Not sure if in right area. Was wondering if you can set game to use your Alarm and Response Guidelines, instead of the games default?
Alarm and Response Guidelines
-
-
yes you can
-
ok. How do i do that, seems as if game uses default response guidelines. I have guidelines set but appears to not use mine.
-
i havent seen any preset ones. all mine have been custom for each mission.
-
ok. On my game, it counts down the time for the mission when all my units arent on scene. How do I keep it from counting down the time until all units are on scene.
-
Edit Alarm and Response Regulations
1 AIR Firefighting 1 ARFF Firefighting 1 BC Firefighting 1COMM UNIT Firefighting 1 ENGINE Firefighting 1 ENGINE 1 LADDER 1 BC Firefighting 1ENGINE 1 RTW General 1 FLY CAR Ambulance 1 HAZMAT Firefighting 1HEAVY RESCUE Firefighting 1 HOSE Firefighting 1 LADDER Firefighting 1PATROL CAR Police 1 POLICE HELICOPTER Police 1 RTW Ambulance 1 SWAT UNIT Police 1 UTILITY Firefighting 2 ENGINES Firefighting 2 ENGINES 1 BC Firefighting 3 ENGINES Firefighting 3 ENGINES 1 BC Firefighting 3 ENGINES 1HR 1BC 1HAZMAT Firefighting 3 ENGINES 1 LADDER 1BC Firefighting 3 LF 1 BC 1 HR,1 GW-A 1 GW-W Firefighting 4 ENGINES 2HR 1BC 1 LADDER 1 GW-A 1 HAZMAT 1MCV Firefighting 4 LF 1 BC 1 HR 1RTW 1GW-A 1 GW-W Firefighting Active Shooter Police Aggressive Passenger Police Aircraft Hijack Police Alcoholic intoxication General Animal Attack Police Bank Robbery Police Braking Overheat Firefighting Brawl Police Brawl at christmas market Police Building Collapse Firefighting Burning bogle General BURNING GRASS Firefighting Burning pumpkin field General Burning substation Firefighting candy theft General Carbon Monoxide Alarm Firefighting Commercial Fire Firefighting Domestic Dispute Police Drug Warrant Police Engine Fire Firefighting Erupted Monster General Fare dodger Police Fire in an Office Building Firefighting Fleeing Suspect Police Frankenstein sighted General High Rise Fire Firefighting High-Risk Warrant Police Hostage Taken Police Industrial Fire Firefighting Large Aircraft Crash Firefighting LITTLE FIELD FIRE Firefighting Major fire Firefighting Metal burglary Police Missing Person Police MVA Rollover Firefighting Noise Complaint Police Obstruction of traffic Police Officer Down Police Overdose General Parked car accident Police Parole Violation Police Person check Police Pickpocketing Police Powerline Down Firefighting Prisoner Escape Police Pumpkin soup overcooked General Pumpkin stolen General Residential Fire Firefighting Rioter Police Road accident Firefighting Room fire Firefighting SEIZURE Ambulance Shooter Police Shoplifting Police Smoke in Cabin Firefighting Stabbing Police Stolen Credit Card Police Theft at christmas market Police Theft of property from vehicles Police Traffic accident - ice Firefighting Trench Rescue Firefighting Unknown Tanker Spill Firefighting Vehicle Accident - Entrapment Firefighting Warrant Standby Police Witch in tree General Zombie bite General -
Hey wolfman,
Don't understand what you were trying to say or how you were helping me. But I think I got it on my own. Thanks for the help.
-
@tvfr2 Alarm and response guidelines are basically customized 'hotline' buttons that you can use to select certain units to respond to a call. As for what you were talking about, the countdown, MissionChief starts the countdown when the first unit gets on scene. If more units are required, it will show what unit(s) and how many. If you leave it for long enough, the countdown will stop at a certain point until additional units (only those required to finish the call) arrive on scene. So theoretically, there is no way to have the countdown bar wait until all units are on scene unless (a) there is only one unit req'd and responding or (b) all units req'd and responding are either from the same Stn. or take the same time to respond. Hope this answered your question.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!