The last major edit from this was from 2015 so I guess I will unofficially take over updating it since I have already made something similar for my alliance. Here's the link, http://missionchief.wikia.com/wiki/MissionChief.Com_Wikia I ask if you wish to update something on it, you keep the format from other pages in that category. I have updated pretty much all of the buildings and will be moving on to vehicles later today.
Posts by DeputyChiefBurnham
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When it's stuck in the loading loop, try it on your browser and see what happens
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The only problem I have with the Police transport is that the first transport can be done like the normal ambulance transports but if there are more than one I have to go to the call and do it for all transports
agreed. This should be fixed, it's annoying when your "radio" transporting, then it brings you into the call.
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Would it be possible to be able to have more than 40 characters for a station name?
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How long has this been going on? I know if there are more than 100 shared calls and/or event calls, it will take some time for my app to load. Also a question that could help the moderators is, when exactly is it happening? Does it let you login or can you not even do that?
Side note for moderators, I have been noticing sporadic things happening within the app. Is there some kind of maintenance going on or would you like me to report these in the errors/bugs thread? Also, would you want it in one thread and I can just keep adding to it as it happens or do you want to keep it separate? Thanks!
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POIs could have been placed there. If there is no POI required for the call then it's generated at random. As for the vehicles driving on the walking trails, I think it's the same reason why they some times use ferry routes.
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Just another tidbit of information, if a call requires say, 3 engines and a rescue, and you send 2 engines and a rescue engine it would be sufficient to complete the call because the rescue engine counts for a engine plus a rescue.
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This wouldn't make sense and have very little in game use, training is used to provide the skills necessary for staff in the game to operate certain vehicles, not just as a random extra skill. I understand that you may want it to have a different purpose however this wouldn't work for everyone, all I can recommend is operating a normal vehicle and renaming/using a different vehicle graphic.
Certain large fire calls would require a certain number of rit trained personnel. People have been suggesting the "German version" of the training/requirements more and more. This is just like any other training like that.
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This is unlikely to happen, you have to understand the reasoning behind this. This game is a free to play game requireing no transaction in order for you to play, however things such as servers and developers still cost money, that’s where coins come in. They are a paid option that funds the development of the game and without them there would be no game. So I understand your logic and reasoning behind this however as per the reason above it is unlikely to happen.
is there a list of all premium features?
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Instead of a new truck, what about just rit training and implemented similarly to boat training.
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Title says it all. What do you guys think?
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The centre bottom of your graphic is placed on the call. It's supposed to be set up like a pointer, with the middle being the needle that points
thanks
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Not sure if this is actually plausible but going to throw it out there anyway. Would it be possible so that when you close (but not exit) and its still in the apps 'dock' to have the game still running so it does not have to go through the loading screen every time it reopens? Not a huge problem but something that's been bugging me for a while.
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If I were to make a mission graphics pack where would the graphic be placed? Would the graphic be centered on the call or would the bottom center be where the call is?
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Hello,
I play quite a bit on mobile and notice that Missionchief drains my battery fairly rapidly. I was thinking about ways to improve performance
and made an assumption that the map (Moving vehicles, tracking alliance vehicles, alliance buildings, etc) is probably to blame for 99% of the
performance/battery drain issues.It would be great if we could disable the map, I honestly don't look at it unless I'm on my home computer with my large screen. When I play on
my laptop it would also be great to be able to disable the map or have another way to lessen the battery drain.I really appreciate all the work and effort you guys put into Missionchief and want to thank you for this amazing game. Looking
forward to what's next in the development pipeline!Thanks for your time,
LattEdit: I'm based out of Boise, Idaho with 14 Stations.
Really!? This game is probably the smallest battery drain for me.
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You can switch it off go into dispatch control room & The option is there
thanks!
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Thanks. Got to it before I could
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also what do you all think about a standby call like concerts/games, but it would be for PD only for a school SRO?
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@PortuguesDC I completly agree with you. I would love the option to switch between them
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My account has stopped receiving local calls for a month now I have tried refreshing my cash that did nothing I even moved my fire hall and that didn't work either I'm using my phone on Android i hope I gave enough info to help me
how far way are the calls you are getting from your stations? Try placing some of your own POIs also.