Posts by Jeff2mars

    The game requires unrealistic unit counts for many of the missions. Trying to play strictly with real life units is going to hamper your ability to finish missions in game in a timely manner.

    we are a certain amount of players trying to play realistically and not trying to finish missions in a timely manner... Some of us don't care about earning tons of credits and having tons of paying calls but rather focus on having calls that reflect real life... If stations with no ALS ambulances would generate only BLS calls, I don't think it will cause any problem to anybody...

    Eventually you'll have to get a little creative. Any Missions created are based off of real life scenarios and our Missions Team goes over things very thoroughly before submitting newer Missions.

    Are you serious?

    This must be a joke!

    Almost all large scale mission are anything but realistic in terms of units requested... as well as the insane spawning frequency of large scale missions...

    This game is getting more and more unrealistic and I think that the dev team should recruit a few real firemen to think about calls requirements.

    Devs have chosen their side, that of players who do not play realistically. The rest of us are not considered...

    150K, some can clear that in minutes, the formula has been set to ensure that it not becomes super easy to just build away.

    This is a game after all, it's not meant to be simple, the cost increase is meant to challenge.

    I'm at 337 fire stations, a small FD costs 879k and a large is 1.75m, with that I can generate 338 calls, with the higher value calls that are coming out, it's not hard to make 1 million in a day, and I can say there are people who make much more than that in a day, and by no means do I play for an entire day.

    But we don't want to generate 338 calls to be able to afford new stations. We don't play like you because we play realistically. You and top-of-the list alliances only play for sharing hundreds of large missions to earn credits fast. We want to earn enough credits while playing realistically.

    I am not sure what you guys are talking about because here is a screen shot that I did. I did not dispatch any ambulance on this call (US Version) and it would appear from the screen shot shows the on scene engine is "treating patient" and when the EMS Units arrived the patient transferred to the EMS. as is shown on the second shot. This Engine is just a type 1 engine, no ALS trained personnel at all on it.

    Am I missing something?

    I think that your fire engine treat only 10% of the patient and then the treatment progress bar stops until an ambulance arrives

    EMS-Chief thank you for this information but this does not help with our wish. We would like the fire engines to be able to treat BLS/ALS patients if personnel with ALS training is assigned to the vehicle, before transporting with an ambulance. This would be like REAL life in several US fire departments.

    The current trend of the game is to assign trained personnel to a wide variety of vehicles, so the most realistic thing would be ALS trained personnel assigned to fire engines with the ability to treat patients, like in real life. I can see many people who wish a more realistic game. Thank you!

    It doesn't make sense that if we assign personnel with ALS training in a regular Engine, they are not able to treat patients.

    In an other post I've been told that it does make sense to assign personnel with EMS Command training to a regular MCV or EMS Chief vehicle and be able to use their training. So in this case let us use regular fire engines with ALS trained personnel to treat patients before transporting them with an ambulance.

    EMS-Chief could you ask developers please ? Thank you.

    That's what I'm saying... and I think this is not relevant to ask "EMS Mobile Command personnel" without asking an "EMS Mobile command vehicle" whereas this vehicle exists. When all the requested vehicles are on scene, it often lacks "2x EMS Mobile Command personnel" because players had not assigned this personnel to the MCV but to their "EMS mobile command vehicle", which was not dispatched because not required.

    I say that the requirements for the mission is a MCV. People understand it as the regular MCV we have had from long time ago. So they send a MCV.

    But if you look closely at the requirements, it also says that personnel with EMS mobile command training are required. So the call is not completed.

    People most often have personnel with EMS command training in the EMS mobile command vehicle. So to avoid loosing time on call completion, it would be smarter to request an EMS mobile command vehicle instead of a MCV to complete the mission.

    POWER PLANT FIRE - EXPLOSION

    Required : 2x Mobile Command Vehicles

    Required Personnel 2x EMS Mobile Command

    Why not having requested an EMS mobile command unit since this vehicle exists ?

    People have only sent 2 MCV so there is no personnel with EMS mobile command training on scene. The call has been blocked for hours. There are plenty of examples like this since the recent updates. This game is becoming hard to play...

    For those who play like in real life, it would be great to have the ability to set the percentage of occurrence of each call.

    A list of all the calls with a field to set a percentage. According to this percentage the call would be more or less likely to spawn.

    Edit : someone said in an other post that some people would set high percentages for high rewarding calls only. So to mitigate this downside, it could be forbidden to set a percentage of occurrence above 5% for calls with a reward higher than XXX+ credits.