Posts by jxn_30

    Howdy fellow Missionchief players!

    I'm just going through my Tasks and Events, seeing what I can complete for some extra cash.

    I see there are a bunch of tasks on "Winter Tasks - Week 8" but I don't know how to complete them.

    Obviously, I want to complete them because if you complete a few you get paid handsomely.

    If anyone can help, that would be great!

    These are the winter missions:

    Campfire sets woodshed on fire #423
    Slippery road - Car accident #424
    Brawl on frozen lake #425
    Person fell on ice #426
    Iceskater slipped #427
    Kids throwing snowballs on people and houses #428
    Skid on ice #429

    Hope that helps you :)

    Have you set an own vehicle category for these two vehicles and also checked the checkbox "Only dispatch vehicle as own vehicle class. (If this box is ticked then the vehicle will only be dispatched as the custom class. If you wish to still have this vehicle dispatched as it’s original class as well, leave this unticked)" accidentally?

    Heya, I've expanded quite a bit currently (285 buildings) and i've started experiencing quite a bit of "lag". Every action has gone from being near instant to taking several seconds. which is quite annoying when you are cycling through dozens of missions.

    Anyone got any recommendations to speed it up? I currently run on Google Chrome

    hiding the map and disabling anything on the map (vehicle routes, buildings, missions, POIs) helps a lot.

    I have the issue on phone and PC of shared missions not being shown on the list, anybody else having this problem?

    have you set a maximum distance in the settings? (open a dispatch center → settings → maximum distance).

    It will only show missions in the list that don't exceed the set distance from one of your dispatch center. If you set it to "no limit", all missions will be shown in the list.

    The game has been using Google Maps in it's beginnings but due to Google being a large company, that would have costed a lot with growing amount of players, thus the switch to free and open source OSM has been made.

    Google Maps on Android App is available as this is some kind of natively integrated into the system (Android is a google thing) => no additional costs to use the google maps in the app as far as I know.

    I don't think that using a different routing system / routing base would reduce the amount of issues at all or very much. Fireboats crossing dry land is due to they did not implement the usage of water roads (although data would be available). Vehicles "flying" happens when no route could be found that is considered "good enough", if all or most streets are integrated in OSM, then there would not be much change when switching to the big data crawling company ;)

    Can you use LSS Manager V.4 in the Android app, or is it only for the PC browser based version of the game? Sorry if this has been asked before... Kinda new here. Thanks In advance.

    unfortunately, there is no way to inject Scripts into the Apps yet (that counts for all platforms: Android, iOS and Windows). However most desktop browsers do support Tampermonkey to inject Scripts (LSSM officially supports Firefox [most recommended], Chrome and Edge, all chromium based browsers should work fine too). Safari does regulary cause weird issue which is why we don't support it anymore, most stuff should still work.

    On mobile devices (Smartphones and Tablets), the only way known to me is using Firefox on Android Devices. It allows installing Tampermonkey as an Add-On, which is required for LSSM to work. Be aware that LSSM is not optimized for mobile usage. Most of it should work but it may look weird at some parts.

    So if you play the game in Firefox instead of the App, you can use LSSM in general.

    The Water Tanker has 3000 gallons of water but it also gives a bonus of 25% to the water on scene.

    3000 gallons + 25% = 3750 gallons, so it's all correct :)

    So you got a dispatch center with 0, 1 or 2 fire stations and its own coverage area.

    Also you got a second dispatch center that contains all the buildings that are not assigned to the other dispatch center. It also has its own coverage area.

    And yet there are missions requiring the ladder platform although the building that generated the missions is assigned to the first dispatch center.

    Is that all correct?

    I'm not certain if this is a bug or not, but I have selected "Create your own Coverage area" for 2 regions that run up against each other, and one of these areas has Aerial Vehicles, while the other doesn't. The area without Aerial vehicles still spawns missions that require them, which is rather irritating when it takes nearly 20 minutes for a ladder truck to reach the far edge of the region without aerials

    The rules for mission generation are:

    * the building that generates the mission is assigned to a dispatch center with it's own coverage area => only buildings assigned to this dispatch center do count for prerequisites.

    * the building is not assigned to any dispatch center => All buildings of your account (even those assigned to dispatch centers, no matter wether or not they do have their own coverage area) do count for prerequisites

    * the building is assigned to a dispatch center without it's own coverage area => same as above

    Common bugs that appear with the coverage areas:

    * Not all buildings are assigned to their intended dispatch center

    * A "Create your own coverage area" checkbox has accidentally been unchecked

    Patients can only be generated if an enabled ambulance station (or ambulance extension) on fire stations is within a range of 15km of the mission.

    On Monday last week, a "Bugfix" was introduced so that ambulance stations assigned to a disabled dispatch center don't count as enabled anymore. That causes patients not being generated on many missions for many players.

    It has been a "Bug" that ambulance stations in a disabled dispatch center generated patients.

    The team did not communicate the change at all before (even not on german server) because they didn't expect it to be a breaking change.

    Try using Chrome as your browser. Microsoft Edge is NOT friendly to a lot of programs and downloads..

    some comments about this:

    1. Edge is now based on Chromium, which is also the base for chrome. So if you do have an up-to-date version of Edge, you should be fine.

    2. The Browser does not influcence this issue as missions (and thus also patients) are generated on the server not the client (your browser). As long as you use an up-to-date browser there shouldn't be any browser-related issues (they are only rare) and especially not ones that aren't related to visual appearance such as misalignment etc.

    Thank you all so much for LSSM!! I love it and it is super helpful. I am wondering if there is a way for me to see what other alliance members units or even just stations are available near a particular event without opening every station on the map.

    That unfortunately is not possible as it would require too many server requests.

    It isn't updated very often because the update costs a lot of time to be fully calculated => the update happens once every few years.

    if I'm correct and MC pulls POI data from OSM tags, that issue could become less frequent as tagging is updated to reflect the real-world situation.

    this is incorrect. POI data can be added by every player and you can choose in your settings (dispatch center → settings) to only use the POIs that you've set yourself instead of the POIs set by all ploayers.

    I'm assuming MC also pulls a substantial amount of data from OSM tags (the things we use to define characteristics of... pretty much anything- they define buildings as houses, etc)

    that isn't true either. MC only uses roads and ways from MC data to generate a mission. any other map data is ignored for mission generation.

    This has probably been said before, but maybe lower the cost of each station after 25. I see it going up about 20k each new station,but they get really expensive really quick

    the price is logarithmic so it will increase fewer with each new station:

    blue is cost for normal fire stations, green is cost for small stations, which won't go over 1 million for new stations

    I'm getting an error where under the name of the fire station it is saying vehicles not visible and not showing what vehicles are at that station. I can dispatch them so they are there

    You can click on the icon of the station to toggle the vehicles in the buildings list.

    I am currently having trouble dispatching units. when I go into my dispatch window it won't pull up my arrs and also won't let me select or dispatch units. this has been happening for the past couple of days on and off with different missions and now it's to the point that the game is almost unplayable for me.

    you may have set the maximum distance to a low value. You can find the setting on the left side of the dispatch window on desktop devices and at the very bottom of the window on mobile devices.

    Yes, the limit is to avoid longer loading times. There are only 250 vehicles loaded at once and each click on the "load more" does load 1000 more vehicles.

    => The button does have good reasons.

    If you have to press the button (almost) every mission – even on small ones, you may want to overthink your system and try to spread your vehicles a little different to avoid that issue. (You of course don't have to do that and I also understand how the button can be annoying)

    No, the Status 9 only indicates "Alarmed to a mission but waiting for a towing vehicle to reach the Pod/Trailer". It is a normal status as all others except Status 5.

    After dispatching a towing vehicle to a status 5 Pod/Trailer, both will be in Status 6 (not available) until the towing vehicle has reached the Pod/Trailer. I understand how that may be a little confusing on first sight but it makes sense after a while ;)