I asked about this before but I believe it didn't get anywhere...
Posts by DeputyChiefBurnham
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As stated above, Sebastian said it’s not possible to do.
thanks anyway!
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It would be nice indeedMaybe it's a complex issue, since police transports work in a different way
really?! Learn something new every day, thanks!
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Any word from the admins if this will possibly be implemented soon?
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What if the alliance could buy a vehicle and have an auction. The difference would be given to the alliance funds.
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Would it be possible to change the mission "gas leak" to gasoline leak?
Also many departments respond to natural gas leaks so maybe make this into a call?
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I've had this issue a few times now where I'll have a vehicle responding to something only to have it arrive with no one on board. Does anyone else have this issue or know what may be causing it?
I remember something like happening that back in late 2017. It was supposedly fixed. I don't believe it's something on your end.
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Im not sure that there is a limit. I set mine to 100 and automatically recruit personnel. That way, if I want to fully expand my stations, I am guaranteed to have enough personnel.
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It would be useful if we had a deselect all button up by the top where the A&R is so if we click the wrong one we can easily deselect the units, instead of going back to call list and finding the call or finding all the units it already selected and deselecting each one.
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The only way I can think of is starting a new account, which I'm sure you don't want to do, or spend a ton of coins on moving them (10 coins a station).
Also, if your looking for an alliance, US National Dispatch could be a good fit. We have most of the US covered and are expanding more SW. Our main areas are NYC, Chicago, Cincinnati
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Thought modding wasn't allowed?
Think I read that too quick, is this for alliance large scale missions? -
So that would mean that you can have swat guys in a patrol car and it would count for personnel requirement?
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I agree with possibly adding another unit to have a "Bearcat" style vehicle and a SUV vehicle, the bearcat being able to hold more personnel than the SUV.
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Anyone who has a vehicle on scene will get credits regardless if the mission is ended with coins or completed with the requested units.I always send at least 1 vehicle if shared with the alliance.
correct, that's my point. Why can't alliance members complete the call with coins if the sharer can complete the call with coins.
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The issue with this is that the initial person who shared it would not earn any credits. The only reason for another alliance member to complete the call is to clear it from the screen, but no one would recieve any compensation. What I’m ultimately trying to say is that this would screw the “sharer” out of funds.
what about the sharer that doesn't respond to the call, now, even without this being implemented? Couldn't it be so that the members on scene and the person spending the coins get the credits?
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Don't think this has come up before, but let me know if it has.
Title basically says it all. It would be nice if we can complete other's shared alliance calls with our own coins. -
No. Co-admin itself is just to distinguish in chat and be able to view separate alliance forum threads that aren't visible to "regular" members (you should be able to ban someone from alliance chat for a set time, I believe but don't quote me on that one) Only admins can kick/ban members. There are other roles like alliance finances, educator, and a few more that can give you more abilities as a co-admin but an admin has to assign you those rolls.
Ps. Co-admin and transport request admin are two different roles. Couldn't tell by how you wrote that if you knew or not. But anyway TR admin can leave a patient without transport if the owner of the ambulance is offline. TR admin can be given even without the co-admin role
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Yeah totally agree. I was just wondering. The scrolling and everything gets real hairy sometimes.
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You all are welcome to help and change things as you'd like. Just try and keep the formatting the same for like pages.
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I started editing some of the pages too. I think it should contain user manual level material ... how to play the game, the options that are available, the nuances of each building or vehicle, and getting started guides. There's some talk: commentary on some pages with frequently asked questions, maybe those can be integrated into the pages for each item?
(Not sure why that didn't want to insert that quote correctly but whatever)
I was thinking about making a separate page for FAQ and linking related sub-page things (like a link in say, rescue engines, to the FAQ page for rescue engine questions) -
Ill also be adding pretty much everything from my alliance faq which has over 80 different answers to common questions.