Posts by Gooochy

    2020 Ford Transit HMCG Van



    Great Western Air Ambulance Helicopter (the animation isnt the best and I am sorry for it )


    South West Ambulance Service Rapid Response Vehicle

    Imo what needs to happen is change the system on releasing paitents maybe to make it so a paitent releases after 3 (can be decied/changed) hours of going in (longer time but more leave)


    E.g if 5 paitent comes in at at 2 form a major incident 3 hours later (5 o clock) all 5 will be released

    Just wanna say thank you to the devs for updating missions today for those who dont know these are the changes
    Vehicle changes

    Car Workshop Fire (persons reported) (a, ab) - 1 SRV -> 2 SRV
    Car Workshop Fire (persons reported) (ac, abc) - 2 SRV -> 3 SRV
    Large fire in nightclub (Persons Reported) (Major Incident) (0,1) - 2PRV, 2SRV -> 1PRV, 1SRV

    Building Requirement Changes
    Large fire in nightclub (Major Incident) (a, ab) - 2 HART Bases -> 1 required
    University halls fire (Major) (a) - 2 Mass Cas Building -> 1 Mass Cas Building Required
    Large Aircraft Crash Off Airport (All variations) Now require 1 Police Heli Station

    So what needs to be changed

    https://police.missionchief.co…/41?additive_overlays=abc

    https://police.missionchief.co…ze/41?additive_overlays=c

    https://police.missionchief.co…e/41?additive_overlays=acThese missions all have 4 prv 3 srv required should be 2 srv 2 srv like the other vairents of the car workshop fire

    The following Power Plant Missions have a too high requirement of 4 HART Bases (2 PRV 2 SRV - Fine)

    https://police.missionchief.co.uk/einsaetze/326?additive_overlays=c
    https://police.missionchief.co.uk/einsaetze/326?additive_overlays=ac

    The following variants have a too high requirement of 4 HART Bases (4 PRV 4 SRV - Too High)

    https://police.missionchief.co.uk/einsaetze/326?additive_overlays=abc
    https://police.missionchief.co.uk/einsaetze/326?additive_overlays=bc

    I believe what the devs meant is before the specialised stations the building would spawn both normal and extension calls but now only extension calls aswell as other tagged calls even if they don't specifically require the units

    Sorry to bother you but how do you do that Warden Search Trick?

    Thanks Goochy. relating to #1 I agree with the realism but I have had cases where I sent it as a partol car to fill out the mission, and once all units are there the mission still requires me to send another patrol car (Thanks for the explanation) Relating to #2 I have had large and major wildfires and NONE of them every require a plane/helicopter (Again...thanks for the info) Relating to #3 I can just say I agree on both responses (Thanks again)

    its the major forrest fire that requires it not wildfire :)

    Link to the mission POLICE.MISSIONCHIEF.COM - Create your own 911-Dispatch-Center and manage your city!
    Link to the mission (Fire Investigation Vairent) POLICE.MISSIONCHIEF.COM - Create your own 911-Dispatch-Center and manage your city!

    There are a few units here and there that appear to have no real value or use in the game. This is NOT a complaint, rather a request for information.


    1. Police Motor Unit or Motorcycle? It does not seem to count as a patrol unit because it only has "1" person (obviously), but a patrol unit will count with only "1" person on it (I have tried it). Also it can't transport (obviously). They require special training to us, yet they never show up as a "required" unit. So what is the value?
    2. Wildland Dozers and Firefighting Planes or Helicopters. They require special training to use them. They have a significant cost. But, yet they never show up on a mission as "required". What is their value?
    3. Game Wardens. Other than "children's excursions" they seem to have no real value but again they require special training to have. Any other mission that the one listed, they have to have a police unit dispatched to sent to transport prisoners. (Most fish and game agencies can and do transport prisoners). So what is the value of the Game Warden Extension?

    Thanks in advance for the information.

    1: It counts as a Patrol Car but it's mostly for realism like the flycar.
    2: The Wildland Dozer speeds up mission completion time. The firefighting planes are required on the major forest fire as well as being faster than a ground unit to alliance missions
    3. The Game Warden does have a few missions its required to but I feel like they should add more, as well as the game warden being quite cheap so it's a nice thing to have, I agree they should transport but that's a different debate.

    I haven’t had any time to do anything game related this week. I have reported that they aren’t spawning and the missions are working on their end.


    Simplify and briefly summarise the above messages just so I can go back to them please

    SO basiclly the way they added the psu extension is wrong they did it in way where it dosent show to the player and only is able to spawn when the player has a extension on the police station/police station (small) the large police depot has a different ID so dosent work as intended. So it needs to be changed to under the requirements the: Riot Police - 1 to be added (similar to the other public order missions)

    Thank you TACR!

    ??Is this something that is normal or should I report it to support??

    That is instead of the game crashing and requiring you send all the units again it allows the player to send the next vehicles (the ones that werent sent as previously no vehicles were sent) to the mission without having to reselect

    I guess you missed the entire point... It is two (2) missions happening right on top of each other. In real life a plane down that was on fire and that has spread to the wildland would have all units dispatched to one(1) incident with multiple command officers managing the incident in various branches and division, requiring multiple chief officers respond. Also, a lot of times the 2nd mission is not generated until a lot units are on scene..

    I don't see the issue, also having a mission spawn due to another mission in a different location isn't possible, not to mention the forest fire would be in a similar way and if the amount of units bothers you then use the follow up as irl crews would work on both but see it as the crash taking priority imo the mission is fine l.