I have placed the airport POI at all the major airports I cover along with an Airport Fire Station (or two if that is what they have) at those airports. The game is generating terminal fires, plane fires, runway incidents, jet bridge collapses in the middles of the city not even close to the airports. In fact most of the missions are generated by stations not even near the airport poi
I have noticed that is seems that in order to get credit for one (1) Halloween Mission, that you seem to have to complete at least three (3) This morning, I have done at least 12 and have not yet reached the 9 missions to get the reward.
Today we updated the handling of the vehicle markets quite a bit and revamped the rule system. Hopefully this solved your issue as well. If not, let us know.
Dennis of the dev team
Why Can't I transfer a Lead Plane from one firefighting plane station to the other? I have the extensions and the space. I accidently purchased two in the same hanger
I suggest taking a screen shot (they will ask for one) and reporting it to Technical Support under the FAQ tab
these are new expansions - read your new messages, it explains it a little better.
Thank you.... I got the new task list but did not get the messages until after the fact. thanks for the heads up
There is a task to build a fire station, police station and hospital. Then there is a task to complete a "large fire Station" and "large police station" immediately. The choices of police station are "police station" and "small police station" and same with fire. there is no "large". How do you complete? Am I missing something?
I believe the number of aircraft you are "allowed" to buy directly relates to the number of forestry extensions you have. I may be wrong, but I thought I read that in another post.
My suggestion is that they could add a small blurb of the situation from dispatch for added realism. Example below.
"Small fire at (Said Address), caller states smoke coming from said building.
Its only an example, I am not in emergency services so don't really know how it would say.
Just pointing out that I noticed today that since the rewards for the fall missions are no longer available, the spawning of fall missions continues at what seems to be a higher rate...
well.....I have no idea what you mean by botting and therefore no clue had to do it
do you have turnt on the alliance funding?
So you give x% of your income to your alliance?
That alliance fund is so that hospitals and jails can be built to benefit the entire alliance. So yes you have to turn it on unless for some reason the alliance admin disables it. Everyone in our alliances is set at 10% and I discount their contribution based on the funds they have. Those with lower credits get a bigger discount. Once you reach a certain amount, very minimal discounts. I also will tend to turn the funds off during double points so members can build their base credits. Plenty of funding in the account to build stuff, so turning them off to allow all the double point to stay in their account is like a bonus check.
I have completed at least 10 fall missions this morning and only 5 of them counted towards the rewards. And yes... I did look at the designation to make sure they were fall missions. Probably too late to make a correction now, so I am just reporting the issue... thanks
Maybe it is a intended change...maybe now.. But in the past when buying buildings or vehicles such as police or Game warden vehicles, when you went to label them and started typing you would get a pop up of the last 5 numbers used in the sequences as long as name was identical.
attempting to name a vehicle (I named all my wardens the same way).... Fish & Game 257 as I typed the window showed Fish & Game 253 254 255 256 and so on, so you knew if the number was used. I name all my troopers (patrol cars) FHP with a number. That feature is gone now?
Small Hazmat Trailer says it can be towed by Tiller Trailer
Small Rescue Trailer says it can be towed by Tiller Trailer
Small Rescue Trailer does not say it can be towed by Utility unit, Type 1 Engine & Heavy Rescue (Assuming to be the same as Small Hazmat Trailer)
I believe the Tiller Trailer is pointless as it adds an extra bay needed to do the same job as a platform and there are no benefits, I understand realism but tillers always stay together and it makes more sense to use a platform or a quint in game.
Heavy Rescue Vehicle Storage
I believe the Heavy Rescue Vehicle should have more storage somewhere around 20-30 capacity
Technical Rescue Equipment
Tech Rescue Equipment should be added on to Quints and Platform Trucks as a lot of technical rescue has to do with high angle and rope rescue mostly handled by ladder companies
Foam Tank Equipment
Add Foam Tank Equipment to Type 1 & Type 2 Engines
Equipment Size Adjustments
Lower the size of Mobile air, Generator & Light Tower to 5 as they are not large units
EMS Equipment should be added and the ability to apply Fire & EMS equipment to EMS vehicles should be added
ARFF Equipment would be a nice addition, 10 capacity can be used on Battalion Chief, Type 1 Engine, Type 2 Engine, Quint, Heavy Rescue, Utility, Hazmat, EMS Heavy Rescue, ALS Ambulance, EMS Chief, Flycar
sorry vicfire... i did not look at the full heading... apologies..