Posts by Petersen12

    I am curious to know if anyone else has experienced the following problem, and any solutions besides downsizing.

    I have some of the largest counties by population and land mass in the United States, all on 1 account. My game runs slow when I play on 3x. I probably have atleast 1,000 fire stations, if not more. Is there a cap that MissionChief publicly states before performance decreases? Anyone else get to a certain point where the game is almost unplayable?

    This morning I encountered something for the first time. I received a mission for "Fire Line Requested" I loaded up the units and dispatched and received the message "Can't Dispatch Units" and all selected units on mission cleared the selection. I repeated it with same issue. I then dispatched each individually and that worked doing them one at a time until I tried to dispatch a dozer trailer and transport. (and before anyone asks....the trailer and transport vehicle are "attached" to each other and I did try multiple dozer/transports with same results). I tried to do the same on additional units not close to the first call and the same thing. So the problem appears to be in the trailer and transport only for wildland dozers.

    This would make sense, and is the same issue I had last week. So you're thinking eliminate the dozers from the initial dispatch and then handle that it's own way? On a side note, the dozers dont do anything anyway.

    Often getting an error when trying to dispatch an amount of vehicles over 20 that it was unable to dispatch the vehicles. I have never had an issue with this before and this is a serious issue for my account due to the size of brush assignments in SOCAL. I was always able to dispatch atleast 100 vehicles before I would have issues. Any fixes, or anyone else having this problem?

    So they actually run them as separate pieces but they call in as a Rescue Engine. I have made mine just 1 piece and used the rescue engine vehicle to keep it easier. I added the medical equipment to them because the 3 rescue engines are medic rescue engines. 23, 27 and 31.

    Let me state my claim, and then I would like some of the US folks to see what they think about my plan and how it will play out.

    So as most of you know, majority of fire departments are running EMS calls these days, and EMS services are busier than ever. I feel personally that I do not get enough EMS calls generated during my time of play. Whoever or whatever's fault that may be is not the point of this thread. My question for the rest of you folks is, has anyone ever put clinics in game as "nursing homes" or urgent care centers and just NOT transported to them and only used them for the patient transfer missions just to busy up your EMS units so it makes it more realistic? Before I start into making clinics at nursing homes I wanted some opinions. Thanks in advance.

    I noticed that after purchasing Urban on my battalion 1 how much the price jumped up. I went back through and canceled those 6 station. I'm happy with how my department is set up to spend billions and billions of hard earned credits

    I bought 4 rural extensions and now they're 150k each...not paying that. This is wild

    Just some thoughts regarding the new "required" critical care unit and critical care training. I have 1400 ambulance stations spread throughout my setup. (Most of Florida, and parts of GA, ALA, ) The cost to add these units along with the training is going to be HUGE (14,000,000 credits or 42,000 coins). That does not include the cost of the training for each of those units. That means I (along with others who have huge set ups) will have who knows how many missions they can not complete. When new features like this have been added there should be an option to toggle them off. Additionally, who has the time to sit and add one of those units to each one of the EMS Stations, even if they do have the funding. This is similar to the traffic control issue that was never fixed. I don't have those traffic control extensions activated, yet I receive dozens of missions daily that I can't complete (unless i do it with coins).

    Thanks for listening

    You get traffic control missions? I have 2 expansions and get none.

    My suggestion is to change the number of patrol cars required for a mission to number of officers required. There are alot of agencies (LA City and County, NYPD, Pittsburgh, San Francisco) that run mostly 2 man patrol cars. By the game's current logic requiring 3 patrol cars for a burglar alarm is actually sending 6 officers if the player is using 2 man cars. If 3 patrol officers were required you would only need to send 1-2 cars out for it.

    I am proposing a suggestion to add shift days to shift times. I also have an account in Pittsburgh and there are alot of units that only work M-F or S-TH, and on the other hand special detail units for weekend details. Is it possible to add shift days to the current shift times?

    The alliance is calling all california, arizona and nevada players!! As brush fire season increases many of our current players are running low on OES Strike Teams to share. We are currently in LA, Kern, Ventura, Santa Barbara, San Bernardino and Orange. Any player in any of the counties not listed in the 3 states mentioned above may apply to the alliance or message me with questions. Stations must maintain a level of realism and participation in strike teams is mandatory!

    Just my input. LA County Fire purchased roughly 5 CAFs engines. I made them pumper tankers and just added the foam equipment to it. It would remove the point of having purchasable equipment if you could add it to every vehicle in the game. And you aren't going to do much with 25 gallons of foam anyway, if thats what you want added.

    Now on the other hand, these CAFs engines were disabled by the county and are now just regular engines.

    I don't have an Issue Recalling vehicles or deleting The Staging Areas, but I have noticed that a couple of units still Spawn from where the Staging area used to be, even though showing back at original station.

    Maybe this is a better way of wording my issue, because this is what is happening.

    Hi Petersen

    Are you able to reproduce this issue? And see if it persists?

    I will try to remember to get screenshots if possible next time it happens. Essentially, I'll move an engine a far distance away and put it into staging. I'll remove the vehicle from the staging, delete the staging, and I'll try to add that engine to a call in it's home area and I come to find out it is 100+ miles away still at where the prior staging location was. But like I stated, I'll try to get ya a screenshot.