Posts by VICFire

    With regards to the Aviation Firefighting Extensions and Airfield Operations Extensions, we are looking to get these reduced to one each as it's (I believe) only Manchester and Heathrow that have two fire stations - and any airfield with a seperate Operations building will have just one as there's not the demand for more. As for HART, that will remain as it is. The vast majority of airports in the UK have two HART bases within a reasonable distance so we have had to cater for them rather than the very very few that are near none or one. I'm sorry to those that this doesn't quite work for - I suggest either coming up with a workaround, or sadly leaving out those little airfields in the middle of nowhere.


    I won't have time to properly test this until the weekend at the earliest as I'm very busy with work - although some people may call this a busman's holiday. I know this update isn't seamless - but we have worked on a short timescale and with a language barrier between ourselves as subject matter experts and the developers who actually have to put our words into code and then release out to you guys.


    I will do my absolute best to answer every question and query in due course if I can.

    We will look to remove the DSU station limit as this isn't the first time the issue has cropped up. As for the Rescue Support Unit, it will be required for missions when you have 4 stations, which you do.


    To get around this, I would suggest deleting an IRV / fire appliance and replacing it with the necessary unit. A dog support unit needs training also so if you don't have a training school or enough money for one, I suggest joining an alliance who can set up a course for you.

    After a packed few weeks for the content team, we are pleased to announce the release of the UK Airport update to the community. I wanted to give you all a little insight into what the update is as it's not the same as any other Missionchief game. A large majority of the missions created will be POI based, so keep an eye on the requirements of any new missions.


    Expansions

    An airport expansion will be available in fire stations and police stations for the purchase of the following vehicles.


    Vehicles

    Fire

    Major Foam Tender (MFT) - this is the main firefighting vehicle used at medium and large sized aerodromes

    Rapid Intervention Vehicle (RIV) - a small airport firefighting vehicle used at small aerodromes

    Rescue Stairs - an optional unit that is used for the largest aircraft type (Code F / Cat 10 - I will explain below) - an Aerial Appliance will fullfil the requirement if you do not wish to purchase Rescue Stairs

    Airfield Firefighting Command Vehicle - typically a 4x4, this vehicle is used for medium and large airports as a point of communication for aircraft incidents - fulfills the role of an ICCU


    Airfield Operations

    A new division within the game; purchasable at fire stations or police stations and are required for incidents involving medium or large aircraft.

    Airfield Operations Vehicle - responsible for the safety of the airfield and attends all aircraft related incidents

    Airfield Operations Supervisor - oversees the airfield and is a point of escalation for Airfield Operations so will attend aircraft incidents


    Police

    Armed Cell Van - an Armed Response Vehicle capable of transporting a prisoner. Purchasable only with the airport expansion.


    Ambulance

    Medical Cycle Responder - essentially an RRV, but on two very small wheels

    Medical Equipment Trailer - used at aircraft crashes, should fulfill the Mass Casualty Equipment requirement (TBC) - available at fire stations


    Aircraft Incident Categories

    Aircraft Accident

    Essentially, the aircraft has crashed - either on airport or off airport. Could have the potential for a very large number of casualties depending on the severity and aicraft category. Some may not have so many.


    Full Emergency

    Emergency services on full standby as an inbound aircraft has an emergency which may pose a danger to life.


    Aircraft Ground Incident

    An incident that happens to an aircraft... on the ground. Essentially the emergency was declared while the aircraft was not in the air. There's a huge variety of things this could relate to.


    Local Standby Ground

    I'm not sure if I will use this yet or not but essentially this mobilises external services to a Rendezvous Point (RVP) as they may be required at an incident airside.


    ICAO Aerodrome Reference Codes

    In layman's terms, this more or less categorises aircraft by wingspan. This determines the emergency service response we have decided for missions, as well as other factors such as passenger count - so if you see this in the title of a mission, it gives you an idea to the size of the aircraft. I've given some examples of capacity and aicraft types so if you wanted to look up some photos of each one then please feel free.


    Code A - <15m - typically twin engine turboprop aircraft - up to ~8 seats (Beechcraft King Air 200)

    Code B - 15m to <24m - large turboprop aircraft or small jets - up to ~19 seats (de Havilland Twin Otter / Gulfstream G450)

    Code C - 24m to <36m - narrowbody airliners - up to ~240 seats (A320 family / 737 family)

    Code D - 36m to <52m - small widebody airliners - up to ~350 seats (767 family)

    Code E - 52m to <65m - large airliners - up to ~450 seats (A350 family / 747-100 to -400)

    Code F - 65m to <80m - super large airliners - up to ~600 seats (A380 and 747-8 only)


    While aerodromes also have a number associated with the code, for simplicity we have omitted these and simplified it to Small / Medium / Large. This is what we will base our missions on. This can be restrictive for a number of airports, but I'm sorry there's no way round this without making the game too complicated - sometimes we have to sacrifice some realism for playability. It's a game after all. The following table outlines which of the above aircraft codes will typically be present at what types of airport.


    There's a little bit of info on this link if you want to read it. You really don't need to though as I've explained it above. If you do read it, try not to overthink it too much as it may not make too much sense to someone outside of aviation - https://www.skybrary.aero/arti…-aerodrome-reference-code


    Some examples of aerodrome sizes are as follows;

    Small - Shoreham (Brighton City) (EGKA), Sywell (EGBK)

    Medium - Southampton (EGHI), Edinburgh (EGPH)

    Large - Heathrow (EGLL), Gatwick (EGKK), Manchester (EGCC)


    Hopefully this post isn't too overwhelming. I've tried to keep it simple but also provide the necessary basic information so it's not all completely alien. If you're still unsure then I'm sorry I can't have explained it better in this one post. We hope this update is worth the time we've put into it but it's been very challenging juggling real life and making a pack that's realistic but playable. All feedback is welcome and I'll be doing some tests over the next few weeks to see if anything needs tweaking. It's possible that some things we asked for altered or weren't implemented for a variety of reasons.

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    Realistically speaking, you've got Humberside, Caernarfon and Prestwick as your three closest bases (in no particular order). HMCG have also realised that there's a very busy bit in the middle of all of that without ideal cover, hence they're launching a base at Carlisle airport and in Fort William. These will be operational for 12 hours a day from April to September, though it's not clear when the bases will actually become operational. In the meantime, you could put the base in at Carlisle if you want to fill the hole - it's not a bad idea and isn't unrealistic necessarily due to the expansion plans in the future.

    TL;DR - Carlisle airport ;)

    Edit: The new contract goes live on 30th September 2024 so I would assume we can see the two new bases in Spring 2025.

    This is inaccurate now. Some registrations have an extra G at the end for some unknown reason (all should be G-ABCD etc.) but all helicopters move around bases from time to time - I say it's good enough though rather than changing them every single time one moves which just isn't practical. And Doncaster has now closed so all of the resources operated by 2Excel have now gone to Humberside. In a couple of years, under the new CG contract for Bristow, there will be summer seasonal helicopter bases at Fort William and Carlisle but this may be in 2 or 3 years.


    I've made a list below of bases and their respective callsign and helicopter type. Note all ones starting with a 9 have an S92 and all starting with 1 have an AW189.


    Caernarfon
    CG936 S92
    Humberside
    CG912 S92
    Inverness
    CG151 AW189
    Lee
    CG175 AW189
    Lydd
    CG163 AW189
    Newquay
    CG924 S92
    Prestwick
    CG198 AW189
    St. Athan
    CG187 AW189
    Stornoway
    CG948 S92
    Sumburgh
    CG900 S92

    https://www.google.com/maps/d/…_0BW6imzKHRhM&usp=sharing

    While I don't have every station on this, here's a map of all RNLI stations and Bristow helicopter bases nationwide plus Coastguard rescue stations on the south and south east coast - and a few private lifeboat charities. I am based in the south east and central areas so I have only done the coastguard rescue stations that are relevant to me at this time but I will likely expand the map in the distant future. I do not have information for what's based at each of these to hand, though there are resources online such as FOIs or the RNLI website which you can use to make informed decisions about what units to position at what station.

    I have been on the game for the last few hours and have had no issues. I've had missions totalling about 1,000 patients, including during the time you made this thread. It may be because of your disabled ambulance stations so probably best to turn them on if you want patients.

    The situation is different, and a lot of negative feedback suggested the mission wasn't liked. It may return under a different name, although this is being discussed behind the scenes - in the meantime it was removed.

    If it's possible to get a link to the course, or the school then that'll help to start with. I'd recommend going through the support channels as normal as it may be something they're aware of or have a solution. They are also the ones that can refund you the coins if you do use them.


    Other than that, I've never had anything like it, especially for that length of time.

    How did I never know this this is actually so smart

    I think we started this before the UK game existed then carried the feature over. We have other ways if simulating fire alarms like the actual "fire alarm activation" calls as opposed to "fire alarm system". Both useful in their own right and a good simulation.