If you set it at "0" then all cells can be used and fill up the jail
also the option (Only Use Own Cells) does this mean only the cells that unit is based out of or all my jail cells of all my PD stations?
If you set it at "0" then all cells can be used and fill up the jail
also the option (Only Use Own Cells) does this mean only the cells that unit is based out of or all my jail cells of all my PD stations?
ok to start this may already be a thread, I stopped looking after 10 or so pages. For confined space and trench rescue could their be a required training added in to respond to these calls? Maybe an extension for confined space and trench rescue units.
it's a thing incase others disagree, also there is Technical Rescue 1 courses
what exactly does this mean? leaving it at 1 does that mean auto transport will leave the station cells at 9/10 and no auto function to that station?
Add a dozer trailer and semi truck as well, trained as heavy equipment operator, semi truck driver, and hotshot. Yes, they do reduce the time on a wildfire scene. I even trained my helicopter crews as hotshots, in addition to aerial ops, even though they just do water drops.
was this changed recently? I have tested dozer crews numerous times and the timer never sped up. it's been a few months since I tested that out
remove only use own cells and try t
that did not work, I tried a lot of things and came up with 1 version that works for auto transport of prisoners, I sent 2 PD units and the auto worked
on Police auto transport I'm having issues, once I have 6 inmates in my cells the unit will not transport and remain on site of the mission, I have 10 jail cells in all my LE stations. are my settings set wrong?
that was something I was thinking of doing was getting every FD station with a forestry expansion to see if I'm able to finish off the rest of my helo drop aircraft and get a couple of Cal Fire airliner's then set those stations to [Not ready for action] so I'm not getting a boat load of WLfires
From what I was told in the past, there is a Cap on Firefighting Planes/Stations based on the number of forestry expansions
I have a large set up covering most of Florida and I have 654 fire stations and I put a forestry extension in them all, even if I did not put brush unit there. At this point I am maxed out of Firefighting plane stations at 32 spread out all over florida and I think they each have a large plane and a helo.
not sure how to calculate that
after all my forestry expansions were completed I was able to gain 6 more water drop helo's out of the 158 completed expansions, math comes up with 26. so I'm guessing that it is 1 for every 25 forestry expansions
So is there any point to getting BLS units other than RP? I can see the reason for a fly-car, but I still don't know why I would get BLS.
that is the only reason I went with the BLS Ambulances was for RP, my rescue squads are the EMS Rescue units since our FF/Paramedics do perform technical rescues. It was pretty expensive to make my account as RP ..
I have a hand full of ALS Ambulances in my clinics for the patient transfers
From what I was told in the past, there is a Cap on Firefighting Planes/Stations based on the number of forestry expansions
I have a large set up covering most of Florida and I have 654 fire stations and I put a forestry extension in them all, even if I did not put brush unit there. At this point I am maxed out of Firefighting plane stations at 32 spread out all over florida and I think they each have a large plane and a helo.
not sure how to calculate that
that was something I was thinking of doing was getting every FD station with a forestry expansion to see if I'm able to finish off the rest of my helo drop aircraft and get a couple of Cal Fire airliner's then set those stations to [Not ready for action] so I'm not getting a boat load of WLfires
I have created lightforces andf taskforces with the ARR, 1 click of the button and they all are dispatched, also my squads and BLS ambulances to create hospital follow ups.
is there a cap limit on fire plane hanger space? I have 238 stations with 80 of them are forestry expansion and my cap is 7 slots for helo drops. has anyone figured out the math for each additional hanger spaces for the water drops or is there a max limit?
friend of mine in Orange City FL. works for Volusia County, told me they have 5 of those engines and have more on order
Display MoreIn at least the US version, we should have LESS fires and more calls. The ALS Fire Engine is annoying. Everyone knows that a real Fire Truck wouldn't transport. Here's what I think.
Engines and Platform Trucks should double as Fly Cars.
Fewer fires
More calls like (CPR, Unknown Medical, etc.)
Maybe even fire alarm activations, Lift Assist, and the like. It's really hard when several major missions stack up, consuming every last resource.
Suggestion for a new mission: Lithium Battery Fire.
This is a growing problem. We've seen video of these fires, most recently a fire in a London apartment when someone brought a scooter inside to recharge it. We've also seen laptop computers catch fire. Last week, I saw a news clip of how a local fire department is training to put out these fires.
Game already has the Hybrid Vehicle catches fire, but this would encompass more.
I read the report from 3/23 on an E scooter in the Bronx in NYC that had burnt down an apartment complex created a 5 alarm. we have a lot of EV car fires here in Los Angeles. I heard a hand full of the city guys working on an EV nozzle system. but still those things can burn up to 30-33 days and also can rekindle 2-4 times
I stayed off for a couple of days and seems to be working now.
yes i'm not getting any new mission at all stuck at 124 missions
it reminds me of the days of playing EverQuest, everytime a patch came out the game was down for hours often for a week because of bugs..
same here everyone in my alliance can not generate any missions nor can I start an alliance event