Posts by Whitchit

    I'm going to throw my opinions in - please bear in mind, I'm a brit, so things ultimately won't work the same here that they do in the US, and I'm not part of the US content advisor team, and have not spoken to them about this at all.

    1. In my experience, this game was created to mimic, to a certain extent, an emergency dispatch role. In my head, emergency means life & property at imminent risk of significant harm or serious crimes in progress. Personally speaking, tow trucks have absolutely nothing to do with that. They're like street sweepers for very large objects that need moving.

    2. From the point of view of a content advisor (again, not US based, and not until recently, although I've been on the forum a while): tow trucks is something I know that members of the community have been requesting on the US side for a long time. Yes, it's not the only thing, but it is one of the more common suggestions I've seen for the US side of the game. For those of you who aren't going to use it, no worries, but remember there are (vocal or otherwise) members of our community who do use it, and enjoy it.

    3. And on that note - nobody is forcing you to use this side of the game. It's entirely optional. If you don't want to buy tow trucks or linked vehicles etc, then don't. If there are missions requiring them, and you have not purchased anything linked, I suggest you report it as a bug on the in-game contact section so that the devs can adjust it.

    Thanks for the extra suggestions, I'll add them to my list and look at what we can do - not everything suggested may be implemented, my role is effectively to ask the devs pretty please and then they have the final decision...

    It's a bit of a big change but is it possible to look at staff rather than vehicles for police missions? A panic button doesn't need 10 single crewed IRVs if there's a public order serial around the corner.

    I’ve actually been thinking about this on and off recently and I have to agree, the vast majority of incidents for police aren’t ones requiring specialist vehicles. Obvious exceptions being traffic, firearms & dogs.

    Will be experimenting with this on and off in my spare time - looking at how many missions this would effect and the cost/benefit to players, as well as to the devs, whether vehicle prices would need to be adjusted, or mission payouts reduced in some cases etc.

    I'm Not Sure If It's a Bug But I've Noticed On The UK End The Vehicles Don't Follow The Road Paths

    Not something content related, will be due to visual maps using outdated routes as they are not updated at the same time. Has been raised in bug reports & on forum previously, and is not specific to UK version of the game.


    Please use the edit option to add to your post instead of double-posting, as per forum rules.

    Second Message from Mr Chewie - again, adding this here to share thoughts on things so that everyone can see the suggestions & responses.


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    Completely get that, I didn't explain it properly re CADs, just bring the calls in line with actual British call typed, I.e. instead of brawl, fight in progress, Burglary amongst the forces I was in was either Burglary in progress or Burglary not recent, location residential/commercial wasn't included on the headline.

    • Definitely agree the wording needs to be brought in like with British call types. I definitely think in progress, recent and not recent burglary types should be introduced but I also think since we already have residential, commercial & office, we might as well use them to diversify the calls a tad more.


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    Re TASER, I get the logic, alas, my only rebuttal would be it's not something that probationers leave the PC with and is a specialist course, much like roads policing, for example.

    • In my force, blue light training can take over 2 years to obtain post-probation. Again, that being said, I’d like to see TASER as an addition down the line, when another opportunity to push it comes out and if player opinions are positive of it.


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    Something else that would give a nice dimension is having crime groups, both for attending calls, I.e. a stabbing requiring a DC & DS to attend, for example (albeit let's be honest, that's not realistic 🤣). But perhaps additional custody extensions, like the hospital extensions, to speed up custody clocks (albeit i know the timer is only 1h).

    • I’ve been drafting a CID update in the background - just brainstorming ideas at this stage, nothing concrete and nothing to come anytime soon - but agree it would add a good level of additional detail. Forensics too. In relation to custody, I’m not sure how an extension to decrease the time inside would work at this stage, but there may be changes coming to this, depending on the devs & how work goes with it. I know some players want dedicated suites, others prisons & others a courts system, where some want it to mirror how patients are dealt with in-game.


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    Re MTA/MFA, that's why I opted for the older call type, but again, understand Devs point of view.

    • I see why you went down that route. I’m sure there are other options with regard to the existing and future firearm incidents in-game that could work as a compromise.


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    I get that re negotiating, it is niche, would just be a nice dimension add be able to have call types expand.

    • Agreed - further opportunities for specialisms will add to detail within the game.


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    The devs already covered L1 & L2 PO, but what about tac ads as a minimum? The ingame to IRL deployment equivalent would have one without a doubt. Could, and I say could lacking italics, look at adding EGT, PLO's, etc... again *could*.

    • Tactical Advisors is something to look at, not just in policing but across fire and potentially amb/coastguard. I’d imagine it would be something that, if introduced at all, would be introduced across all relevant services around the same time. Will add it to my list of maybe’s to bring up to other advisors when the time comes.
    • Evidence Gathering Teams, Protest Liaison Officers etc would be much more niche, and could end up being left for players “in the know” to simulate by way of ARR “Own Categories”.


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    Looking forward to the new mission types! You could, theoretically, have them spawn out of other jobs I.e. county lines (rpu) mission could have a follow on mission of a S23 warrant....

    • I absolutely am thinking warrants could be spawned from other missions, the way “follow-up missions” work for the US game’s Federal Police Missions.

    Having received a comprehensive list of suggestions via in-game DM from a UK player, I am sharing here to allow others to give their feedback, opinions and input. The original message below is in plain text, and my responses are bullet-pointed throughout and highlighted in blue.


    I also encourage those who do not have an account on the forum to contact me in-game or via discord in relation to these matters.

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    Hey Whitchit,

    Seen in forums you've just been taken on as an advisor. Hope you don't mind the DM, I couldn't bring myself to have yet another account for something, lol.

    • That’s alright, the main thing is you’re voicing your opinion, which I think too many players avoid doing. I’m glad you found a way to share your opinion with me in a format that works for you :)
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    Honestly, I think the police missions need a bit of an overhaul and could be named after CAD types.

    I.e. burglary calls:
    CAD would be Burglary in Progress (BURGINPRO) or for historic Burglary not Recent (BURGNOTREC).

    Dropped 999 call - 999 Abandoned. (999ABAN)

    • I can absolutely see where you’re coming from - working in a police control room myself, some of the mission names in-game absolutely drive me up the wall. That being said, there are limits to how much realism we can throw at the game in terms of names.
    • Firstly, we cannot focus explicitly on CAD types, as multiple forces have different names in various Command & Control systems for the same jobs.
    • Secondly, if we only allowed calls to be named after CAD types, we may run out of options in how we diversify our missions and ensure new missions are added which are unique or exciting for players.
    • Thirdly, not all players will understand police jargon - having names which are obvious & to the point needs to work for everyone, even if those of us in the job might cringe a tad at some.
    • I will say, I am working to adjust the mission names to be British by nature, and to hopefully re-word several to ensure they at least sound professional and clear, avoiding any unnecessary waffling that the DEVs will sometimes add in.
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    Jobs in general need to be sorted out, and as part of that Taser training needs to be introduced.

    Person with weapon - doesn't need to be an ARV job, but could have two types, one with Taser and one declared as an SFI, which then required ARVs.

    • TASER training has been discussed previously however it was felt by a significant portion of the community & advisors that it would not be suitable, due to the number of officers routinely deployed with TASER. Again, I appreciate that this is force-specific, with some having far greater numbers of TASER trained officers than others. However, as a work-around, I am looking to create non-ARV versions of some missions so that this can be replicated by players wishing to use their own vehicle categories.
    • That being said, I personally do like the idea of TASER training, and would be open to push for it further down the line once we have some quality of life & general improvements out of the way.
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    Firearms attacks, renamed to MFA's.

    • I would love to - however the DEVs are keen to avoid any naming conventions which lean too heavily towards terrorism. I believe we might be able to swindle certain names, however MFA is now considered out of date in most forces, with MTA being the current jargon - this being Marauding Terrorist Attack - which the DEVs wouldn’t agree to.
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    Drug warrants need to be introduced, I.e. cultivatiins, county lines Jobs etc.

    • I’m working on creating missions along these lines to be submitted to the Devs. Stay tuned.
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    Police negotiator training, for jobs like Kidnapping missions, but also introduce MH calls.

    • Negotiator is something I will be looking into, not anytime soon, as it’s more of a niche role than other departments and therefore can probably wait.
    • Mental Health calls have been ruled out by the Devs following significant debate and community backlash. This has been replaced in favour of “Concern for Welfare” calls which I would like to expand to cover other scenarios that would usually fall under a MH call type.
    • That being said, with the implementation of “Right Care Right Person” the police will not be attending as many “concern for welfare” calls as they used to. I will do my best to keep new missions as up-to-date as possible in regards to new policy changes nationally, so for the time being, I don’t expect to be putting too many of these types of missions forward.
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    They, honestly, could do with overhauling Police content in my opinion.

    • Please do share any further suggestions you have - whilst it might seem like I am turning these suggestions down, I am still taking notes and would love to hear more of what you and the community have to say about my responses and other parts of UK police gameplay.
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    Happy to give hands on advice.

    Chew.

    • Thank you Chew, for your lengthy message. I hope you don’t mind, but I will be copy-pasting your message with my responses onto the forum to ensure transparency and allow other players to express their views.

    mjkerr Thank you for your suggestions. I can definitely raise them and see what we can implement. Bikes have already been suggested previously but not yet implemented.

    As an aside, please try not to make multiple separate posts on a thread at the same time. Instead, you can edit your post to include further information. This helps to keep the forum tidy and is easier for users to read.

    Another thought would be that maybe they could make it so i don't know for concern for welfare maybe they could set it at a public transport (bus stop/train station) with a unit needing to go and mission being "Concern for Welfare (Public Transport)" or even say a missing person got spotted by the public maybe you could have the job for "Sighting of Missing Person" in locations which could escalate to needing Mountain Rescue

    I’ll make some notes to try and incorporate this suggestion in a way that minimises inconvenience to players whilst maximising diversity in missions.