Posts by Scottybbooyy

    Custom missions would be easily abused, eg, I could create a mission with 1 engine worth 10k credits. etc., I feel even if measures were put in place, there'd be a way to abuse it still found.

    Never considered them really worth it, mostly leave them to despawn, or throw them to alliance share to clear.

    1 pump on a timed mission should reward more than 1 pump on a regular mission, due to the fact you can do many regular missions in that time.

    The SAR content pack thats been recently discussed on the forums will be UK only. One content pack wont be made available for UK/US due to the vast differences in how they operate.

    That being said, I believe US already has some of the stuff I think we'll be getting, such as coastal rescue. The US advisors may be able to comment on if there's a SAR pack planned for the US version, though.

    jxn_30 Disabled dispatch centers:

    If a dispatch center is disabled, the buildings assigned to it can no longer generate operations; the above-mentioned cases for minimum requirements are independent of this.

    I have 8 DC's deactivated and only one activated as a main spawning DC.

    I spawn 645 Fire missions as that is how many fire stations I have, disabling the DC's will still generate your total mission count.

    You're slightly confused..

    You generate (your highest number of stations + 1) missions, but that does not mean each of those stations generate a mission. This wouldn't work as a set up with 200 fire, 100 police, 100 ambulance, can only generate 201 missions, yet will generate a mixture of police/fire/ambulance calls (providing none are disabled).

    Only stations in active dispatch centres can generate a mission, however, one station can generate an infinite number of missions. This can be seen by the location that missions spawn, and by viewing a spawned missions info for "generated by", followed by a station.

    Theoretically, you can have it so only 1 fire station is enabled, and still spawn 1000 missions. They'd all just spawn within radius of that station, and also be limited to what different missions can spawn.

    1 - It just means you lose some form of control, a lot of the dispatch centre settings are global however. But you wont have the ability to disable those stations, or create a special coverage area, etc.

    2 - Units will still show just fine, regardless of which (or no) dispatch centre.

    So, basically - coming clean I am not at the age of 18 therefore in Australia participating in the betting system on the Australian version is actually illegal for anyone under the age of 18 therefore there is a few legal issues with the Australian version offering to bet to everyone, therefore, I suggest some sort of way to avoid this happening.

    As others have stated, this is not betting, and as such wouldn't be illegal. The use of the term "bet" is presumably a translation error by the devs, as they don't speak English as a first language.

    Yeah, I notice that sometimes units go offroading if they don't have a great path. This is a different issue where units always take the old/outdated route/alignment of certain roads and always refuse to use new ones. I'm intimately familiar with the area I'm in in-game, and I have confirmed that the game ignores anything newer than six years ago. I'm sure I can't be the only one having this issue, though it'd obviously be noticeable in some areas more than others.

    I dont play in my own area so I've never noticed it to be honest. Let us know what the support team say!

    I have verified that the route data on OpenStreetMap is correct. Just taking an educated guess as to what may be happening, I think it's possible that instead of constantly using OpenStreetMap's route data live (that'd be a lot of traffic from MC to OSM), the devs could have imported it at some point, so it would need to be refreshed or reimported. The map that is actually displayed by the game is live directly from OSM and so is up-to-date.

    How can I raise an official bug report or ticket on this? I've used the in-app support chat feature, which I think should be sufficient. Anyone who knows better, please let me know.

    The game mapping servers sometimes just have a hiccup, or just don't recognise routes at all. Occasionally, you'll notice a car acting like a helicopter and driving through buildings! haha

    If it's a persistent issue, the best way is via the support in-app as you've already done, but to be honest, not sure they'll be bothered about fixing a specific road, unfortunately.

    Imo what needs to happen is change the system on releasing paitents maybe to make it so a paitent releases after 3 (can be decied/changed) hours of going in (longer time but more leave)

    E.g if 5 paitent comes in at at 2 form a major incident 3 hours later (5 o clock) all 5 will be released

    Could also be integrated with the patient codes.. Higher severity patient codes stay longer.

    I feel like being able to expand past 30 is a good idea. If you are playing in the turbo mode obviously missions generate quickly. I have had many cases where multiple missions spawn/generate within minutes of each other that have multiple patients (15-20+) patients at a time. Hospitals fill up quick. I use the map on the version of the game and it shows where hospital/medical facilities exist. I have spaced out hospitals and clinics appropriately as I build out and I still find hospital beds full. It may or may or may not be something that can be done, but I do like the idea if they would entertain it.

    I think you've misunderstood me.

    If you're playing in a given area regularly, you physically won't be able to use more than 24 of the beds on a regular basis.

    Say you have 100 beds on a hospital… You put 100 patients in them. 24h later, you have 76 patients in them. You play again the day after, you can now only use 24 beds. Play again the day after, only 24 beds still.

    This is because hospitals only clear 1 patient per hour. A much better use is to build the same hospital 4 times, expanded to 24 beds. This still gives a 100(96) beds at "that" hospital (split across 4 buildings). However, you now clear 1 from each per hour, and therefore all of your 96 beds will be clear after a day when you come back :)

    Any beds past 24h (if you play regularly) are virtually single use, and therefore basically useless, and especially wont be worth their cost.

    There's no point in more than 30 beds realistically - Even 30 is somewhat useless. If it is in an area that you'll frequently use the hospital, you will be limited by the 1/h release rate, meaning you'll only use the last 24 beds at max.

    Im getting to the point where i think if you think you can do a better job why don't you purchase a server and a domain, write the code for a game with the level of realism you want ( and make it work) and then employ a whole team of support staff to answer people the minute they send a support ticket because no matter what you know better than all the content advisors and experienced players and have unrealistic expectations. A lot of these posts are completely uncalled for and just posting for the sake of posting.

    Probably sticking my neck out on the line here, but this was clearly a question.

    I'd agree there's times where they have done and said certain things that could be very well upsetting/annoying/frustrating to the team.

    However, in this case you've just chastised them for what? Asking what units do? Isn't this the point of the forum? Ask questions, help, and yes, even complain.

    If you don't like ChiefBoden, or cant handle them, maybe just leave it to another moderator. EMSchief handled this thread perfectly, as always. Don't see the point whatsoever of being rude to them.