2020 Ford Transit HMCG Van
Great Western Air Ambulance Helicopter (the animation isnt the best and I am sorry for it )
South West Ambulance Service Rapid Response Vehicle
2020 Ford Transit HMCG Van
Great Western Air Ambulance Helicopter (the animation isnt the best and I am sorry for it )
South West Ambulance Service Rapid Response Vehicle
Sorry if I wasn't clear for the extension it's not doing a global counter only counting the extension form the police stations (and extension isn't visible so its most likely got the wrong requirement added) but thank you!!
Display MoreI think you've misunderstood me.
If you're playing in a given area regularly, you physically won't be able to use more than 24 of the beds on a regular basis.
Say you have 100 beds on a hospital… You put 100 patients in them. 24h later, you have 76 patients in them. You play again the day after, you can now only use 24 beds. Play again the day after, only 24 beds still.
This is because hospitals only clear 1 patient per hour. A much better use is to build the same hospital 4 times, expanded to 24 beds. This still gives a 100(96) beds at "that" hospital (split across 4 buildings). However, you now clear 1 from each per hour, and therefore all of your 96 beds will be clear after a day when you come back
Any beds past 24h (if you play regularly) are virtually single use, and therefore basically useless, and especially wont be worth their cost.
Imo what needs to happen is change the system on releasing paitents maybe to make it so a paitent releases after 3 (can be decied/changed) hours of going in (longer time but more leave)
E.g if 5 paitent comes in at at 2 form a major incident 3 hours later (5 o clock) all 5 will be released
Just wanna say thank you to the devs for updating missions today for those who dont know these are the changes
Vehicle changes
Car Workshop Fire (persons reported) (a, ab) - 1 SRV -> 2 SRV
Car Workshop Fire (persons reported) (ac, abc) - 2 SRV -> 3 SRV
Large fire in nightclub (Persons Reported) (Major Incident) (0,1) - 2PRV, 2SRV -> 1PRV, 1SRV
Building Requirement Changes
Large fire in nightclub (Major Incident) (a, ab) - 2 HART Bases -> 1 required
University halls fire (Major) (a) - 2 Mass Cas Building -> 1 Mass Cas Building Required
Large Aircraft Crash Off Airport (All variations) Now require 1 Police Heli Station
So what needs to be changed
https://police.missionchief.co…/41?additive_overlays=abc
https://police.missionchief.co…ze/41?additive_overlays=c
https://police.missionchief.co…e/41?additive_overlays=acThese missions all have 4 prv 3 srv required should be 2 srv 2 srv like the other vairents of the car workshop fire
The following Power Plant Missions have a too high requirement of 4 HART Bases (2 PRV 2 SRV - Fine)
https://police.missionchief.co.uk/einsaetze/326?additive_overlays=c
https://police.missionchief.co.uk/einsaetze/326?additive_overlays=ac
The following variants have a too high requirement of 4 HART Bases (4 PRV 4 SRV - Too High)
https://police.missionchief.co.uk/einsaetze/326?additive_overlays=abc
https://police.missionchief.co.uk/einsaetze/326?additive_overlays=bc
2020 Double Crewed Ambulance Mercedes
2016 Mercedes Sprinter Public Support Unit (2020 one is a WIP)
edit merc sprinters now have matching livery
I believe what the devs meant is before the specialised stations the building would spawn both normal and extension calls but now only extension calls aswell as other tagged calls even if they don't specifically require the units
Did you put a reserve beds left like this:
PSNI MRAV (now animated)
PSNI MRAV 2 (now animated)
Old Police Audi (new)
Astras are finally done!
- Double Livery (based on kent)
- Met Police Single Livery
- Generic Single Livery
Thank you!
Thank you that works a charm!
Display MoreThe Motor Unit acts as a patrol car on scene, I know those in my alliance use them for planned missions (where transport is not required) or on missions where there are no prisoners. If it is not counting, please provide a screenshot of the mission and I will escalate it for the development team to review.
The Wildland Dozers act as a mission speed optimiser, speeding up mission times. There is only one mission that I'm aware of which require the aviation firefighting and that is the Major Forest Fire (not the Major Wildfire call, to make differentiation)
Note of these Major Forest Fire missions require "1 firefighting plane station"
Here is the mission details for one of those missions:
There are a few missions related to Game Wardens in the game, my trick to looking for them is to do a "Warden" search when looking in the possible missions tab. Here are the missions that I've found:
Illegal hunting [551]
Illegal fishing [552]
Animal smuggling [553]
Plant smuggling [554]
Short Children excursion [555]
Long Children excursion [556]
Wilderness First Aid [557]
Off-Road Vehicle Collision [671]
Post-Fire Environmental Damage Assessment [727]
Cheers,
Sorry to bother you but how do you do that Warden Search Trick?
Thanks Goochy. relating to #1 I agree with the realism but I have had cases where I sent it as a partol car to fill out the mission, and once all units are there the mission still requires me to send another patrol car (Thanks for the explanation) Relating to #2 I have had large and major wildfires and NONE of them every require a plane/helicopter (Again...thanks for the info) Relating to #3 I can just say I agree on both responses (Thanks again)
its the major forrest fire that requires it not wildfire
Link to the mission POLICE.MISSIONCHIEF.COM - Create your own 911-Dispatch-Center and manage your city!
Link to the mission (Fire Investigation Vairent) POLICE.MISSIONCHIEF.COM - Create your own 911-Dispatch-Center and manage your city!
There are a few units here and there that appear to have no real value or use in the game. This is NOT a complaint, rather a request for information.
- Police Motor Unit or Motorcycle? It does not seem to count as a patrol unit because it only has "1" person (obviously), but a patrol unit will count with only "1" person on it (I have tried it). Also it can't transport (obviously). They require special training to us, yet they never show up as a "required" unit. So what is the value?
- Wildland Dozers and Firefighting Planes or Helicopters. They require special training to use them. They have a significant cost. But, yet they never show up on a mission as "required". What is their value?
- Game Wardens. Other than "children's excursions" they seem to have no real value but again they require special training to have. Any other mission that the one listed, they have to have a police unit dispatched to sent to transport prisoners. (Most fish and game agencies can and do transport prisoners). So what is the value of the Game Warden Extension?
Thanks in advance for the information.
1: It counts as a Patrol Car but it's mostly for realism like the flycar.
2: The Wildland Dozer speeds up mission completion time. The firefighting planes are required on the major forest fire as well as being faster than a ground unit to alliance missions
3. The Game Warden does have a few missions its required to but I feel like they should add more, as well as the game warden being quite cheap so it's a nice thing to have, I agree they should transport but that's a different debate.
Hi tacrfan
I’m not sure if it’s the same for the prison fire ones but I’m not getting any.
Thank u for your help
Yeah not the same issue this is with extension you might just have to add new Poi's and wait however mine have spawned serval cell fires and one wing fire
The only reason I use the police depot is how much larger then the police station I terms of cells and slots so I used it as a central riot base and just never got ones in normal ones lol anyway Thank you so much!
Exactly but it's the way they did the prison fight missions all the other public order ones do spawn and do show extension name
I haven’t had any time to do anything game related this week. I have reported that they aren’t spawning and the missions are working on their end.
Simplify and briefly summarise the above messages just so I can go back to them please
SO basiclly the way they added the psu extension is wrong they did it in way where it dosent show to the player and only is able to spawn when the player has a extension on the police station/police station (small) the large police depot has a different ID so dosent work as intended. So it needs to be changed to under the requirements the: Riot Police - 1 to be added (similar to the other public order missions)
Thank you TACR!
??Is this something that is normal or should I report it to support??
That is instead of the game crashing and requiring you send all the units again it allows the player to send the next vehicles (the ones that werent sent as previously no vehicles were sent) to the mission without having to reselect
I guess you missed the entire point... It is two (2) missions happening right on top of each other. In real life a plane down that was on fire and that has spread to the wildland would have all units dispatched to one(1) incident with multiple command officers managing the incident in various branches and division, requiring multiple chief officers respond. Also, a lot of times the 2nd mission is not generated until a lot units are on scene..
I don't see the issue, also having a mission spawn due to another mission in a different location isn't possible, not to mention the forest fire would be in a similar way and if the amount of units bothers you then use the follow up as irl crews would work on both but see it as the crash taking priority imo the mission is fine l.