Posts by nmckee
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Hi is there a way we can get airport operations as a separate building as I have a small fire station at Lydd which is a small to medium airfield and keeps generating mission that need airport operations vehicle which currently has to come from another location.
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Don’t waste your credits I had them running out of HART base to be used at jobs with high number of critical care and it could only treat one person. No point using thrm
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Hi All
I am having issues around some of my fire stations that are land locked technical rescue when generating a person in flood water or similar i dispatch the boat but then requires to send a flood rescue unit which is only available for lifeboats and coast guard stations is there away we can get this to be available to fire stations as well
TIA
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Thank you
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Hello All
Dose anyone know if I use a crew carrier with a full load of critical care do they get distributed to all the casualties that need them or does it still count as one unit to one patient.
I did bring this up when the crew carrier was launched and told they couldn’t do anything about it was wounding if it had changed.
TIA
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This is a known bug I believe, there are several calls where the ALB should be able to cover the ILB especially now as the newer ALBs have a small daughter boat they can launch.
Hopefully, but believe that going to be added to in part 2. Don't think it currently has any calls.
I don’t understand why I keep getting calls where I need an inland water boat when I don’t have anybody trained in that.
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First of thanks for the update I was wondering if someone could explain to me why evacuation of a cruise ship or vessel needs a ILB not a ALB.
Will a flood rescue unit work as a inland rescue boat
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First the heli will transport from scene to hospital direct as they do that in real life anyway.
A lifeboat can not go from scene to hospital they need to go to shore and transfer the patient to the care of the ambulance service for onwards transport to hospital.
There is an issue around the CC element of calls just now as part of this update, so would take it this is part of that issue.
Ok thanks the CC might be the reason the helo is not transporting. I understand why the lifeboat can’t go to hospital but confused as to why the helo couldn’t but maybe it was the CC causing the problem
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Dose anyone know why the coastguard helicopter can transport straight from the scene the lifeboat has to take it a shore first and why the critical care personnel on board the helicopter don’t work have I missed something.
Also can the coastguard helicopter be used as HEMS
TIA
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All the bugs below have been submitted over the devs. Was supposed to be submitted yesterday but I’ve been busy
The FAQ mentioned that the fire boat trailer is available at fire stations with the water rescue expansion. This should be changed to it’s correct name of technical rescue expansion.
When the lifeboat returns to the station to drop off a patient for an ambulance (haven’t tried with the helicopter yet) it generates a new patient hand over mission. Players are reporting that this mission doesn’t show up on the map
Players would like the time to completing missions missions halved as they are taking quite a long time.
The mission evacuation for cruis liner major has too few casualties for the max. It should have been a lot more than 16
The coastguard helicopter is only transporting 1 casualty at a time
Only one coastguard helicopter is purchasable in game rather than a small and a large
Flare call requires critical care but doesn’t let you send critical care
The maximum crew of the hovercraft transporter needs to be changed to 3
Players would like the graphics for the trailer units to work the same way as prime movers
On the map filter. Lifeboat station hides or shows both lifeboat and coastguard stations. There should be two options for each type of station
Players would like to see the smallest spawn area size reduced down to a 1km radius, and also have the ability to generate multiple spawn areas for each building
Players would like to see ALB’s count as ILB’s on all missions
Home response locations don’t show up in lifeboat collage
Rescue boat assist coast guard mud rescue mission should require 2 mud rescue units and 1 decontamination trailer, currently it’s the other way around.
When sending lifeboats and helicopters away from a mission with patients, players have to re assign these units to the mission to complete the mission even if there are no longer patients there. Can this be changes so either these units get automatically reassigned to the mission, or they are no longer needed at the mission.
Lifeboat flood rescue trailer should need the lifeboat 4x4 to tow it, currently it doesn’t need a tow vehicle
Can we add that in the ARR you can only select light 4x4 not the 4x4 from a lifeboat stn
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Is there away we can add a SARs category for ARR please
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Name Hose Layer Service- Fire Purpose- major fire incidents Cost- 17,000 How many personel are required minimum 2 Training- High volume Pump Building expansion could be added to pod extension Number of Prisoner/Patient slots N/A -
Dose anyone know why my armed traffic units no longer get dispatched as armed units only traffic
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I have all my HART, RRV,OTLs and Ambulance Officers trained as critical care and this allows them to treat patients