Call Modifications

  • I recently noticed that the Burning substation call was modified by changing the requirements to 2 firetrucks instead of 3, as well as including patrol cars being needed. So i figured a few other calls could use a slight tweak to them as well.


    First; Road accident. I found it a little odd that the road accident call only needed 1 firetruck and no patrol cars for traffic control / close a road if needed. So my suggestion is either modify it to require 1 police station and 1 patrol car or make a separate one with those additional requirements (like I've seen with Engine fire; one required 2 ARFF and one required 3) just for the sake of being realistic.


    Second: Smoke investigation. This has the potential to confuse and maybe even make some new players worried. The mission requirements tab shows that a ladder truck and battalion chief are needed for the call. However, you first get the call when you have 2 fire stations, and you're not required to have a ladder truck until 3 fire stations and 6 fire stations for a Battalion Chief. While the call can be completed at this stage with only 1 fire truck,it'd probably be better for newer players to divide it into 3 different versions. First version would say only needs a firetruck at 2 fire stations, then the 2nd version; 1 fire truck 1 ladder at 3 stations, and 1 fire truck 1 ladder truck and 1 bat chief at 6.


    Third: Trench Rescue. This is another modification for the sake of being realistic. Instead of being able to treat patients before the end of the call, it should be changed to be like the Stuck Climber call where patients won't be shown until the end of the call.

  • First; Road accident. I found it a little odd that the road accident call only needed 1 firetruck and no patrol cars for traffic control / close a road if needed


    i dont think that all road accidents require the police to attend.


    I double checked the requirements and see that there is two missions for the Burning Substation call, they both only require 2 firetrucks. (i have not got a live call to just double check this theory)


    i have just linked the two from the possible mission section


    https://www.missionchief.com/einsaetze/76 Burning substation without police
    https://www.missionchief.com/einsaetze/77 Burnign Substation with Police



    (like I've seen with Engine fire; one required 2 ARFF and one required 3)

    could this a result of one small runway POI and one large runway POI settings.


    https://www.missionchief.com/einsaetze/117 small runway POI
    https://www.missionchief.com/einsaetze/118 large runway POI.


    hope this helps.


    Third: Trench Rescue. This is another modification for the sake of being realistic. Instead of being able to treat patients before the end of the call, it should be changed to be like the Stuck Climber call where patients won't be shown until the end of the call.


    this should be like the person under tree/hostage situation and active shooter. were it shows at the end of call. i agree there.

  • The Burning substation mission requires a police car to the call after you owning x number of police stations
    They didn't tweak it, atleast not recently, I can remember buying another police stations and all my Burning Substation needing a patrol on scene

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!