Posts by renalmedic

    Scheduled Mission, 2hr Duration


    Name/Type of Mission: Project Servator Patrol


    Units Required: 6 Police Cars, 1DSU, 1 PSU, 9 Level 2 Officers,


    POI Required: Airport Terminal / Train Station (Long Distance)


    Patients: 0


    Prisoners: 0-2


    Credit Reward: 1800

    Scheduled mission, 1 hr duration


    Name/Type of Mission: Community Engagement


    Units Required: 1 Police Car OR 1 Ambulance OR 1 fire engine


    POI Required: School


    Patients: 0


    Prisoners: 0


    Credit Reward: 600

    I've done a very small number of MIU to MTC transfers.


    I've done many more TU to MTC (often ground transfer tho). And increasingly we're having HEMS being used to transfer for stroke thrombectomy.

    Do you get the mass cas jobs (coach rollover, train derailment, nuclear power plant, CBRNE) and they *don't* require mass cas? Or do you not get the big jobs?


    If the former, you need to activate the extension by clicking "Ready for Action" on the extensions tab of the building screen.

    If the later, you need to make sure you meet all the mission requirements.

    This would lend itself quite nicely to things like SJA Control Vehicles for medical cover at large events such as concerts etc, as the SJA Control vehicles don't generally respond to major incidents.

    The 'Concert' requirement is bizarre anyway, timed missions could do with a proper rethink.

    I don't see how specialised stations can work with the current expansions on offer in the UK version.


    I could see how identifying stations to spawn specific missions could work - 'rural' 'suburban' and 'inner-city' police stations spawning tractor theft, burglary & robbery respectively. But this would need an extensive rewrite of all the missions and does not lend itself to buying an extension and then buying a specialization.


    It *might* work with a hypothetical airport expansion (but I would have thought that would be a lot better with POIs for terminals, hangers, runways, fuel farms, etc.)


    I can't see it adding anything to a hypothetical to water rescue extension.

    Could we add POIs for likely public order trouble spots such as embassies, government buildings, parliament square, etc.? Obviously, it doesn't need to be a separate POI for each type of building or space but a single generic 'Public Order Hotspot' marker.

    In reality, if you look at what NARU & JESIP think should happen, an ambo command support unit would be an operational level resource.


    In reality, it'll probably be tactical (if tactical ever properly forms).

    Name/Type of Mission: Person spotted on a Motorway


    Units Required: 2 Traffic Car


    POI Required (Use “none” if not needed): Highway Exit


    Patients: 0


    Prisoners: 1


    Credit Reward: 800

    -----------------


    Name/Type of Mission: Abdominal Pain


    Units Required:


    POI Required (Use “none” if not needed): None


    Patients: 1 (50% Transport / 10% Critical Care)


    Prisoners:


    Credit Reward:

    ------------------


    Name/Type of Mission: Assault


    Units Required: 1 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (15% Transport / 2% Critical Care)


    Prisoners: 0


    Credit Reward: 500

    -------------------------


    Name/Type of Mission: Suspected Carbon Monoxide Poisoning


    Units Required: 1 Pump or RSU


    POI Required (Use “none” if not needed): None


    Patients: 1 - 4 (Transport 90%, Critical Care 1%)


    Prisoners:


    Credit Reward: 500

    -------------------------


    Name/Type of Mission: Unexpected Death


    Units Required: 2 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (0% Transport)


    Prisoners: 0


    Credit Reward: 600

    ---------------------------


    Name/Type of Mission: Abnormal Behaviour


    Units Required: 2 IRV


    POI Required (Use “none” if not needed):


    Patients: 1 (100% Transport, 5% Critical Care)


    Prisoners: 0


    Credit Reward: 800

    -------------------------


    Name/Type of Mission: Acute Behavioural Disturbance


    Units Required: 6 IRV


    POI Required (Use “none” if not needed): None


    Patients: 1 (100% Transport, 75% Critical Care)


    Prisoners:


    Credit Reward: 2,500

    -------------------------


    Name/Type of Mission: Faint

    Units Required:


    POI Required (Use “none” if not needed): None


    Patients: 1 (30% Transport, 5% Critical Care)


    Prisoners:


    Credit Reward:

    -------------------------

    Every single ambulance tasking - broken ankle through to cardiac arrest - has the potential to require critical care. Would the game support a mechanic where each individual patient has a probability of requiring HEMS (or ground based critical care) from 0.1% for a non-injury fall through to, say, 5% for cardiac arrest? FWIW, I can honestly say there isn't a single category of call that I haven't gone to.


    Similarly, every job has the potential to be a Panic Button Activation. Could this be ported across to ambulance missions (perhaps with a slightly lower frequency!) requiring perhaps 1 OTL, 5 police cars, 1 DSU.