Posts by Whitchit

    1. Will those missions possibly include minefield clearing?

    2. Will there be expandable missions incase explosions occur during removal of the ordnance that will require other stations such as fire and EMS? (Such as, expandable missions - Driving while under the influence of narcotics to - Collision with Jackknifed Semi-Trailer (Small)

    Minefield? No. There are no minefields in mainland UK. There are no plans to include this moving forward at all.

    The missions you are naming are not UK missions. If you play on the US server then you will note they already have a version of bomb disposal. This pack will be UK focused. Presently we wanted to ensure a variety of missions initially but I am sure there will be scope for expansions moving forward.

    Your observations are accurate, the UK server has less content. It also has a significantly smaller player base and is significantly newer than the German version, which was the original and is years older. The company who owns it now, as well as the original developer, are German. The UK game does get regular, albeit infrequent, updates. It is not being forgotten.

    NumberNameDuty systemGroupCo-responder
    station
    01BarnstapleWholetime / RetainedBarnstaple
    02IlfracombeRetainedBarnstaple
    03AppledoreRetainedBarnstaple
    04BidefordRetainedBarnstaple
    05BrauntonRetainedBarnstaple
    06ChulmleighRetainedBarnstaple
    07Combe MartinRetainedBarnstapleYes
    08HartlandRetainedBarnstapleYes
    09HatherleighRetainedBarnstapleYes
    10HolsworthyRetainedBarnstapleYes
    11LyntonRetainedTauntonYes
    12North TawtonRetainedExeter
    13OkehamptonRetainedBarnstaple
    14South MoltonRetainedBarnstaple
    15TorringtonRetainedBarnstaple
    16WoolacombeRetainedBarnstapleYes
    17TorquayWholetime / RetainedTorquay
    18PaigntonWholetime / RetainedTorquay
    19AshburtonRetainedTorquay
    20Bovey TraceyRetainedTorquay
    21BrixhamRetainedTorquay
    22BuckfastleighRetainedTorquay
    23ChagfordRetainedTorquay
    24DartmouthRetainedTorquay
    25DawlishRetainedTorquayYes
    26KingsbridgeRetainedPlymouth
    27MoretonhampsteadRetainedTorquayYes
    28Newton AbbotRetainedTorquay
    29SalcombeRetainedPlymouth
    30TeignmouthRetainedTorquay
    31TotnesRetainedTorquay
    32Exeter Danes CastleWholetime / RetainedExeter
    33ExmouthWholetime / RetainedExeter
    34AxminsterRetainedYeovilYes
    35BamptonRetainedTaunton
    37ColytonRetainedExeter
    38CreditonRetainedExeterYes
    39CullomptonRetainedExeter
    40HonitonRetainedExeter
    41Ottery St. MaryRetainedExeter
    42SeatonRetainedExeterYes
    43SidmouthRetainedExeter
    44TivertonRetainedTaunton
    45Topsham (CLOSED 2025)RetainedExeter
    46WitheridgeRetainedExeter
    47PlymptonRetainedPlymouth
    48Camels HeadWholetimePlymouth
    49CrownhillWholetime / RetainedPlymouth
    50GreenbankWholetimePlymouth
    51PlymstockRetainedPlymouth
    52Bere AlstonRetainedPlymouth
    53IvybridgeRetainedPlymouthYes
    54KingstonVolunteerPlymouth
    55ModburyRetainedPlymouth
    56PrincetownRetainedPlymouthYes
    57TavistockRetainedPlymouth
    58YelvertonRetainedPlymouth
    59Exeter MiddlemoorWholetimeExeter
    60Clyst St George/HQ (USAR)WholetimeExeter
    61TauntonWholetime / RetainedTaunton
    62BridgwaterWholetime / RetainedTaunton
    63Burnham-on-SeaRetainedTaunton
    64DulvertonRetainedTauntonYes
    65GlastonburyRetainedYeovil
    66MineheadRetainedTaunton
    67Nether StoweyRetainedTauntonYes
    68PorlockRetainedYes
    69StreetRetainedYeovil
    70WellingtonRetainedTaunton
    71WillitonRetainedTauntonYes
    72WiveliscombeRetainedTaunton
    73YeovilWholetime / RetainedYeovil
    74Castle CaryRetainedYeovil
    75ChardRetainedYeovil
    76CheddarRetainedYeovilYes
    77CrewkerneRetainedYeovil
    78FromeRetainedYeovil
    79IlminsterRetainedYeovil
    80MartockRetainedYeovil
    81Shepton MalletRetainedYeovil
    82SomertonRetainedYeovil
    83WellsRetainedYeovil
    84WincantonRetainedYeovil
    85Lundy IslandVolunteerBarnstaple

    I believe particular new training courses would be good, especially USAR, Technical Rescue, Fire Ranks, etc.
    If Police have the ability to have Sergeant and Inspector Education Courses, Fire should be able to have Crew Manager, Watch Manager, etc.
    Some of the other courses you have stated are good as well and would help myself too. Perhaps with some vehicles being added too to facilitate these courses would be good, like, Criminal Investigation Department, Forensic Services, etc.

    I can't speak for the fire service aspect of things on this one, but as the content advisor for policing I am keen to introduce CID / Forensics etc in some capacity in the future. I'm sure this aspect of things will happen eventually.

    I apologise, I really am entirely unable to envision or understand how you expect this to work. Staff cannot travel from station to station.

    The idea has been suggested every once and a while over the years, although not for some time now I think. In principle it would be an interesting game dynamic. However, nobody has yet to come up with a version of this idea that will actually run in-game without significant complications “behind the scenes” in the code, and is feesable to introduce to all players without “breaking” or otherwise interrupting the playstyles of players who aren’t looking to use this feature.

    If you can come up with a comprehensive solution to all of the above, I have no doubt it would be looked at and seriously considered. The tough bit is getting to that solution.