You can change the spawn locations of the lifeboat station missions only on the UK server, not the coastguard station missions. And the mapping system shows an image (the map) with set routes overlayed onto it. That is why missions spawn on or next to shipping / ferry routes, farm tracks etc. Because it does not spawn missions on the map, it spawns them on top of the routes which are placed over the top of the map. Hence it cannot tell what is water or land.
Posts by Whitchit
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The mapping system cannot tell the difference between land and ocean / water, so this will happen. There is nothing that can be done about it at present unfortunately.
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The game uses the OSM map data for three different purposes:
* generating missions* routing
* map tiles
Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.
However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.
That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.
However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.
I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.
=> There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).
Hope that answers your questions
Fantastically detailed answer, really really helpful and informative information - thank you!
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Intensive Care sounds like a Hospital Department, but could also be in reference to the patient transport side of critical care - from one hospital to another, but with a specialist vehicle and team instead of generic non-emergency or standard ambulance transporting.
As for the other suggestions - I'd like to see the Highways Agency implemented in the future, not before the current emergency services are polished up and finished. Anything else, including VOSA, traffic wardens, and recovery, would in my opinion not add any value to an emergency services game. Frankly, I would prefer not to see them at all. But I do see how they can appeal to others. It just doesn't float my boat in the slightest.
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Possibly something map-related that's not actually specific to the game... What's the City location?
*Edit* this appears to be an issue for the map around the area of Auckland, New Zealand. Not having the issue in SW England.
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I completely agree with this it seems the is a shift of interest to the American one than the uk one they have alot more assets ie federal agencies and like of marine patrols and the newest one is tow trucks
Bear in mind that the US one was created years before the UK one, so UK will always be playing catch-up. That pre-dates the current developers.
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In-game, there was an option to subscribe to it under the edit account tab, however I've had a good look and I cannot seem to find it. Possibly been removed or it's a bug that it's no longer visible.
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Alongside this, incredibly frustrating that the 4x4 isn’t able to tow either the flood or support trailer - especially given that the RRV is capable of towing the support trailer. Really needs reviewing I think as it’s more than capable of towing both. And should be able to hold enough crew for the boat too.
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More planned missions:
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Ambulance Update
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SAR 4x4 should allow 4 staff on it, could of sworn it did previously
To my knowledge it was implemented to only take 1 crew member annoyingly.
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I agree, still definitely worth a bug report imo.
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I agree that SAR 4x4s should be able to crew at least 2, if not 4.
I believe when using multi-trained crew, unless a vehicle requires more than one training such as Armed Traffic Car, the game will only register the staff member as having one of the training courses that the staff member has completed, and ignore the others.
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I appologise for the Caps! I was just trying to make certain words stand out I dont know how to do Italics, if you wouldn't mind? Could you tell me how to do that?? Thank you for your help.
On a desktop, the blue bar you see at the top of where you write a reply has B I U on it. The I is for Italic. I'm not sure about mobile.
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DEVON & SOMERSET FIRE & RESCUE!
Hello, not sure if everyone is aware but DSFRS have recently taken delivery of their new Fire Officer Cars, Skoda Kodiaqs.
Currently these are temporary and service will be using them for up to 5 years. Was hoping someone could do a graphic vehicle for me thanks!
This is using the same template as the Kodiaq's I posted before for police & ambulance.
Also had a go at the new TTLs (Turntable Ladders) for London Fire Brigade (LFB)
32M
64M
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Totally get where you’re coming from. I’d imagine there’s some complicated coding requirements to doing it, or maybe it’s just not been considered worthwhile as a business change - bear in mind they have to consider their profits above all else, otherwise it’s not worth their time to run the game at all. That all being said, I do think it’s worth pushing and would like it as a realism update.
On a side note, the capitalisation of words comes across as shouting and makes your posts hard to read. Italics would look better and you wouldn’t come across as angry - which probably puts people off supporting you. Either way, good suggestion in essence
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Thanks! The wording is a little confusing though
Agreed
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"Serial" refers to a Police Public Order Support Unit group. Like a company or squad essentially.
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So at the moment all prisoners are treated exactly the same. I’d like to propose a change to that.
For medical patients in the US version, the patient codes allow either BLS or ALS ambulances to convey depending on the type of patient.
I want to propose 2 types of prisoner:
1. Compliant. These can be transported in IRVs or Cell Vans (New unit suggestion, not ARV Cell Van)
2. Non-Compliant. These must be transported in a Cell Van due to their behaviour.
I think the type of prisoner should be determined by a % chance of compliance. The lower-risk the call, the higher the chance of compliance. So something like a bar fight or domestic incident would generate a low % chance of compliance, whereas something like illegal internet activity would generate a higher chance of compliance.
Finally for the Van, it could transport 2 compliant or 1 non-compliant prisoner.
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Or add the ability for any engine with the ALS staff to act as a paramedic engine where it treats but doesn't transport, whilst still leaving this unit unaltered for those players who want it for what it does? Seems like a simpler "fix"?