I think it would be cool, if when creating a large scale alliance mission, there should be an option to 'upgrade' the call. For example, it could start as an explosion then turn to a Aeroplane crash, that now requires more units? Just like a normal call where burning grass can turn into field fire or whatever, but allow the creator of the mission to pick and choose?
Upgrade Call Large Scale Alliance Missions
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So there could be a trigger, such as when a unit rolls up it could change to the upgraded call or after a certain amount of time, so high rise fire, after a certain amount of time could become a collapsed building (Even if all units for the high rise fire have arrived), depending on what the creator of the large scale mission wants to do.
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sounds like a good idea, i thought about that also, would be good to upgrade a large fire to collapse.
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This is such a good idea, why has this not been implemented??!! I was about to write a new thread about this topic and found this.
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