Engagement ring stolen during proposal
Reward: 1500 credits
Time to complete: 150 seconds
Requires 2 Police Stations
Requires 3 Police Cars
Generates 1 Prisoner
Username: Whitchit
Engagement ring stolen during proposal
Reward: 1500 credits
Time to complete: 150 seconds
Requires 2 Police Stations
Requires 3 Police Cars
Generates 1 Prisoner
Username: Whitchit
Name/Type of Mission: Vehicle pursuit
Units Required: 8 Patrol cars, 1 K-9 unit, 2 Sheriff units/Police Supervisors
POI Required: None
Prisoners: 1-2
Credit Reward: 4,000
Wrong forum. This is the UK thread.
I'm going to throw my opinions in - please bear in mind, I'm a brit, so things ultimately won't work the same here that they do in the US, and I'm not part of the US content advisor team, and have not spoken to them about this at all.
1. In my experience, this game was created to mimic, to a certain extent, an emergency dispatch role. In my head, emergency means life & property at imminent risk of significant harm or serious crimes in progress. Personally speaking, tow trucks have absolutely nothing to do with that. They're like street sweepers for very large objects that need moving.
2. From the point of view of a content advisor (again, not US based, and not until recently, although I've been on the forum a while): tow trucks is something I know that members of the community have been requesting on the US side for a long time. Yes, it's not the only thing, but it is one of the more common suggestions I've seen for the US side of the game. For those of you who aren't going to use it, no worries, but remember there are (vocal or otherwise) members of our community who do use it, and enjoy it.
3. And on that note - nobody is forcing you to use this side of the game. It's entirely optional. If you don't want to buy tow trucks or linked vehicles etc, then don't. If there are missions requiring them, and you have not purchased anything linked, I suggest you report it as a bug on the in-game contact section so that the devs can adjust it.
I’ve tried the equipment link and it does not work for me. I get the server error.
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Maybe some mission requirement adjustments?
Demonstration Against the Construction of a Motorway Project - Add some PSU resources and possibly traffic cars? (increase pay with it)
Vehicle driving towards traffic (fast road) - Bump Pay 1300 isnt enough for 8 police resouces
Multiple Vehicle RTC - Major Incident - Add 4 Traffic Cars to all variants then bump pay to accommodate
Coach Rollover RTC - Add 2 Traffic Cars then slightly bump pay
Livestock on road - Reduce Police Cars 4 IRVs is excessive, change to 1
Thanks for the extra suggestions, I'll add them to my list and look at what we can do - not everything suggested may be implemented, my role is effectively to ask the devs pretty please and then they have the final decision...
It's a bit of a big change but is it possible to look at staff rather than vehicles for police missions? A panic button doesn't need 10 single crewed IRVs if there's a public order serial around the corner.
I’ve actually been thinking about this on and off recently and I have to agree, the vast majority of incidents for police aren’t ones requiring specialist vehicles. Obvious exceptions being traffic, firearms & dogs.
Will be experimenting with this on and off in my spare time - looking at how many missions this would effect and the cost/benefit to players, as well as to the devs, whether vehicle prices would need to be adjusted, or mission payouts reduced in some cases etc.
I'm Not Sure If It's a Bug But I've Noticed On The UK End The Vehicles Don't Follow The Road Paths
Not something content related, will be due to visual maps using outdated routes as they are not updated at the same time. Has been raised in bug reports & on forum previously, and is not specific to UK version of the game.
Please use the edit option to add to your post instead of double-posting, as per forum rules.
Public Order officers and vehicles need to be added to the alliance mission creator.
Added to the list 👍
As Curiosity03 said, this is the graphics themselves which are sized differently.
Second Message from Mr Chewie - again, adding this here to share thoughts on things so that everyone can see the suggestions & responses.
QuoteCompletely get that, I didn't explain it properly re CADs, just bring the calls in line with actual British call typed, I.e. instead of brawl, fight in progress, Burglary amongst the forces I was in was either Burglary in progress or Burglary not recent, location residential/commercial wasn't included on the headline.
QuoteRe TASER, I get the logic, alas, my only rebuttal would be it's not something that probationers leave the PC with and is a specialist course, much like roads policing, for example.
QuoteSomething else that would give a nice dimension is having crime groups, both for attending calls, I.e. a stabbing requiring a DC & DS to attend, for example (albeit let's be honest, that's not realistic 🤣). But perhaps additional custody extensions, like the hospital extensions, to speed up custody clocks (albeit i know the timer is only 1h).
QuoteRe MTA/MFA, that's why I opted for the older call type, but again, understand Devs point of view.
QuoteI get that re negotiating, it is niche, would just be a nice dimension add be able to have call types expand.
QuoteThe devs already covered L1 & L2 PO, but what about tac ads as a minimum? The ingame to IRL deployment equivalent would have one without a doubt. Could, and I say could lacking italics, look at adding EGT, PLO's, etc... again *could*.
Evidence Gathering Teams, Protest Liaison Officers etc would be much more niche, and could end up being left for players “in the know” to simulate by way of ARR “Own Categories”.
QuoteLooking forward to the new mission types! You could, theoretically, have them spawn out of other jobs I.e. county lines (rpu) mission could have a follow on mission of a S23 warrant....
Gooochy I will be looking at if bikes can be implemented, and how, later down the line once existing issues have been fixed.
Will add PSU transporting to the list of things to bring up.
I am unable to build anything, I have credits and Coins yet unable to build anymore, I have 1556 buildings , and about 10 or dispatch centres?
Is this a bug?N.
You need to put something in the name field before it will let you buy the building.
Having received a comprehensive list of suggestions via in-game DM from a UK player, I am sharing here to allow others to give their feedback, opinions and input. The original message below is in plain text, and my responses are bullet-pointed throughout and highlighted in blue.
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QuoteHey Whitchit,
Seen in forums you've just been taken on as an advisor. Hope you don't mind the DM, I couldn't bring myself to have yet another account for something, lol.
QuoteHonestly, I think the police missions need a bit of an overhaul and could be named after CAD types.
I.e. burglary calls:
CAD would be Burglary in Progress (BURGINPRO) or for historic Burglary not Recent (BURGNOTREC).Dropped 999 call - 999 Abandoned. (999ABAN)
QuoteJobs in general need to be sorted out, and as part of that Taser training needs to be introduced.
Person with weapon - doesn't need to be an ARV job, but could have two types, one with Taser and one declared as an SFI, which then required ARVs.
QuoteFirearms attacks, renamed to MFA's.
QuoteDrug warrants need to be introduced, I.e. cultivatiins, county lines Jobs etc.
QuotePolice negotiator training, for jobs like Kidnapping missions, but also introduce MH calls.
QuoteThey, honestly, could do with overhauling Police content in my opinion.
QuoteHappy to give hands on advice.
Chew.
Can police drones be required more in missions.
I’ll make sure to consider them for new missions where appropriate, and have a glance at existing missions to see where a new version requiring a drone or helicopter might be suitable.
mjkerr Thank you for your suggestions. I can definitely raise them and see what we can implement. Bikes have already been suggested previously but not yet implemented.
As an aside, please try not to make multiple separate posts on a thread at the same time. Instead, you can edit your post to include further information. This helps to keep the forum tidy and is easier for users to read.
Another thought would be that maybe they could make it so i don't know for concern for welfare maybe they could set it at a public transport (bus stop/train station) with a unit needing to go and mission being "Concern for Welfare (Public Transport)" or even say a missing person got spotted by the public maybe you could have the job for "Sighting of Missing Person" in locations which could escalate to needing Mountain Rescue
I’ll make some notes to try and incorporate this suggestion in a way that minimises inconvenience to players whilst maximising diversity in missions.
Theres so many issues with ARRs, even for fire & ambulance, haven't checked out SAR too much but yeah, if wanted I could make a seperate post for Ambulance and Fire ?
You’re welcome to make a thread on it if you want, would be good to see other player opinions on it I think.
Gooochy thats a very detailed overview of the police ARR issues, thank you for going to the time to get that all written out. I’ve added it to my list and will do my part to put emphasis on a total ARR overhaul when the subject comes up moving forward, not just for police but for MCUK as a whole.
I know the call "caller hangup" is on the US side, don't know if it's on the UK side, but if it is, it should be a mission spawner instead of just 1 patrol unit doing it. if it's not in UK, please delete, thank you
We don’t have anything similar but it’s worth adding, so I’ve made a note of it. Thanks for your input