Posts by Whitchit

    Absolutely gorgeous level of detail and accuracy! Definitely a level above most other good side-profile graphics (mine included).

    It's that time of the year again where someone brings this up: I recently began playing City Bus Manager (bear with me, this is on topic I swear) and noticed that it has the same OSM type data that MC uses. Although, it has thousands of POIs as well. Imported from OSM. Could someone remind me why the devs haven't been able to use the same POIs available to anyone who uses OSM data? Surely this isn't unreasonable to suggest being added in?

    I would love to see something added to assist in POIs


    I came up with an idea today to make POI maps downloadable, very similar to graphic packs someone can make a POI map that can be shared and imported to someone's game, from there you can stack downloads and add your own POIs. this could also be used as community efforts to make maps for cities. x amount of people work on their own districts of NYC for example you can get a good POI map in quicker time. its not an amazing solution for POIs but defiantly would work as a community.

    This seems both feesable and VERY smart - possibly the best idea to fix POIs I've seen on this forum. It would be very minimal cost to the devs compared to using OS MAPs data imported which they obviously have no intention of doing anytime soon. And stacking the downloads shouldn't be toooooo difficult?

    The BTP (British Transport Police) IS A GOVERNMENT AGENCY!! It is a POLICE Force in its own right and only covers the UK Rail Networks! It is not Private or a security firm! They have ALL the powers of a Regular Police Force!

    The BTP is a National Police Service for ALL Railways in the UK, ALL Station/Track/Train incidents are covered by the BTP NOT Local Police Forces!

    That's lovely, and I'm aware of it already. The original post mentions security separately. Please re-read it.

    I'll be honest, I don't like the idea of non-police security services being implemented. I would absolutely prefer to see only government agencies / services in use, with the exception of voluntary blue light services such as Mountain Rescue / RNLI / SJA. I also don't really see the need for a BTP extension - POIs already cover the use of train-related missions - although a specialisation for stations to only spawn train related missions could work well for this.


    *Edit* I do think it could work with specific training for railway incidents - but I see no need for any new vehicles unless you mean the London-specific versions as a police car is a police car, whichever force is using it. And new stations also seems like over-complication for what is going to be a station with no/minimal cells.


    *Second Edit* I know that BTP are a government agency - my mention of non-police security services is in relation to the "security" vehicles the original post mentioned. I have added this for clarity as it was clearly misunderstood below.

    This feature needs to be bought across to the AU server asap! This is a huge development, and something that is critically needed

    I suspect once it's been tested live on the US server and the bugs worked out, it may well be ported in a very similar format to the other servers as it's a universally useful feature and not country-specific (It would likely take time though as they will have a great many missions to sort through and assign tags of "rural" "urban" or "both" for every server.

    I definitely want the regular ones to function similar to BLS in the US version, where an RRV or emergency ambulance can allow it to transport etc. This would also allow for simulation of ECA or Tech emergency ambulances who may require assistance from a paramedic-staffed resource too. Rather than removal of the Critical Care transfer ambs, I'd like to see them repurposed for Neonatal/Paediatrics, rather than removed.

    You can change the spawn locations of the lifeboat station missions only on the UK server, not the coastguard station missions. And the mapping system shows an image (the map) with set routes overlayed onto it. That is why missions spawn on or next to shipping / ferry routes, farm tracks etc. Because it does not spawn missions on the map, it spawns them on top of the routes which are placed over the top of the map. Hence it cannot tell what is water or land.

    Fantastically detailed answer, really really helpful and informative information - thank you! :thumbup:

    Intensive Care sounds like a Hospital Department, but could also be in reference to the patient transport side of critical care - from one hospital to another, but with a specialist vehicle and team instead of generic non-emergency or standard ambulance transporting.


    As for the other suggestions - I'd like to see the Highways Agency implemented in the future, not before the current emergency services are polished up and finished. Anything else, including VOSA, traffic wardens, and recovery, would in my opinion not add any value to an emergency services game. Frankly, I would prefer not to see them at all. But I do see how they can appeal to others. It just doesn't float my boat in the slightest.

    I completely agree with this it seems the is a shift of interest to the American one than the uk one they have alot more assets ie federal agencies and like of marine patrols and the newest one is tow trucks

    Bear in mind that the US one was created years before the UK one, so UK will always be playing catch-up. That pre-dates the current developers.

    In-game, there was an option to subscribe to it under the edit account tab, however I've had a good look and I cannot seem to find it. Possibly been removed or it's a bug that it's no longer visible.

    Alongside this, incredibly frustrating that the 4x4 isn’t able to tow either the flood or support trailer - especially given that the RRV is capable of towing the support trailer. Really needs reviewing I think as it’s more than capable of towing both. And should be able to hold enough crew for the boat too.

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    EASTER IN MISSION CHIEF!

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    A few highlights of the update:


    New Sorting Options

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    New Filters

    Filter by specific missions, e.g., missions you have already started, missions that are currently running, or missions where you haven't done anything yet. It's also possible to use different filters in various tabs, windows, or browsers and continue to alert afterwards. [Blocked Image: https://fonts.gstatic.com/s/e/notoemoji/15.0/1f4aa/32.png]


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    Do not hesitate and take a closer look at the new mission list today! [Blocked Image: https://fonts.gstatic.com/s/e/notoemoji/15.0/1f6a8/32.png]

    And of course, that's not all. We've added a series of additional features over the last few weeks! [Blocked Image: https://fonts.gstatic.com/s/e/notoemoji/15.0/1f6a8/32.png]

    Additional Staging Areas

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    Alliance Event "Winter Weather"

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    Relevant Awards Are More Visible

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    More planned missions:

    So far, you can receive a maximum of 4 planned missions, i.e. missions such as security guards that are announced in advance and have a fixed duration. In the future, depending on how many stations you have, you will be able to receive up to 20 such missions.


    New graphic pack features:

    Currently, you can assign graphic packs to all stations in the game or to individual stations, soon it will also be possible to assign graphic packs to all stations that belong to a specific dispatch center. For example, you will be able to use certain graphics for certain states. It will also be possible to use the same graphics for all vehicles of a certain type in a station or dispatch center with one click.


    Ambulance Update

    Look forward to the ambulance update on which we are currently working. This will contain intensive care units so that patients who need intensive care can be transported to specialised hospitals.


    ... AND MORE!

    Needless to say, we are already working on the next content update, new features, and much, much more. So stay tuned for more details in our upcoming developer blogs!


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