Posts by jxn_30

    The limit has been introduces to "prevent cheating because you can move all the staff and then delete the station and then you can cheat 10 free extra staff per Week (but only if you don't use the 10 free staff for anything else)".

    I don't expect XYR to undo that because of this interesting reason for introducing that limit.

    Is anyone else having this reload every day requiring it to be re setup every day? I am almost ready to bin it


    N.

    Are you regulary clearing your cookies (e.g. automatically with closing the browser)? LSSM stores it preferences within indexedDB, which is a form of localStorage and thus emptied when cookies are cleared.

    There is nothing, LSSM can do to prevent this, as this is a setting you've set in your browser.


    Possible ways to improve your situation:

    * Exclude missionchief from automatic cookie deletion

    * Export LSSM settings and import the file every time you've restarted your browser.


    There are plans to allow a serverside storage of settings to prevent this type of issue, but that has not been implemented yet and there is no ETA when that will be implemented.

    My understanding is that while the devs control when they fetch an update from OSM, they have no control over whether the nodes associated with that section of the map are 100% accurate and thus able to be fed into the routing system nor any control over when OSM will update the nodes.


    OSM publishes the updates to visuals of the map much earlier/faster than they do the nodes.

    yeah, that's true. So we're both correct but I've just misunderstood your post ;)

    The game uses OSM (Open Street Map) - the updates to the map itself aren't controlled by the devs so sometimes OSM will show the street but not yet have valid routing info for it yet or the nodes are net setup correctly in OSM.

    The Updates are controlled by the devs. The map tiles (what we see) are updated very regulary based on latest OSM data.

    However the routing system that controlls how vehicles are moving isn't updated very often as updating that costs a lot of time to calculate to achieve maximum performance when finding the routes.

    => The visual map and the actual routing data are not synced as that is not really reasonably feasible.


    There is no public schedule available on when the routing data has been updated the last time and when it will be updated the next time.


    However: There has been updates to the adress system recently so we can be sure that they're working at the system at all, maybe that's a good sign :)

    this will allow you to quickly see what missions your own crew are at and which missions you don't have crew in attendance

    You can already see that by the little Icon: An Asterisk means you've never sent a vehicle to this mission, a "person" means, you've already sent a vehicle to this mission.

    Be aware: If you backalarm all vehicles from a mission, it unfortunately doesn't turn back to the asterisk.


    => there's no need for additional colo(u)rs indicating your attendance at the mission.

    Howdy fellow Missionchief players!

    I'm just going through my Tasks and Events, seeing what I can complete for some extra cash.

    I see there are a bunch of tasks on "Winter Tasks - Week 8" but I don't know how to complete them.

    Obviously, I want to complete them because if you complete a few you get paid handsomely.

    If anyone can help, that would be great!

    These are the winter missions:

    Campfire sets woodshed on fire #423
    Slippery road - Car accident #424
    Brawl on frozen lake #425
    Person fell on ice #426
    Iceskater slipped #427
    Kids throwing snowballs on people and houses #428
    Skid on ice #429


    Hope that helps you :)

    Have you set an own vehicle category for these two vehicles and also checked the checkbox "Only dispatch vehicle as own vehicle class. (If this box is ticked then the vehicle will only be dispatched as the custom class. If you wish to still have this vehicle dispatched as it’s original class as well, leave this unticked)" accidentally?

    Heya, I've expanded quite a bit currently (285 buildings) and i've started experiencing quite a bit of "lag". Every action has gone from being near instant to taking several seconds. which is quite annoying when you are cycling through dozens of missions.

    Anyone got any recommendations to speed it up? I currently run on Google Chrome

    hiding the map and disabling anything on the map (vehicle routes, buildings, missions, POIs) helps a lot.

    I have the issue on phone and PC of shared missions not being shown on the list, anybody else having this problem?

    have you set a maximum distance in the settings? (open a dispatch center → settings → maximum distance).

    It will only show missions in the list that don't exceed the set distance from one of your dispatch center. If you set it to "no limit", all missions will be shown in the list.

    The game has been using Google Maps in it's beginnings but due to Google being a large company, that would have costed a lot with growing amount of players, thus the switch to free and open source OSM has been made.


    Google Maps on Android App is available as this is some kind of natively integrated into the system (Android is a google thing) => no additional costs to use the google maps in the app as far as I know.


    I don't think that using a different routing system / routing base would reduce the amount of issues at all or very much. Fireboats crossing dry land is due to they did not implement the usage of water roads (although data would be available). Vehicles "flying" happens when no route could be found that is considered "good enough", if all or most streets are integrated in OSM, then there would not be much change when switching to the big data crawling company ;)

    Can you use LSS Manager V.4 in the Android app, or is it only for the PC browser based version of the game? Sorry if this has been asked before... Kinda new here. Thanks In advance.

    unfortunately, there is no way to inject Scripts into the Apps yet (that counts for all platforms: Android, iOS and Windows). However most desktop browsers do support Tampermonkey to inject Scripts (LSSM officially supports Firefox [most recommended], Chrome and Edge, all chromium based browsers should work fine too). Safari does regulary cause weird issue which is why we don't support it anymore, most stuff should still work.


    On mobile devices (Smartphones and Tablets), the only way known to me is using Firefox on Android Devices. It allows installing Tampermonkey as an Add-On, which is required for LSSM to work. Be aware that LSSM is not optimized for mobile usage. Most of it should work but it may look weird at some parts.

    So if you play the game in Firefox instead of the App, you can use LSSM in general.

    The Water Tanker has 3000 gallons of water but it also gives a bonus of 25% to the water on scene.

    3000 gallons + 25% = 3750 gallons, so it's all correct :)

    So you got a dispatch center with 0, 1 or 2 fire stations and its own coverage area.

    Also you got a second dispatch center that contains all the buildings that are not assigned to the other dispatch center. It also has its own coverage area.


    And yet there are missions requiring the ladder platform although the building that generated the missions is assigned to the first dispatch center.


    Is that all correct?

    I'm not certain if this is a bug or not, but I have selected "Create your own Coverage area" for 2 regions that run up against each other, and one of these areas has Aerial Vehicles, while the other doesn't. The area without Aerial vehicles still spawns missions that require them, which is rather irritating when it takes nearly 20 minutes for a ladder truck to reach the far edge of the region without aerials

    The rules for mission generation are:

    * the building that generates the mission is assigned to a dispatch center with it's own coverage area => only buildings assigned to this dispatch center do count for prerequisites.

    * the building is not assigned to any dispatch center => All buildings of your account (even those assigned to dispatch centers, no matter wether or not they do have their own coverage area) do count for prerequisites

    * the building is assigned to a dispatch center without it's own coverage area => same as above


    Common bugs that appear with the coverage areas:

    * Not all buildings are assigned to their intended dispatch center

    * A "Create your own coverage area" checkbox has accidentally been unchecked

    Patients can only be generated if an enabled ambulance station (or ambulance extension) on fire stations is within a range of 15km of the mission.


    On Monday last week, a "Bugfix" was introduced so that ambulance stations assigned to a disabled dispatch center don't count as enabled anymore. That causes patients not being generated on many missions for many players.

    It has been a "Bug" that ambulance stations in a disabled dispatch center generated patients.


    The team did not communicate the change at all before (even not on german server) because they didn't expect it to be a breaking change.

    Try using Chrome as your browser. Microsoft Edge is NOT friendly to a lot of programs and downloads..

    some comments about this:

    1. Edge is now based on Chromium, which is also the base for chrome. So if you do have an up-to-date version of Edge, you should be fine.

    2. The Browser does not influcence this issue as missions (and thus also patients) are generated on the server not the client (your browser). As long as you use an up-to-date browser there shouldn't be any browser-related issues (they are only rare) and especially not ones that aren't related to visual appearance such as misalignment etc.

    Thank you all so much for LSSM!! I love it and it is super helpful. I am wondering if there is a way for me to see what other alliance members units or even just stations are available near a particular event without opening every station on the map.

    That unfortunately is not possible as it would require too many server requests.