like this on each EMS Chief. You can also try clearing your browser cache, logging out and then back in. If the hospitals that accept that type of patient are out of range, the EMS Chief will not transport. I had an issue with settings and it did not change until I did that. If you have tried all this already I am sorry for repeating it. I suggest at that point that when it happens, you screen shot the EMS Settings and the incident screen and use the FAQ link to report it to tech support.
-
There's no point in more than 30 beds realistically - Even 30 is somewhat useless. If it is in an area that you'll frequently use the hospital, you will be limited by the 1/h release rate, meaning you'll only use the last 24 beds at max.
I feel like being able to expand past 30 is a good idea. If you are playing in the turbo mode obviously missions generate quickly. I have had many cases where multiple missions spawn/generate within minutes of each other that have multiple patients (15-20+) patients at a time. Hospitals fill up quick. I use the map on the version of the game and it shows where hospital/medical facilities exist. I have spaced out hospitals and clinics appropriately as I build out and I still find hospital beds full. It may or may or may not be something that can be done, but I do like the idea if they would entertain it.