to have extra powers for the alliance staff role within the alliance can helpna di would like to +1 this cos this feature we do need.
Posts by SecurityGuard92
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was about to report this issue, glad i kinda searched the forums.
anyway this is annoying where i need to cancel the Coastguard for the ambulances to treat. hopefully this bug is sorted soon. -
Welcome to Emergency Services Thin Line (ESTL) Alliance
We are a new alliance EST April 2023 and we welcome all UK based members.
We are a free alliance so this mean no compulsory contributions, free training courses and tax free buildings, so Weather you are new, or you want to find a new home, everyone is welcome.
we have the following:
- over 500 prisons cells + member cells who share with us (more to come)
- over 50 hospital beds + member hospital beds who share with us (more to come)
- 4 training facilities (1 of each) + member share training facilities (more to come)
- 500 shared missions that are 10K and over (majority of the missions are completed within 1 hour of them being shared)
- FREE use of all alliance buildings (here @ ESTL, we would like to discourage members in setting a price (tax) for there prisons cells and hospital beds, but if you would like to set a price, you may find that members may not use your shared services)
we are very friendly and caring Alliance we want to see members grow.
We kindly ask you join our discord so any help needed can be assisted with quickly.
We are also looking for set up staff team here, if you are interested, please message SecurityGuard92
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thank you for coming back to me MissionChief-Team and thank you for extending the event by 2 days.
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i have noticed that the 4th Anniversary award doesnt seem to be working.
is anyone else having the same issue??
[Blocked Image: https://i.gyazo.com/bd401ab23a4a7f8f06c181ee2fe5ac1a.png]
[Blocked Image: https://i.gyazo.com/9fa7aa5ee51505139e1f1a1e91d7bcac.png]
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how do you even disable the ambulance stations??
Fair enough, I know quite a few people who play with all ambulance stations disabled to stop the small single patient missions haha. Didn't think this would be an issue since the station counts towards the mission spawn requirements
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currently this is my set up. i play semi realistic. STNS are in their real locations, but units number and names different.
i have a total of 3953 units across the below STNS.... and growing.
currently sorting out my set up where all STNS will have the same units (if yu get what i mean by this)
i have one large police depot, working on how i want to approch this. what set up do i need etc. i try and keep it all level so each depot has the same units and personal in them.
Buildings
Name Fire Station 759 Ambulance Station 129 Police Station 276 Hospital 7 Medical Helicopter Station 6 Police Aviation 20 HART Base 16 Foam Extension 12 Mass Casualty Extension 5 Police & Public Order Extension 1 Vehicles
Name CARP 1005 Ambulance 896 IRV 465 RRV 193 Fire Officer 166 Rescue Support Unit (RSU) 100 OTL 100 Bulk Foam Pod 95 PM 95 ICCU 82 OSU 75 DSU 68 Traffic Car 66 ARV 64 Armed Traffic Car 64 PRV 63 SRV 62 F/WrC 45 HEMS 40 Welfare Vehicle 35 Ambulance Officer 34 Mass Casualty Equipment 34 Aerial Appliance 30 Police helicopter 17 HazMat Unit 10 CBRN Vehicle 9 Water Carrier 8 ATV Carrier 8 Heavy 4x4 Tanker 6 BASU 6 Ambulance Control Unit 5 Water Ladder 5 Rescue Pump 1 Mounted Unit 1 -
Does the HRLs count towards the stations count? If so which station does it fall under TACRfan
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I have searched the whole entire forum in regards to this and I have found this. (Post was about a year or so ago)
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they are having some internal issues with there servers currently. hence why missionschief goes to a 500 number. also i have noticed that missions are not generating on either normal, storms or timed. i assume that dev are aware. lets be patience please and let them sort it out ASAP. dont want a rushed job and then its not fixed
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But the call is spawnin off a fire in a shoppin center which a=hasnt spawed yet
ahhh i get you, sometimes it doesnt. i think its random.
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just had a member who just reported to me in the alliance that i am admin in about the videos for the missions/daily rewards is glitching. is anyone else having this problem??
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i do believe this is normal. only cos if you look at the unit requirement list such as fire in shopping centre, its an expansion on its own.
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me personally, with all what have been written by other players, the features of the "complex buildings" and my personal views (which i won't go into, unless i have 10 hours spare in which i don't) i won't be using them. unless its improved and the devs are listening to the community. its only the community that is keeping the game going, without us, there is no game. So devs, i would like to request that you listen to your community and what they telling you. otherwise, there will be no game. it will just die.
i am only speaking facts. most people does not like facts thrown in their faces, but it seems like they are not listening at all.
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This concept is cost prohibitive and even as a late game idea, would only be available to top tier players who likely already have their strategies set. I think TACRfan pretty much hits the points.
This game doesn’t flow like most games. It’s less competitive and more collaborative, thus the donating coins option recently released.
I can see someone wanting to combine stations down the road, more likely beginning or middle play. IRL, the US has many Public Safety Complexes that house all services. A simpler plan seems appropriate.
Three fully built out regular stations (Fire, Police, Ambulance) would allow for a total of 120 Bays (40 each) at a total cost of 11,380,000 Credits; far less than the 16,800,00 credits and would have 55 more bays than this concept.
Might I propose two alternative ideas? One is a new build and one combination of existing builds. As always, I’m not a coder so bear with me on how easy this is to do. I don’t know how the UK system has been set up.
COMBINATION OF EXISTING STATIONS - PUBLIC SAFETY COMPLEX
-1,000,000 credits per station combined, no limit. (2)Stations = 2,000,000, (3)Stations = 3,000,000, etc
-50,000 per existing Bay. Instead of a finite number of bays set at the beginning, you’re literally combining your station’s existing bays for a price.
-Any new bays are the standard 100,000 per pay.
-120 Bays maximum
-Expansions carry over. If combining a fire station with an ambulance expansion and an ambulance station, you lose that expansion.
-Carries the equivalent of 2 stations per mission type (Don’t need 100 trucks for a car fire)
NEW BUILD - PUBLIC SAFETY COMPLEX
-3,000,000 Credits to build.
-Fire, Ambulance, and Police available immediately.
-3 Bays included (Theory of housing 1 Fire Truck, 1 Ambulance and 1 Police Car)
-100,000 for any new bays up to 120. No discounts for the first couple bays, they’re included.
-120 Bays maximum
-Carries the equivalent of 2 stations per mission type
Any inconsistencies between the two ways of building are part of the strategy. Combining may cost more, but if you start with two, then three, or maybe leave it at two, it will allow building more credits to buy more. How and when is a part of the game and leaves those decisions to the player.
i love this, but wether the devs will put it in play??
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Those that use disocrd as the peferred method of running there alliance accross MC, is there a way to echo the MC chat into discord?? Whats everyone thoughts on this?? Would this help the alliances accross MC??