Posts by renalmedic

    I've done a very small number of MIU to MTC transfers.


    I've done many more TU to MTC (often ground transfer tho). And increasingly we're having HEMS being used to transfer for stroke thrombectomy.

    Do you get the mass cas jobs (coach rollover, train derailment, nuclear power plant, CBRNE) and they *don't* require mass cas? Or do you not get the big jobs?


    If the former, you need to activate the extension by clicking "Ready for Action" on the extensions tab of the building screen.

    If the later, you need to make sure you meet all the mission requirements.

    This would lend itself quite nicely to things like SJA Control Vehicles for medical cover at large events such as concerts etc, as the SJA Control vehicles don't generally respond to major incidents.

    The 'Concert' requirement is bizarre anyway, timed missions could do with a proper rethink.

    I don't see how specialised stations can work with the current expansions on offer in the UK version.


    I could see how identifying stations to spawn specific missions could work - 'rural' 'suburban' and 'inner-city' police stations spawning tractor theft, burglary & robbery respectively. But this would need an extensive rewrite of all the missions and does not lend itself to buying an extension and then buying a specialization.


    It *might* work with a hypothetical airport expansion (but I would have thought that would be a lot better with POIs for terminals, hangers, runways, fuel farms, etc.)


    I can't see it adding anything to a hypothetical to water rescue extension.

    Could we add POIs for likely public order trouble spots such as embassies, government buildings, parliament square, etc.? Obviously, it doesn't need to be a separate POI for each type of building or space but a single generic 'Public Order Hotspot' marker.

    In reality, if you look at what NARU & JESIP think should happen, an ambo command support unit would be an operational level resource.


    In reality, it'll probably be tactical (if tactical ever properly forms).

    Name/Type of Mission: Person spotted on a Motorway


    Units Required: 2 Traffic Car


    POI Required (Use “none” if not needed): Highway Exit


    Patients: 0


    Prisoners: 1


    Credit Reward: 800

    -----------------


    Name/Type of Mission: Abdominal Pain


    Units Required:


    POI Required (Use “none” if not needed): None


    Patients: 1 (50% Transport / 10% Critical Care)


    Prisoners:


    Credit Reward:

    ------------------


    Name/Type of Mission: Assault


    Units Required: 1 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (15% Transport / 2% Critical Care)


    Prisoners: 0


    Credit Reward: 500

    -------------------------


    Name/Type of Mission: Suspected Carbon Monoxide Poisoning


    Units Required: 1 Pump or RSU


    POI Required (Use “none” if not needed): None


    Patients: 1 - 4 (Transport 90%, Critical Care 1%)


    Prisoners:


    Credit Reward: 500

    -------------------------


    Name/Type of Mission: Unexpected Death


    Units Required: 2 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (0% Transport)


    Prisoners: 0


    Credit Reward: 600

    ---------------------------


    Name/Type of Mission: Abnormal Behaviour


    Units Required: 2 IRV


    POI Required (Use “none” if not needed):


    Patients: 1 (100% Transport, 5% Critical Care)


    Prisoners: 0


    Credit Reward: 800

    -------------------------


    Name/Type of Mission: Acute Behavioural Disturbance


    Units Required: 6 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (100% Transport, 75% Critical Care)


    Prisoners:


    Credit Reward: 2,500

    -------------------------


    Name/Type of Mission: Faint

    Units Required:


    POI Required (Use “none” if not needed): None


    Patients: 1 (30% Transport, 5% Critical Care)


    Prisoners:


    Credit Reward:

    -------------------------

    Every single ambulance tasking - broken ankle through to cardiac arrest - has the potential to require critical care. Would the game support a mechanic where each individual patient has a probability of requiring HEMS (or ground based critical care) from 0.1% for a non-injury fall through to, say, 5% for cardiac arrest? FWIW, I can honestly say there isn't a single category of call that I haven't gone to.


    Similarly, every job has the potential to be a Panic Button Activation. Could this be ported across to ambulance missions (perhaps with a slightly lower frequency!) requiring perhaps 1 OTL, 5 police cars, 1 DSU.

    I think for most of the bigger players AOs essentially replaced OTLs, I certainly use them as operational commander roles - LOMs/DOMs/COMs. If you only use them as tactical commanders - one per county or so - you'd never get the benefit of the auto transport.


    And apart from anything else, I'm not sure I've ever met an ambo tactical commander outside their office!

    It would be a really interesting mechanic and certainly reflect reality.


    I reckon the scale of Mission Chief might make it really complex - as soon as you have more than a dozen jobs ongoing and another dozen pending I suspect it would very quickly get too difficult to manage.


    However, potentially, a similar mechanic to patrol route could be used to automatically fill standby points.

    A lot of the time, traffic aren’t available to attend traffic based jobs and are committed elsewhere, not the fault of the devs or us, but the fault of a lack of traffic units in general.

    Our experiences may differ, I appreciate that I only see injury RTCs, but I can't think of any that I've been to - across a range of counties, urban to very remote - where traffic haven't attended (even if they're late!).

    Did we forget these were in the game?


    Can they be added to bridge strike, overturned caravan, multi-vehicle major incidents, HGV rollover, coach rollover and all the other traffic based dramas that they're currently not required for pls?

    After the last update with increased police training/roles, is there any interest in using them for existing missions?


    Do you think that the duty inspector ought to tip out for, say, a firearms attack (major incident) or that a sergeant should go and have a look at a stabbing on their patch?