I have tested this and am now having the same issue. I will report this to the ingame support and request you do the same. The more people who report the same issue, the higher priority it will be for the devs to try and fix it.
Posts by Whitchit
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Please provide screenshots showing the mission, its requirements, what has already been sent and what error message shows when trying to send your hovercraft.
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Fire service callsigns will usually be:
Station callsign + Vehicle Type + Number
So for Cambridgeshire, Cambridge station has the B01 callsign. It has 3x pumping appliances (P), 1 ariel appliance (A) & 1 rescue support vehicle (R). Their callsigns would be B01P1, B01P2, B01P3, B01A1 & B01R1.
Station callsigns and unit lists can be found using a google search for each service.
Constabulary callsigns will not be publicly available due to operational security.
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If you’re referring to the blue colour, it’s a feature not a bug. I can’t remember how, but you can colour-code unit types or specific units to appear differently in the dispatch list.
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I think this idea is quite vague, and should probably be explained in more detail.
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Well, they're both relatively easy to explain - in order to create the still image with lights, what I do is create a "flash" as a new image (transparent background) and copy it then paste onto the original vehicle graphic where the flashes would come from (Grill, Light bar, rear lights). Then, for the animation, rather than creating one still image with all lights flashing at once, I create multiple stills with various combinations of lights, and then use https://ezgif.com/maker to combine them, uploading all versions of the still, and then using the copy function under the images to duplicate until I have about 10-15 frames, and swapping them all over to make a pattern. Then, below that, play with the delay time until the flashing looks to be the right speed, and make sure that the tickbox for "don't stack frames" is enabled.
This is from that link.
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Firstly I’d like to echo manfromcny who started by saying he appreciated the effort you’ve put into this. I think it’s great when someone really takes the time to fully explore an idea and give genuinely detailed and meaningful suggestions.
I am a Police content advisor, so I’ll preface the rest of my post with the fact that I know relatively little about fire & ambulance service procedures.
Most of what you have suggested has, in the past, been suggested to a similar degree, or in similar terms. I think that it has the potential to add a great deal of depth to the game; but I feel much of it is unlikely to be implemented sadly.
Please remember, the game devs are primarily mobile game developers. They did not build this game from scratch and aren’t simulation-game experts (To the best of my knowledge).
They have a number of different versions of MissionChief - the UK being only 1. Lots of these countries are outside of the EU. To try and facilitate a staff system complex and malleable enough to work for all versions at a deep and highly realistic level will never be feesable. To create one for each version would cost them too much.
With regard to bottlenecks, I absolutely think this can be looked into. I think it would be a brilliant addition to the game with relatively minimal work for the devs. Handover delays can and should be implemented to give more substance to custody/hospital buildings in my personal opinion.
Standby cover & retained duty systems, I honestly don’t know how much effort would be required to sort that out, and I think whilst it would definitely improve the game, the devs are likely to do a poor job of implementing it, if they even bother. -
I have raised this again.
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Yes all reported but that was a week or so ago. If they are reporting a fix do I need to report it again as they only got back to me yesterday
Yes I would report it again if they think it’s fixed.
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No this has not been fixed offshore missions that need transport are requesting an ambulance and not spawning the coastal helicopter to transfer paying
Onshore still requesting CRV but only water vehicles/boats available to send have sent screenshots
Thanks DavidHi David,
Please can you confirm you have reported this in-game?
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Thanks Whitchit. It also looks like the new mission De-masted yacht inshore is bugged as well. Requesting a CRV like the first mission released but only water vehicles are selectable
I have seen the Devs reply to the Facebook announcement for the new mission suggesting that this has been fixed. If anyone is still experiencing this for either mission, please report it in-game asap.
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I have raised this with the lead UK Content Advisor who should contact the Devs - if anyone has experienced this and not submitted a support ticket in-game, please ensure you do this, as it will help push the Devs for a faster fix.
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Yes, I forget the exact amounts but believe the large coastguard helo should carry over 10, possibly up to 16? Don't quote me on exact numbers though. I certainly find mine will transport multiple patients from missions as it will not allow you to select a minor injuries unit if it has 5 beds and the helo is carrying 6 or more patients.
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Please see this older thread message for how I used to make graphics with flashing lights. To make basic graphics, pick your preferred program such as Paint, Photoshop, GIMP 2.0 etc... and play with ones other people have made, customise them or start from scratch, or use images from the internet to practice on first.
Older thread: https://board.missionchief.com/index.php?conv…441#message3441
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It does not fulfil a critical care role, so you will not receive a critical care (HEMS) payment for the patient/s. It does however transport more than one at a time, which is beneficial for certain missions it is required for. This is intentional, not a bug. The 'bug' lies in the misleading description.
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You can have an AO from a HRL though.
Good point, I hadn't considered that.
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and just where do you do that at cause i found nothing that allowsme to set limits on manning
Here:
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I now have the premium account but i noticed one thing that doesnt work and that automatic hiring. ive had it over a month and got zero new hires i had to go in to my dispatch and change many from auto to 3 day cause well it doesnt work.. any suggestions or anyone else have this issue?
Automatic Hiring will only work if you set "desired staffing" per station, it will then hire up to the desired amount of staff.