And the MET use them extensively on borough for street duties.
Posts by renalmedic
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Name/Type of Mission: Drink Spiked
Units Required: 1 police car
POI Required: Bar / Nightclub
Patients: 1
Prisoners: 0
Credit Reward: 600
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Scheduled Mission, 30min Duration
Name/Type of Mission: Statement
Units Required: 1 police car
POI Required: None
Patients: 0
Prisoners: 0
Credit Reward: 300
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Scheduled Mission, 2hr Duration
Name/Type of Mission: Project Servator Patrol
Units Required: 6 Police Cars, 1DSU, 1 PSU, 9 Level 2 Officers,
POI Required: Airport Terminal / Train Station (Long Distance)
Patients: 0
Prisoners: 0-2
Credit Reward: 1800
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Scheduled mission, 1 hr duration
Name/Type of Mission: Community Engagement
Units Required: 1 Police Car OR 1 Ambulance OR 1 fire engine
POI Required: School
Patients: 0
Prisoners: 0
Credit Reward: 600
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Scold Definition & Meaning | Dictionary.com
SCOLD | meaning, definition in Cambridge English Dictionary
Scold definition and meaning | Collins English Dictionary (collinsdictionary.com)
Scald Definition & Meaning | Dictionary.com
SCALD | meaning, definition in Cambridge English Dictionary
Scald definition and meaning | Collins English Dictionary (collinsdictionary.com)
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Do you think it possible that the typo in the Scalded by Hot Liquid mission could be fixed?
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If the game allowed, which I'm sure it wont, I'd like to see this as an option to replace the dogs for every mildly irritated person job.
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Has anyone actually tried this feature?
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I've done a very small number of MIU to MTC transfers.
I've done many more TU to MTC (often ground transfer tho). And increasingly we're having HEMS being used to transfer for stroke thrombectomy.
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Shouldn't the patient (prolonged sezuire) require neurology hospital department rather then (just presuming as that's what the base seizure does require)
Nah, just take 'em to the local. They'll be discharged with telephone follow-up...
(...or a psych referral)
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No. You just need one extension to be active. Might just need time.
I'm theory, if you had multiple dispatch centres you could divide regions that get mass cas jobs from those that don't.
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Do you get the mass cas jobs (coach rollover, train derailment, nuclear power plant, CBRNE) and they *don't* require mass cas? Or do you not get the big jobs?
If the former, you need to activate the extension by clicking "Ready for Action" on the extensions tab of the building screen.
If the later, you need to make sure you meet all the mission requirements.
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This would lend itself quite nicely to things like SJA Control Vehicles for medical cover at large events such as concerts etc, as the SJA Control vehicles don't generally respond to major incidents.
The 'Concert' requirement is bizarre anyway, timed missions could do with a proper rethink.
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I don't see how specialised stations can work with the current expansions on offer in the UK version.
I could see how identifying stations to spawn specific missions could work - 'rural' 'suburban' and 'inner-city' police stations spawning tractor theft, burglary & robbery respectively. But this would need an extensive rewrite of all the missions and does not lend itself to buying an extension and then buying a specialization.
It *might* work with a hypothetical airport expansion (but I would have thought that would be a lot better with POIs for terminals, hangers, runways, fuel farms, etc.)
I can't see it adding anything to a hypothetical to water rescue extension.
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Could we add POIs for likely public order trouble spots such as embassies, government buildings, parliament square, etc.? Obviously, it doesn't need to be a separate POI for each type of building or space but a single generic 'Public Order Hotspot' marker.
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(yes we now have BASICS but I am going off HEMS for this)
We have ground-based CC?
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In reality, if you look at what NARU & JESIP think should happen, an ambo command support unit would be an operational level resource.
In reality, it'll probably be tactical (if tactical ever properly forms).
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Name/Type of Mission: Person spotted on a Motorway
Units Required: 2 Traffic Car
POI Required (Use “none” if not needed): Highway Exit
Patients: 0
Prisoners: 1
Credit Reward: 800
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Name/Type of Mission: Abdominal Pain
Units Required:
POI Required (Use “none” if not needed): None
Patients: 1 (50% Transport / 10% Critical Care)
Prisoners:
Credit Reward:
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Name/Type of Mission: Assault
Units Required: 1 IRV
POI Required (Use “none” if not needed): None
Patients: 1 (15% Transport / 2% Critical Care)
Prisoners: 0
Credit Reward: 500
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Name/Type of Mission: Suspected Carbon Monoxide Poisoning
Units Required: 1 Pump or RSU
POI Required (Use “none” if not needed): None
Patients: 1 - 4 (Transport 90%, Critical Care 1%)
Prisoners:
Credit Reward: 500
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Name/Type of Mission: Unexpected Death
Units Required: 2 IRV
POI Required (Use “none” if not needed): None
Patients: 1 (0% Transport)
Prisoners: 0
Credit Reward: 600
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Name/Type of Mission: Abnormal Behaviour
Units Required: 2 IRV
POI Required (Use “none” if not needed):
Patients: 1 (100% Transport, 5% Critical Care)
Prisoners: 0
Credit Reward: 800
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Name/Type of Mission: Acute Behavioural Disturbance
Units Required: 6 IRV
POI Required (Use “none” if not needed): None
Patients: 1 (100% Transport, 75% Critical Care)
Prisoners:
Credit Reward: 2,500
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Name/Type of Mission: Faint
Units Required:
POI Required (Use “none” if not needed): None
Patients: 1 (30% Transport, 5% Critical Care)
Prisoners:
Credit Reward:
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Every single ambulance tasking - broken ankle through to cardiac arrest - has the potential to require critical care. Would the game support a mechanic where each individual patient has a probability of requiring HEMS (or ground based critical care) from 0.1% for a non-injury fall through to, say, 5% for cardiac arrest? FWIW, I can honestly say there isn't a single category of call that I haven't gone to.
Similarly, every job has the potential to be a Panic Button Activation. Could this be ported across to ambulance missions (perhaps with a slightly lower frequency!) requiring perhaps 1 OTL, 5 police cars, 1 DSU.